War for the Overworld

Had the Bedrock Beta for ages, finally downloaded it again last night and played the first 3 or so levels. Really disappointed, it feels really clunky at the moment. Just doesn't have the feel of the original games either, which is a pity.

Nothing more to say about this, really.
 
They've been busy patching the game all day. Think there was already 3 updates since release. It's definitely getting better and better.
 
I really, really hate how precise you have to be with your mouse clicks. Mouse accuracy in a relaxed, single-player game like this should not be an issue. I remember in the original game, it was context-sensitive, and you'd usually just have to click in the general area of whatever you were trying to click on and the game always got it right. This pixel-perfect clicking requirement drives me insane (it's literally the tip of the hand's claw/nail, or nothing).

Ugh.
 
Developer's response to the video and the state of the game:

Hello Everyone,

First of all allow me to introduce myself, I'm Lee "Noontide" Moon and I am the Community Manager at Subterranean Games.
As you can imagine, those of us here at our office, (5 of us consisting of the whole code team, myself and my boss the CEO and Creative Director for the project) were just gathered around a single computer watching TB's Video; to which we must thank him for his critical and entirely fair review. We are deeply sorry to everyone who has been disappointed by our game upon it's launch; It should have been ready, we were convinced we could make it ready.

Ultimately we were unprepared for how colossal a game like this could be, something that may have been better as a second, third or even fourth title from an upcoming studio rather than their first title. As neophytes to the industry we were overly confident that we could make our dream and the dreams of others come true, on time, within budget and without significant feature creep.
Naturally development of a video game is never simple and we entirely underestimated how complicated a game of this genre could be, while we have the skills and dedication of the incredible people on our team there's only so much that a small team spread across the world can do, we've made mistakes[1] , big ones, which have cost us crucial time and resources and that we have been trying to catch up and deal with ever since.

As TB quite rightly says he's sure we had our reasons for release now and that is certainly true, it also does not excuse us for our failure. It does not excuse us for the poor experience facing many players right now. We recognise the dreams of so many fans, people like ourselves lie at our feet and that it on us to make this right.

The question is now where do we go from here?
The answer to that is simple; we continue to dedicate ourselves, our hearts and souls to this game as we have for years now. We are working around the clock to fix the most critical issues facing our players at this very moment, the gamebreakers, some new and some which had hidden themselves amongst the code for years. We are continuing to push patches as fast as we possibly can for these issues and we are committed to ensuring they are fixed as soon as possible.

That's our short term strategy, once the critical issues are out of the way we'll be polishing up the other areas of the game. Examples like the placeholder text, left over from the mismanagement of a writing deficiency on our team, we have clearly defined our design goals for these and in some cases have text ready, we'll be getting those implemented as soon as we can. 4-Player Multiplayer and Skirmish will be re-implemented once we've re-stabilised them and their lobbies replaced with the correct ones as soon as our UI contractor is back. Needless to say we'll be going over the whole game and working out where improvements are needed, based off our own vision and feedback from our community.
Even longer term as you may be aware we have plans to expand the game, but we do not intend to even start on these until the above issues are fixed.

Though I'm sure this may appear hollow please accept our humblest apologies, I'd like to assure everyone that we're deeply committed to this project, this game and to our community.

Finally we'd like to thank everyone for the support we've received over the years, that's our Kickstarter backers, without whom we couldn't have started, early-access purchases, without whom we couldn't have reached this point and all of you who have deemed to support us since release.
It is thanks to your support and faith that we can continue to develop War for the Overworld and hopefully bring it to the standard expected by you, ourselves and of the Dungeon Management Community.

Thank you,

Lee Moon Community Manager Subterranean Games
 

Wow hats off to all that admittance there.
I think I'll also hold of till month end before I buy it, mostly because of cash flow. But I will buy it.
"Aquired" the game yesterday for testing and it feels good!
So I will buy this month end(or maybe even mid month if I can't contain myself), and the way the patches are flowing in, I'm sure they will fix most issues soon.
 
I'm on mission 7 now and I got to say that the gameplay is almost perfect. They just need to polish the interface up a bit and fix the bugs, and it could be my game of the year.

They really screwed themselves by releasing it in this state though. By the time they've fixed everything, all the hype they could have had for the game will be gone, and the review scores are certainly not going to be updated.
 
War For The Overworld

Can this be real? I have to stop myself from buying this game RIGHT NOW.

I just got home, opened Steam and there it was.

War For The Overworld.

Is this the D3 we've all been waiting for? Holy crap man, and all the reviews are mostly positive. People say the game's not entirely complete, but that the developers are at least bringing out a lot of patches.

What do you guys think?


Steam Store page: http://store.steampowered.com/app/230190/
 
Can this be real? I have to stop myself from buying this game RIGHT NOW.

I just got home, opened Steam and there it was.

War For The Overworld.

Is this the D3 we've all been waiting for? Holy crap man, and all the reviews are mostly positive. People say the game's not entirely complete, but that the developers are at least bringing out a lot of patches.

What do you guys think?


Steam Store page: http://store.steampowered.com/app/230190/

If you haven't bought it yet, I suggest waiting just a little while longer. The game is Dungeon Keeper in everything but name, but if you can wait a little bit you'll probably have a much better experience.

I've asked for the threads to be merged.
 
Shot guys. I was looking for thread but didn't find it.
I have indeed decided to wait a little while for the patches to fix it up, but I really can't wait! :D
 
They really screwed themselves by releasing it in this state though. By the time they've fixed everything, all the hype they could have had for the game will be gone, and the review scores are certainly not going to be updated.

I think it was more a case of they would have been even more screwed if they hadn't. They had run out of cash, and it was a matter of they either can the project or release something that is buggy but running. They have at least have been pretty open about it.
 
I think it was more a case of they would have been even more screwed if they hadn't. They had run out of cash, and it was a matter of they either can the project or release something that is buggy but running. They have at least have been pretty open about it.

Yeah, you got to give it to them, at least they didn't just release it and say "now we're done with it" like some other early access developers did.
 
You lot need to shooosh about this now :P

I am keeping an eye on it and hopefully in a couple of months I will be able to afford it :D I want this game!
 
You lot need to shooosh about this now :P

I am keeping an eye on it and hopefully in a couple of months I will be able to afford it :D I want this game!

If they continue working on it the way they have been, I think you're going to love it.
 
If they continue working on it the way they have been, I think you're going to love it.

I know I am gonna love it, I have been keeping an eye on it and so far it is tempting me to death! I played Dungeon Keeper for 100's of hours, and still do :D
 
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