Event: Cicero Crisis!
https://warframe.com...s/cicero-crisis
Additions:
- New Warframe: OBERON – the Paladin Warframe! Equally adept at healing friends or striking down the enemy. Oberon embodies the balance Tenno are sworn to uphold. Find him today by fighting Vay Hek!
- New Forest Tile set reveal! Within the Cicero Crisis Event node on Earth is a first look at the new Forest tileset!
- Corpus Gas City Expansion.
- New primary weapon: Karak, a Grineer rifle!
- New secondary weapon: The Stug, a Grineer goo-gun!
- New melee weapon: The Magistar, a Tenno mace!
- New Infested Whip: now in Clan Research!
- Burston Prime! The Void’s influence has further permeated the Orokin Derelicts… bringing loot with it! Visit The Orokin Derelict Survival missions today to find the Burston Prime!
- The Void’s influence is still strong on the Orokin Derelicts – and some Prime items have a new home. You can now search Orokin Derelict Defenses for the Sicarus Prime Blueprint, Ember Prime Blueprint, and Boar Prime Receiver!
- Forest Weapon Skin pack!
- Ho-ho-ho! Candy Cane Scythe skin & other holiday goodies! Look around, Tenno!
- Network optimizations for melee and beam weapons added!
- Added and replaced old Lotus lines (thanks for letting us know in the forums!)
Warframe Changes:
Valkyr:
Paralysis (Third Power) - Now only takes 1/3rd of shields but still calculates damage based on 1/2 shield use.
Hysteria (Fourth Power) - Now has life regain/regeneration as damage is being dealt to enemies.
Ember:
Fireball (First Power) - Deals Direct damage with a 100% Fire proc, on impact deals radial damage with 50% Fire Proc, has a faster travel time.
Accelerant (New Second Power - was Overheat) - Accelerant affects all enemies in a radius to have knockback + it coats them in fire damage amplifier!
Fire Blast - Initial radial damage now has 100% fire proc.
Saryn:
Venom - Now does viral damage.
Molt – The Molt Decoy now gets increased health with fusion level.
Miasma - Damage increase and changed to corrosive damage type.
Changes:
- Infested Invasion missions now only require 3 completions for Battle Pay instead of 5.
- Infested Invasions will always inherit node mission type if the preexisting node was: Exterminate, Defense, Mobile Defense, or Survival. If the node being Infested was not one of those, game will decide randomly out of the 4 (Exterm, Defense, M. Defense, Survival).
- Increase limit on the number of rooms allowed in your Dojo. The limit is now 100 rooms!
- Trinity’s Blueprint drops have moved to Iliad on Phobos to be dropped by Kril and Vor!
- Armour/Shield/Health/Damage curves have been modified. We’ve lowered the “bullet sponge†to high level enemies, but they now deal more damage. The armour curve was radically dropped. The health and shields curves dropped slightly as well. However, damage output went up.
- Adjustments to enemies targeting when using melee attacks – they go for you now, not the camera!
- Adjustments to frequency of Lotus dialogue.
- All Sentinel Weapons now respond to fire-rate mods, magazine-size mods, and reload-time mods.
- Host election made a little bit more robust (corner cases, like interrupting election just before level starts, then restarting lobby etc)
- Changes to weapon projectile logic. The motivation of this change is that we want weapons like grenades that explode to end up in the same spot on host and client (in sync) without having the traditional delay of a replicated projectile (in particular, we have grenades that can be remotely detonated and this requires more or less precise timing on the part of the local client). This should fix some random self-inflicted deaths!
Fixes:
- Fixed issues with Sentinel weapon stats not showing correct values.
- Fixed Arsenal stats for weapons that have projectiles with complex damage (Ogris, Penta and Torid).
- Fixed random enemy patrols stopping and spinning in doors.
- Fixed Phorid level not loading.
- Fixed Loki’s Switch Teleport giving Target Obstructed message when target isn't obstructed.
- Fixed issue where Social menu goes off screen if opened closed in quick succession.
- Fixed voice chat still being heard/usable when disabled in Settings.
- Fixed scanner breaking on last scan charge.
- Fixed Codex title not updating after navigation.
- Fixed enemy tier getting reset after host migration
- Fixed Trinity clipping with the Grakata for the Noble Animation set.
- Fixed invasion missions sometimes resulting in no allies spawning.
- Fixed Mobile Defense console context action showing up in other game modes.
- Fixed issues with message box causing other screens to go wonky, even if it wasn’t visible!
- Fixed missing mini-map components in Gas City tile set.
- Fixed issue where dying players would not get a Revive or Forfeit prompt.
- Fixed percent completed text in the Operation meters clipping the Attacker/Defender icons.
- Fixed some issues where the happenings of the Warframe world (Alerts, invasions) were not being updated in real-time.
- Fixed logic with Nova’s Wormhole cast – it is generated from your camera and the height of the cast has been adjusted.
- Fixed Cameras not functioning correctly after being shot once, they’d get stuck trying to play pain animations. Cameras can’t feel pain… yet.
- Fixed max deployable resource drones:
- Amount of deployable drones varies – you get one for every five mastery ranks.
Mastery 0 – 4, 1 drone
Master 5- 9, 2 drones
Master 10 +, 3 drones.
- All Founders/Primes Access get +1 to each tier. So if you are Mastery 14 and Founder, you get 4. If Mastery 14 and no Founder status, you get 3.
- Fixed texture issues, seen here:
https://forums.warfr...ines-on-phobos/
- Fixed issues where having Reflex Guard mod equipped could result in rank-up test failures.
- Fixed crashes caused by disabling local reflections.
- Various crash fixes.
Hotfix
Cicero Event Changes: Read me!
Firstly, just a heads up, ALL ANTITOXINS are tradable in the Dojo Trading posts.
Secondly, Clan leaderboards: average of all your participating membership's personal score. (
https://forums.warfr...s-clan-scoring/) s,are now determined by the average of all participating players' best scores, not additive totals. Should the top clans result in a tie, the tie breaker will be determined by the clan that has earned the LOWER total missions run score, meaning that surgical strikes per mission are wiser than many minimum runs. The choice is yours!
And Lastly, changes to the Event point system overall. We have introduced the VERMILLION formula/antitoxin blueprint, an incredibly potent recipe that allows a single Tenno to receive 100 points when used! You can find this in the Market for purchase and craft it in the Foundry.
The VERMILLION Antitoxin formula has been added for Solo Players to achieve the required points for the event rewards, as well as to allow competitive clans to reach higher scores.
Changes:
- Adjustments and fixes to forest layout (holes, vines).
- Toned down scanner color correction for bright areas.
- New Sentinels now have the first shooting precept for free, and auto-equipped!
- Sound tweaks to Stug explosions.
- Eviscerator Bleed proc chance reduced by half.
- We now scale the difficulty of the following bosses:
Lephantis, Vor, Alad V, and Zanuka
Based on the Conclave ratings of the players.
- Upped health of defense objective in Cicero Crisis.
Fixes:
- Fixed unranked fusion cores being given as Survival Rewards.
- Fixed texture quality setting (was being ignored on game startup). Tweaked the budgets so that high-quality will be useful on large displays, medium (the default) is appropriate for almost all video cards, and low is tuned for 720p without thrashing HDD too much.
- Fixed Ember's Fireball level 4 not doing AoE damage on hit.
- Fixed Nekros’s Shadows of the Dead clones not attacking unless attacked first.
- Fixed Dojo rooms and decorations not being cancelable in the process of building.
- Fixed lingering Moa Railgun effects.
- Fixed bleedout icon not appearing on mini-map for teammates.
- Fixed players repeatedly being spammed if they want to bind their account to Steam economy. We now only ask once immediately after logging in.
- Fixed the Scanner icon having incorrect art when equipped.
- Fixed Aresenal stats not updating with Sentinel weapons.
- Fixed Ember’s accelerant not increasing fire damage against shields.
- Fixed issue where Carrier’s Vacuum would try and suck up ammo drops if you had maximum ammo and the scanner equipped.
- Fixed Cernos Bow offhand attachment showing an arrow incorrectly.
- Fixed a case with toggle sprint where if sprint was toggled on and you aim while standing still, then moving forward would cause you to sprint instead of walk and throw you out of your aim.Now, as soon as you aim you will be toggled out of sprint. This makes it consistent with what happens when you aim while sprinting.
- Fixed players being able to sell blueprints from their inventory that are currently in-progress in the Foundry.