I am playing some The Secret World again, they released a new zone (Tokyo) somewhere in June/July , which expands on the story and adds a new combat mechanic . The amusing part, i've not been able to get into Tokyo as of yet, i'm still playing through the content that was released since i left the game.
There are about 4-5 quest bundles aka "Issues" before the Tokyo issue. You don't have to do them, but Funcom in their infinite wisdom decided to gate-block Tokyo with 2 options:
1. You repeat "scenarios" until you get n-tokens (these are kinda like solo/coop mini-dungeons involving objectives like keeping useless NPCs alive and taking on waves of enemies ).
2. You do a certain quest-line (which is within these additional quest packs) and get a forged seal to get into Tokyo.
Either way, i initially got back and got my arse handed to me around every corner, reminding how difficult this MMO can be. I had to find new builds and do a total makeover on what i thought was a good all-around build. This game is quite complex with all these open-ended abilities.
I did the Indiana Jones like mission pack (Issue #6) and barring a few very difficult situations where i had to change my build between fights (from AOE to single target) it was quite impressive. I was especially impressed with the whole Train to Cairo where one mission is entirely fought on top of a moving train (you run on the roof, fight on the roof, jump across cars and such). It even had this indiana jones type of music going , very cool.
The combat is still clunky, especially if you come from Firefall where it's very smooth and fast paced.
Since the game is Free 2 Play with the missions packs costing between $8-$10 , i think it's still pretty good value for what you get.
Here is a sample of the Train to Cairo Mission