I'm looking at Op Flashpoint's metacritic site and I can't help but notice this:
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Zero negative on the critic side, more than 56% negative user side. Might as well not bother with these scores if they don't reflect how the average public will see the game.![]()
Most of those "user reviews" are trolls or people who just don't like that type of game/genre. It's extremely common on Metacritic thats why I never use the site.
If that's how you choose to see it, then I guess that's your business. The problem is that people don't just downvote games for the heck of it. They usually do it if they strongly feel that there's something wrong with the game. Even if their message isn't great, it still shows a massive disparity between the way players feel about games and how these so-called 'journalists' feel about them.
I think Robert Florence (a former video game journalist) said it best - "most games coverage is almost indistinguishable from PR." You don't have to search far or wide to see the truth of that statement.
Fair enough I understand and can relate to your point of view, at many a time the customer can give a better representation of a product than someone whose career is to do the same. It is always easier to be biased to keep good relations then to be honest. Still I will stand with my opinion to some degree, what I should have asked was, how many of those people that added their own reviews have played the game?
One more reason not to trust them. I've got more faith in crowd sourcing in this case than someone's career planning. The individuals in the crowd might be stupid/inexperienced, but the aggregate result seems pretty decent.career is to do the same. It is always easier to be biased to keep good relations then to be honest.
Most I think. Where people didn't play the game its either a minority imo (trolls) or the company in question did something that really pissed off people (e.g. killing DRM servers for old games) & people were annoyed enough to take time out of their day to show it.Still I will stand with my opinion to some degree, what I should have asked was, how many of those people that added their own reviews have played the game?
Well said qornea. It makes think that reviews should abandon scores altogether, and use something like a recommendation system, effectively "scoring" a game by giving it a Recommended, Wait For A Sale, Not Recommended badge or something.
Sort of how Steam reviews work? Yeah that would be better for critics as well. As anything below 85 on metacritic is basically a fail in the world of the internet. Which makes no sense.
I prefer not to read reviews of games I'm excited for, the only time I do read reviews is for all these "Early Access" games that keep coming at us, but I generally like to try it out for my self first. It can be a costly way of doing things though.
There has been way too much trouble going in in the gaming journalism industry lately.
Metacritic is great for movie and TV series reviews... At least that's what I've found. I can generally trust the numbers on that site as it's often in line with my own personal tastes. For gaming I generally disregard any and all reviews and wait for most games to hit the modern bargain bins - bundles or Steam sales. I very seldom buy games at launch and will only do so if it's a sequel to something that I REALLY enjoyed. So that's my "critical attribute" - the lower the price on a sale, the more likely I would be to buy the game.![]()