Why bother with critic reviews?

HavocXphere

New member
I'm looking at Op Flashpoint's metacritic site and I can't help but notice this:

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Zero negative on the critic side, more than 56% negative user side. Might as well not bother with these scores if they don't reflect how the average public will see the game.:confused:
 
I'm looking at Op Flashpoint's metacritic site and I can't help but notice this:

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Zero negative on the critic side, more than 56% negative user side. Might as well not bother with these scores if they don't reflect how the average public will see the game.:confused:

Most of those "user reviews" are trolls or people who just don't like that type of game/genre. It's extremely common on Metacritic thats why I never use the site.
 
I typically don't read critic reviews - each person has their own opinion. I'd rather play something and gather/formulate my own opinion, whether or not I express it publicly - it's how I feel about it. Balancing good and bad as much as possible.
 
Most of those "user reviews" are trolls or people who just don't like that type of game/genre. It's extremely common on Metacritic thats why I never use the site.

If that's how you choose to see it, then I guess that's your business. The problem is that people don't just downvote games for the heck of it. They usually do it if they strongly feel that there's something wrong with the game. Even if their message isn't great, it still shows a massive disparity between the way players feel about games and how these so-called 'journalists' feel about them.

I think Robert Florence (a former videogame journalist) said it best - "most games coverage is almost indistinguishable from PR." You don't have to search far or wide to see the truth of that statement.
 
If that's how you choose to see it, then I guess that's your business. The problem is that people don't just downvote games for the heck of it. They usually do it if they strongly feel that there's something wrong with the game. Even if their message isn't great, it still shows a massive disparity between the way players feel about games and how these so-called 'journalists' feel about them.

I think Robert Florence (a former video game journalist) said it best - "most games coverage is almost indistinguishable from PR." You don't have to search far or wide to see the truth of that statement.

Fair enough I understand and can relate to your point of view, at many a time the customer can give a better representation of a product than someone whose career is to do the same. It is always easier to be biased to keep good relations then to be honest. Still I will stand with my opinion to some degree, what I should have asked was, how many of those people that added their own reviews have played the game?
 
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The only site I go to for reviews is Eurogamer they seem to be the best but they do have a bias towards games made in the Uk.Yeah and those user reviews om metacritic are a joke lol.
 
Fair enough I understand and can relate to your point of view, at many a time the customer can give a better representation of a product than someone whose career is to do the same. It is always easier to be biased to keep good relations then to be honest. Still I will stand with my opinion to some degree, what I should have asked was, how many of those people that added their own reviews have played the game?

I would say most of them probably have. The better question is how many of them are just duplicate accounts intended to downvote the game?

Regardless, it still shows a massive disparity between how users view games and how the media does. Maybe certain games don't deserve 1s on Metacritic, but users still only do it because there's something they perceive to be seriously wrong with the game. Mass Effect 3 was the perfect example of this. It got review bombed because there was mass-discontent with the endings, which ironically enough, very few review sites even mentioned.

I honestly believe the user reviews on Metacritic are the best indicator of a game's quality you have. If a game's user score is in the red, it's an indication that you need to go check out a few gaming forums to see what people are saying about it so that you can see why it's the case. Discard critic reviews entirely, because they're completely useless. User impressions such as Let's Plays and Youtube video reviews are very quickly making the 'professional' videogame critics redundant.
 
career is to do the same. It is always easier to be biased to keep good relations then to be honest.
One more reason not to trust them. I've got more faith in crowd sourcing in this case than someone's career planning. The individuals in the crowd might be stupid/inexperienced, but the aggregate result seems pretty decent.

Still I will stand with my opinion to some degree, what I should have asked was, how many of those people that added their own reviews have played the game?
Most I think. Where people didn't play the game its either a minority imo (trolls) or the company in question did something that really pissed off people (e.g. killing DRM servers for old games) & people were annoyed enough to take time out of their day to show it.

Interestingly enough...I'm jamming Anno atm and having a 10/10 time. Checked metacritic...quite a few negatives...strange...all of them bitching about DRM not the game.
 
Critic review scores have been irrelevant to me for a long time now. Even if you try your absolute best, every review written still has personal bias and opinions in it. That's why I trust Let's Play videos much more. It's much better to see the game in action and I can then make my mind up as to if this game will be something I would like or not.

But the internet is a troublesome, weird, troll-friendly place, which is why I would also not take the user reviews on a site like Metacritic seriously. It's just way too easy for anyone to just register and post their opinion, and a small thing in a game that pisses off a few people can seriously dent a games user score. Even though there can be a few hundred "reviews" by users, it's still not an accurate representation of a game's quality. Call Of Duty Ghost got hammered by the internet for completely unjustifiable reasons. Yes, it's not really a good game, but the user rating at some point was as low as 1/10. The game simply just isn't THAT bad.
 
Anybody else remember simcity and a certain gamer who hadn't played the game but was on a campaign to discredit the game ( even going so far as to tell people who had played the game that they are wrong for saying it wasn't that bad).

Why am I bringing this up?
There are gamers out there who corrupt the accuracy of user reviews. Saying that I don't totally trust reviewers since they look for different things in game, like movie critics, they have more boxes to tick compared to my 2 boxes (is it fun and does it look pretty)
 
I can at least say that the times I've reviewed games, I look for more than what I do when just playing a game. It's happened that I've forfeited getting a free game to review over buying it myself and just playing it. Not because the "free" part taints what I'd say - it's the "review" part. Sitting, taking notes, being more critical instead of just playing.

The critical review angle works both ways - sometimes a bad game has good qualities worth mentioning and highlighting. Sometimes good games have really bad qualities. Playing a game as a whole, as many do, some of these things go amiss. I would expect that many user-reviews have that sort of take.

Truth is, there is no objective review - and everyone has different things they look for. For some it's the overall experience, for others its the sum of all the parts - and for others it's the greater context of what the game means or follows. Some people just go with what everyone else is saying because that's the safe bet.

A review is as valuable to the reader as he or she wants it to be. I've long held the view that people put too much weight into a score - it should be about the content. The pros and cons. The context. If it sounds like PR, then it's up to you to decide what value that has to you, if any. There is no lack of content about games, no lack of views, be it critics, other gamers, trailers, Twitch plays etc.

We're a smart bunch - I think looking at score aggregation is lazy decision making. If anything, it should be nothing more than a starting point.
 
Well said qornea. It makes think that reviews should abandon scores altogether, and use something like a recommendation system, effectively "scoring" a game by giving it a Recommended, Wait For A Sale, Not Recommended badge or something.
 
Well said qornea. It makes think that reviews should abandon scores altogether, and use something like a recommendation system, effectively "scoring" a game by giving it a Recommended, Wait For A Sale, Not Recommended badge or something.

Sort of how Steam reviews work? Yeah that would be better for critics as well. As anything below 85 on metacritic is basically a fail in the world of the internet. Which makes no sense.
 
Sort of how Steam reviews work? Yeah that would be better for critics as well. As anything below 85 on metacritic is basically a fail in the world of the internet. Which makes no sense.

Steam's reviews is is very good concept yes. It would make reviews mean so much more. And I agree, there a a fair few games that I've played with scores under 70% even that I enjoyed a lot, and some games with scores over 90% that I just didn't enjoy at all. A percentage score just doesn't make any sense, and for Metacritic to roll it up into an average makes no statistical sense whatsoever.
 
I prefer not to read reviews of games I'm excited for, the only time I do read reviews is for all these "Early Access" games that keep coming at us, but I generally like to try it out for my self first. It can be a costly way of doing things though.

There has been way too much trouble going in in the gaming journalism industry lately.
 
I prefer not to read reviews of games I'm excited for, the only time I do read reviews is for all these "Early Access" games that keep coming at us, but I generally like to try it out for my self first. It can be a costly way of doing things though.

There has been way too much trouble going in in the gaming journalism industry lately.

That is exactly why demos (those from like 16 years ago) were a fantastic way to gauge a game. Diablo 1, Quake 2, Jazz Jackrabbit - these are demos I played over and over and were a good representation of the final game.

Then demos turned into something not representative of the final game at all. I can't recall what game it was, but I remember playing the demo and loving the game. Then I bought the full version and I was so disappointed with the game. Nowadays you don't even get demos at all.

I think publishers/devs are afraid of releasing demos, because people will play them and realize their game sucks, and not buy it, which will eat into their profit margins. These days you can pre-order games and a lot of people do, based on promises from the devs and what they've seen in dev videos. Then in the end, half the things you saw in the dev videos aren't included in the final game, but by that time it is too late and your money has already been spent.

A good demo is still something I would prefer above reviews.
 
Best way for me to get proper reviews of games is to go to reviewers you know. Try find the well-known guys like Frankie1080, ForceStrategyGaming, NerdCubed, TotalBiscuit, AngryJoe etc- for the personal touch, instead of reading random reviews from internet trolls and other unks.

Metacritic, to me, had always been more of just a statistic counter for how many people like and don't like a certain game. All the others like PCGamer, NAG, GameSpot etc sometimes have cool reviews, but they're all just big review machines that spit out stuff that might not necessarily give you the in depth review that these above mentioned guys can.

So that's my 2c! Happy game hunting :D
 
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Metacritic is great for movie and TV series reviews... At least that's what I've found. I can generally trust the numbers on that site as it's often in line with my own personal tastes. For gaming I generally disregard any and all reviews and wait for most games to hit the modern bargain bins - bundles or Steam sales. I very seldom buy games at launch and will only do so if it's a sequel to something that I REALLY enjoyed. So that's my "critical attribute" - the lower the price on a sale, the more likely I would be to buy the game. :D
 
Metacritic is great for movie and TV series reviews... At least that's what I've found. I can generally trust the numbers on that site as it's often in line with my own personal tastes. For gaming I generally disregard any and all reviews and wait for most games to hit the modern bargain bins - bundles or Steam sales. I very seldom buy games at launch and will only do so if it's a sequel to something that I REALLY enjoyed. So that's my "critical attribute" - the lower the price on a sale, the more likely I would be to buy the game. :D

You must remember that this is, or at least I think it is, a gaming forum and most people posting on here is in the business of buying games :P (hence the OPs post). I know I wouldn't wait for all games to hit the bargain bin before buying them. There's a LOT of games I want to play before waiting years for them to end up on a sale.

I don't mind supporting devs that actually make quality games. I will pay the full price with a smile if it's a quality product. I do naturally wait for Steam sales for certain games, but I'm pretty sure most people want to play the games that are coming out. So the bargain bin solution is a bit impractical :p.
 
That's why I said it's MY view on things. I know many people do day-1 buys or even pre-order, but I'm not that kind of guy. Except when Guild Wars 3 gets released one day!
 
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