Raven's work with this Wolverine tie-in shows a utilisation of the Unreal Engine 3 technology that compares very closely with the recent UE3-driven Wheelman project. In-game action is very close indeed between the two platforms, and certainly from a gameplay perspective both versions feel almost like-for-like. Also in common with Wheelman, both versions aspire to a 30FPS refresh rate but do have trouble sustaining it, though 360 clearly gets closer to the ideal.
In-game and cinematic performance mirrors what we found in the playable demo, which we covered in more depth over on the
Digital Foundry blog (worth checking out simply because the comparison video we produced there is absolutely mental). In short, rather bizarrely, the PS3 version runs more smoothly during certain cinematics, while the Xbox 360 rendition generally tends to perform better, and with far fewer torn frames during the actual gameplay.
You'll see minor lighting differences, plus the Microsoft platform once again includes anti-aliasing absent on the PS3 build - all of which combines to give the Xbox 360 a marginal, but tangible, technical victory in this particular comparison. But in terms of the more important factor - the bloodthirsty thrill of the commandeering the world's most finely tuned killer - that's equally as enjoyable on either platform