Legendary game programmer John Carmack has told Game Informer that his company’s upcoming much hyped title, Rage, has been designed primarily for consoles because that is where he believes the market is moving.
Co-founder of one of the cornerstone developers in PC gaming, id Software, Carmack is widely regarded as one of the best graphics engine designers in the world. Carmack was instrumental in the design of iconic titles such as Doom and Quake, and is highly respected for his innovations in graphic design techniques, including raycasting, surface caching and binary space partitioning. While these terms may not mean much to the average gamer, his ideas are largely responsible for the state of modern video game graphics and physics.
Carmack seems adamant that console gaming is the way forward, stating that Rage will be playable on PC, but the console experience will be superior as it is the way the game was designed to be experienced.
Apparently Rage will feature high resolution gaming (1080p perhaps?) as well as ‘superior antialiasing’. Carmack told Game Informer that it will be released on two DVDs due to the massive size of the game-world.
More information about Rage is expected to be released at Quakecon later this year.
It cannot be denied that console gaming now far exceeds PC gaming in terms of sales. While Carmack stops short of jumping on the ‘PC gaming is dead’ bandwagon, it is troubling to hear that one of PC gaming’s master developers no longer seems confident in the PC as a future gaming platform.
Discuss PC gaming in the forums