Indie developers offer advice to AAA studios

30 December 2012
super meat boy

Gamasutra recently posed an interesting question to some high-profile indie developers – what can the big AAA studios learn from indie developers? These were some of the more interesting responses.

Randy Smith, developer of Waking Mars, believes that it’s important to recognise that innovation is possible with a much smaller team.

“It’d be nice to say they realize you can do amazing and innovative things with fewer people, but the truth is the larger triple-A studios are staffing up to 500 people on a big project, which is mind-blowing.

“It just seems like the two worlds don’t overlap much yet — triple-A just keeps evolving toward bigger and fancier, whereas indies are discovering and remembering how games can be high quality without a mountain of polygons and shaders.”

The Binding of Isaac and Super Meat Boy designer Edmund McMillen believes that large studios can never really “be” indie – and they only hurt themselves by trying.

“A lot of large game publishers try to figure out what indies are doing right and come to all the wrong conclusions. It’s not something you can replicate in a very large studio because what indies have over large teams is just that, they aren’t large teams, they don’t have huge budgets that require great success to continue, they have the freedom to take big risks and speak honestly through their work, they have the freedom to experiment and improvise. “

Nathan Vella, creator of Super Time Force says that AAA studios should use indie success as a reason to be more experimental within their games.

“I think developers everywhere see the growth of the independent games movement as validation of experimentation. This is something that everyone can learn from, and some large developers have already started leveraging. Bethesda’s “Skyrim Jam” is a perfect example of large-scale devs applying this in a super positive way and seeing ridiculously positive results.”

What do you think indies have that AAA doesn’t? What lessons could the big studios learn? Share your thoughts with us in the comments.

Source: Gamasutra

Related articles

Best indie games of 2012

Humble Indie Bundle 7 boasts big names

Triple-A advice for SA game devs

Indie Game Stand: “pay what you want” platform for indie devs

Only 60% of Kickstarter games will get made: Valve

Pirate Bay endorses indie game McPixel

You have read 2 out of 5 free articles. Log in or register for unlimited access.
  1. Jaid Orfali
    31.12.2012 at 08:09

    The “Big” studios are money hungry and greedy (origin, etc) they no longer make games for enjoyment but to make the most money. It’s all about mind sets, the “little guys” do it for the people!!! :p

Read now

The best gaming website in South Africa
MyGaming proudly displays the “FAIR” stamp of the Press Council of South Africa, indicating our commitment to adhere to the Code of Ethics for Print and online media which prescribes that our reportage is truthful, accurate and fair. Should you wish to lodge a complaint about our news coverage, please lodge a complaint on the Press Council’s website, www.presscouncil.org.za or email the complaint to [email protected] Contact the Press Council on 011 4843612.