Assassin’s Creed Victory’s reveal teased

8 May 2015
Assassin's Creed Victory

“Oppression has to End” says the tagline of a teaser for a forthcoming Assassin’s Creed world premiere live stream.

We wonder if the oppression they’re referring to is the rushed development or uninspired approach taken with recent Assassin’s Creed titles. Probably not.

What has actually happened is that Ubisoft has just let slip a teaser for the debut of what is undoubtedly Assassin’s Creed Victory, Unity’s London-based, current-gen follow-up.

Assassin's Creed Victory

Who are the “Rooks”? The Eagle-like symbol would suggest that they’re a part of the Assassins.

One of the images used as part of the teaser campaign, seen above, has the words “God Save the Queen” etched into wood. If you weren’t sure, God Save the Queen is the title of the national anthem for the United Kingdom commonwealth.

The two other etched phrases are “Rooks”, which is currently an unknown to us, and “We forge the chains we wear in life”, a well-known Charles Dickens quote.

The teaser is all about an upcoming world premiere livestream at 6PM South African time, or 5PM in the UK and 9AM PDT on May 12th, 2015.

Here’s hoping that, unlike Assassin’s Creed Unity, Assassin’s Creed Victory not only works correctly from the get-go, but introduces something new, something worth truly investing in – even if it is just a solid set of characters or a well-executed narrative.

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  1. Anthony Selkirk
    11.05.2015 at 12:40

    For me, I had a good experience playing AssCreed Unity. It’s good looking at least and it run pretty well. For me it fell down with its story. It was told well, but it lacked depth and consequence. I still need to play Rogue, but that looks cool.
    Also companion apps should be there as a map and guide, not a requirement to unlock some things.
    I really agree with Timothy, these games have so much potential.

    IMO these games should go all prince of persia 2 and get dark and gritty with dismemberments and being a badass to a soundtrack of Disturbed. Let us be a freaking ninja. Stick in an awesome story that actually ties down the game to the “present day” stuff. The consequential present day things gave the gamer more purpose in the game.
    Cut down the BS side-quests. More is not better. Rather open out the single player missions so the gamer can decide how to attack.

    If this is just a “fixed” Unity, then I’m sure it’ll still be really good. But I’d rather just be Batman and play Arkham Knight again (probably).

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