Should Konami continue along the path they’ve been travelling in recent history, there’s very little chance they’ll let this Metal Gear Solid remake reach completion, which is a pity.
Entitled ‘Shadow Moses’, this Unreal Engine 4-powered remake is being developed by Airam Hernandez, and even in its early stages looks great.
It’s a shame then that Konami is acting a lot like a petulant child at the moment, hence their downfall.
Should Konami actually give Shadow Moses the thumbs up, however, it’ll stand as a remake of the entire game. That’s according to Hernandez himself, who decided to change the project’s goal after it initially being planned as a museum-like game.
Well, the first objective of this project was to recreate just the Shadow Moses environments and make a “museum game” to those who wanted to explore the base with current technology.
My surprise was that after a few weeks, everybody was talking about it! So many online magazines started writing articles and I received a lot of messages offering help and support. That’s the reason I decided to remake the entire game!”
As a result, we might once again get the opportunity to infiltrate Shadow Moses Island as the cunning Solid Snake.
Hernandez’s post does mention that a Dan Meadowcroft is not only assisting him with the music of the remake, but he’s apparently in conversation with konami.
Here’s hoping.
Would be interesting to replay the MGS games with recent tech. I couldn’t stand the HD remakes.