Should children be allowed to play virtual reality games?

17 September 2016
children vr

I’ve always been a nerd who loves technology and games. So when it emerged that virtual reality (VR) tech was becoming available to gamers, I was ecstatic.

Then something happened that gave me pause. A gamer and YouTuber named Mark Fishbach, aka Markiplier, shared his experience of playing an unfinished VR demo game. VR is a technology that creates a virtual environment. It is presented to our senses so you feel like you’re actually there. A host of technologies are used to account for cognition and perception. A VR headset takes over and re-represents visual surroundings – similar to what headphones do with audio.

Despite the game’s terrible graphics and unrealistic scenery, Markiplier got so scared playing it that he started crying and wanted to stop at various points.

Everything changed for me in that moment. If a 27-year-old man who plays horror games for a living can be terrified by an unrealistic game, VR may hold very real risks for its users – especially younger ones.

There is no doubt that VR is the next big thing: it will change the world. As it becomes more common and cheaper, it will be incorporated into everything from education, military training and research to criminal justice, and even therapy.

But for families with young children, it may be wiser to wait a little before leaping headlong into this new reality.

What is VR?

VR isn’t exactly new. There were attempts in the 1990s to make it mainstream. These failed because of technological drawbacks and enormous expense. But technology has evolved, making VR steadily more affordable and accessible.

VR’s power lies in the fact that the subconscious cannot differentiate between reality and the simulated environment you’re seeing. Your conscious mind might be aware that you’re just playing a game, but your subconscious re-calibrates itself to accept the new surroundings as real. It will initiate fight or flight and other psychological and physiological reactions in response to a perceived threat. This is why a VR user might duck at something that’s thrown at him in the game.

This description might alarm parents. But there’s no need to start burning VR headsets in the streets. VR and its near-neighbour augmented reality hold incredible promise.

Research has indicated that they might fight child obesity, autism, and even improve school grades.

But there’s a flip side. VR often draws comparisons with regular gaming. So, many of the concerns that have been raised historically against the gaming industry may warrant a second look in the context of VR.

Desensitisation

Some experts are worried that VR desensitises users. This could be through violent games, or through exercises for military personnel in which soldiers train in simulated combat scenarios.

It could mean that a person is no longer as affected by extreme acts of behaviour, like violence. They may fail to show appropriate empathy or compassion. Some experts even claim that in some situations a desensitised user may actively seek out violent scenarios for a sense of power and for the adrenaline rush. This has been particularly noticed in those who play highly immersive games involving VR or take the form of first person shooter games.

Recent research denies this, suggesting that violent video games don’t influence kids’ behaviour. Still, it’s important to remember that children under the age of 12 are experiencing significant psychological development. Games that are not age appropriate or take hours (more than three a day) to complete can have negative effects on them.

Virtual addiction

As VR tech becomes more readily available and starts spreading into other industries, there may be a rise in virtual reality addiction, that mirror video gaming addiction, but is potentially even more enticing.

These people will begin to blur the boundaries between real, augmented and virtual reality. Their real world life may suffer as a result.

PokemonGo is a good example. This can be considered an augmented reality game; it enhances reality rather than replacing it with a completely fabricated environment. It places things in reality that aren’t really there but can be perceived through the game. The hype around the game was immense – and was quickly followed by reports of people walking into traffic, getting fired or mugged, and even abandoning their children to chase Pokemons.

In this augmented world they neglected their real world surroundings and responsibilities.

The key to addressing this is similar to addressing any potential addiction: self-control. It’s vital to limit the hours spent playing, particularly when children are the gamers. Parents can treat the device as a reward for good behaviour. They can also restrict access if children go over the time limit or behave badly.

Virtual misrepresentation

Many people behave totally differently in a virtual world. Researchers studied the effects of playing an avatar – a figure representing a person in a computer game – that has traits the user doesn’t. These might include height, weight, attractiveness and age. They found that people would behave in a manner associated with that trait. Other users would respond to an avatar with a specific trait similarly as they would in reality.

This could become an issue where VR avatars make users more inclined to be rude, crude, or even bully others. Children are especially vulnerable, with cyberbullying among teens on the rise.

How to manage kids and VR

Some experts have pointed out that it’s far too soon to suggest VR devices are harming children.

This isn’t surprising. VR is still too new for any of its long term effects, whether negative or positive, to be understood. For now, how can the parents of young gaming enthusiasts ensure that their children are playing it safe in the VR world?

Until we know more, parents should heed the age limits on VR devices. It’s also a good idea to limit playing time and to monitor what games your children are playing. Use the device as a tool to teach kids self-restraint and discipline – and keep an eye on the VR scene for any new developments.


Melissa Meyer, PhD Candidate at the Centre of Criminology, UCT, University of Cape Town

This article was originally published on The Conversation. Read the original article.

More gaming news

The best places to pre-order FIFA 17 in South Africa

Epic Battlefield 1 poetry reading — For the Fallen

Pokémon Go Plus launched in South Africa

You have read 1 out of 5 free articles. Log in or register for unlimited access.
  1. Space Chief
    17.09.2016 at 17:29

    I was not age restricted growing up. I grew up watching Gatchaman cartoons for example, where people got killed, these were usually the bad guys. Then came shows such as Robotech and a thousand and one WW2 movies and Westerns where people usually got killed. That still did not desensitize me to death in shows where for example the character is a child or a young woman or a likeable nice guy character, these types of death always distressed me. As a kid I did not like that Roy Fokker and the kid in the Yearling anime died at some stage of these shows or the all female crew of the SDF-1 bridge in the last episode of the Macross Saga. So I can’t say I’m desensitized. I don’t like it when people die in shows, and of course I hate it when people die in real life, or suffer for that matter. I think good parenting is needed and wise-a$$ Criminologists who want to write up PhD fluff pieces should not interject too much in peoples’ families. Parents should have ultimate say about what their children can watch, and if they allow them to watch highly violent anime for example, it should be nobody’s business. It is however OK to provide information to parents but such should always be taken with a pinch of salt and professionals should always do their best to contextualize information and explain the statistics and the good and bad effects of qualitative research.

Read now

The best gaming website in South Africa
MyGaming proudly displays the “FAIR” stamp of the Press Council of South Africa, indicating our commitment to adhere to the Code of Ethics for Print and online media which prescribes that our reportage is truthful, accurate and fair. Should you wish to lodge a complaint about our news coverage, please lodge a complaint on the Press Council’s website, www.presscouncil.org.za or email the complaint to [email protected] Contact the Press Council on 011 4843612.