Sonic Lost World looks to reinvigorate everyone’s favourite anthropomorphic hedgehog on the Wii U, but has the game picked up enough momentum to impress the critics?
The Metacritic aggregate is yet to be announced, and it’s the same case on GameRankings, so let’s have a look at what the big publications are saying:
“Sonic Lost World lacks speed, precision and fluidity making it a big step back for the Blue Blur.”
“It’s a shame that there are just too many niggly bits, control flaws and frustrating moments to simply pass off as flukes, meaning Lost World will ultimately go down as merely a good Sonic game rather than the exceptional one it constantly threatens to be.”
“Sonic Lost World feels like a Sonic game, works like a Mario game, and feels totally at home on the Wii U as a result. With the most convincing 3D Sonic gameplay by some margin, it’ll no doubt be looked back on as the game that aimed for the Galaxy, missed by a small amount, but still landed in the stars.”
“There were moments when I thought it might all come together, when Sonic’s fun, if slightly erratic, speed would be matched to levels that were intelligently designed to make the most of it. There were some brief glimpses of that, but for the most part, Sonic Lost World is confused and derivative, and tries far too hard to be clever without any clever design to back it up.”
“It’s telling that the highlights of Lost World are the moments where Sonic Team allows the hedgehog to do what he does best: high-velocity platforming that tests your ability to follow high-speed action and to reflexively respond to danger. Yet these brief flickers of life are few and far between, buried within a flabby, disjointed mess of a game.”
“Sonic: Lost World occasionally seems really good. It looks lovely, some of the earlier levels are pretty fun to speed through (they flip between 2D and 3D like Sonic Generations) and he doesn’t awkwardly smooch any humans like in the 2006 abomination. But for every section where you think things might look up, there are two or three that make you wish he was roadkill.”
“Sonic games, and platformers in general, have always been about memorising the lay of the land, but rarely have mistakes been so costly or heavily punished, and it says much that one retailer’s preorder bonus consists solely of 25 additional lives. This isn’t a question of difficulty, but of design: unfortunately for Sonic, people who have grown up with Nintendo hardware have come to expect much better than this.”
“Sonic: Lost World tries to shift the series in a new direction, and the results meet with limited success, especially in earlier levels. Its gameplay variety is appreciated up to a point, but Sonic: Lost World misses the mark more often than it succeeds, as frustrating level design and unimaginative boss encounters are enough to overshadow its fleeting moments of brilliance.”
Digital Spy: 4/5
“Sonic: Lost World is a fresh and unique take on Sega’s mascot that recaptures everything that was great about his 2D adventures, rights the wrongs of his 3D outings, and takes him into uncharted territory. It took the Sonic Team long enough to deliver the definitive contemporary Sonic adventure, but it’s finally here, and it was worth the wait.
Game Informer: 5/10
“Last generation’s Sonic Generations and Sonic Colors were both poor attempts to fuse 2D and 3D platforming, and it’s sad to see Sonic Team fail to improve following those stumbling points. Lost World’s obvious inspiration from Super Mario Galaxy appeared to be a step in the right direction, but the core game is sub-par even by Sonic’s standards.”