At the rAge Expo 2015 this past weekend, having been given some hands-on time with the game last month, we got the opportunity to once engage with Rise of the Tomb Raider, a timed exclusive for the Xbox One, which is coming to PS4 and PC next year.
And can we just start by saying that Lara Croft’s return is spectacular to say the least in Rise of the Tomb Raider.
In this sequel to 2013’s Tomb Raider, a reboot of the franchise by Crystal Dynamics, we see Lara’s ascent into the Tomb Raider we all know and fondly remember from previous games.
The game is set directly after the events of Tomb Raider and following Lara’s brush with the supernatural on Yamatai she is now on mission to prove that she’s not delusional.
But she has to watch out for the Trinity organisation who covered up what happened on Yamatai.
This time round, Lara finds herself in Siberia in search of the ancient city Kitezh, a mythical underwater city which she hopes holds some answers to the truth about immortality.
In the game code we played, you make your way through part of an ancient Syrian city in a story mission entitled “Prophet’s Tomb”.
In what we experienced, you are dealing with rising water levels within part of the city called the Hidden Oasis.
You need to traverse ancient pillars, towers and scale structures to figure out the way to get to the artifact Lara is after.
In addition to this, you use Lara’s ice pick to open up closed up caverns to cause the water level to rise throughout the mission, to get to higher ground and, ultimately, the mission objective.
As the water level rises, you make Lara swing from parts of walls to other areas and take risky jumps. But you need to be wary of traps that are set throughout the Hidden Oasis.
If you’re not careful, Lara can get caught in a trap or fall into a pit of spikes if you don’t make accurate split-second decisions.
All you need to do is be cautious of where you step and handy with your gun and aim when needed.
From what we’ve seen, the game definitely appears to be quite heavily puzzle-focused in comparison to the previous game.
There’s also a great deal more climbing and reliance on quick reflexes to make decisions in the heat of moment; otherwise, there can be deadly consequences.
There wasn’t much combat in the code we played. But there was a bit of a shooting section near the end of the gameplay segment that is showcased in the video above if you’re interest.
All in all, Rise of the Tomb Raider is an exciting follow-up to 2013’s Tomb Raider and is a fluid and fun experience from our experience at rAge 2015.
How the game will hold up to Uncharted 4: A Thief’s End is anyone’s guess at this point in time.
If you’d like to read our hands-on preview of Rise of the Tomb Raider, you can do so by going here.