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Shadow of the Colossus – A look at Bluepoint’s PS4 remake

Shadow of the Colossus is coming to the PS4 – not as a port or remaster, but as a completely rebuilt classic from Bluepoint Games.

“We don’t consider it a remaster – we consider it to be a remake from the ground up,” said Randall Lowe, Bluepoint Games Producer.

Originally released in 2006 for the PS2 and remastered for the PS3 in 2011, the game’s storyline focuses on a young man named Wander who must defeat sixteen massive beings called colossi in order to bring a girl back to life.

Remaking a classic

Bluepoint Games are no strangers to reintroducing PlayStation classics to a new generation of gamers while remaining faithful to the original game.

“One of our biggest challenges has been staying true to the original atmosphere and environment – making sure that we maintain that while also increasing the graphical fidelity and visual quality of the levels,” said Peter Dalton, Bluepoint Games Technical Director.

“We used a lot of the base geometry from the very original game and built off that – taking some of those very basic, core art direction cues and then expanding it out into a larger, more filled-out world,” added Mark Skelton, Bluepoint Games Art Director.

An example of this is the forest, which “looks vastly different from what it did in the original, but we worked really hard to maintain the feeling that the forest evoked when you first entered it,” said Lowe.

 The forest in the original Shadow of the Colossus.

The forest in the new remake of Shadow of the Colossus.

Improving on the original

Bluepoint Games rebuilt all the assets from the ground up, including the Colossi which took a few months each to make because such a vast amount of detail was needed, Skelton explained.

“In addition to making the game better looking, it gave a us a second chance to improve the things we couldn’t before,” said Marco Thrush, Bluepoint Games President.

Having a solid frame rate was a primary goal for Bluepoint Games, and the game was moved to 4k, allowing it to support HDR and 30fps on the PS4 and 60fps on the PS4 pro.

“Originally, as a side effect of the frame rate increase on the PS3 version of Shadow, a mistake was exposed where the third Colossi became more difficult. So, now we’ve had the chance to fix those kinds of things that slipped through initially,” Thrush said.

Bluepoint also took the old control scheme and made some improvements on it to appeal to a new audience.

Yet to avoid alienating the old audience, there is still a full classic control mode that allows people to play the game exactly the way they remembered it.

“Making the game the way you remember it is the most important mission we have, regardless of everything else,” said Lowe.

Get the Shadow of the Colossus for R585 from Takealot.

This article was published in partnership with Ster Kinekor.

Shadow of the Colossus – A look at Bluepoint’s PS4 remake

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