Games and hardware that failed to keep their promises

No Man's SKy

Everything in life changes, even in the gaming world. When we first see something, chances are it will be different by the time we actually get to play it.

In the past, both video games and hardware have often changed between announcement and release date. Sometimes these changes are for the worse and impact the final product negatively.

From No Man’s Sky to Ubisoft’s list of downgraded games, here are a few video games and hardware that were just unrecognisable when they hit shelves.

No Man’s Sky

This game has to be on the top of the list, as it has received some rather negative feedback regarding its gameplay and visuals compared to when it was first revealed back 2014.

No Man’s Sky is completely different to its first trailer, and that it is sad.

Everything from its visuals to its creatures is completely different, and not in a good way. Its first trailer shows off some rather great visuals, dinosaur-looking aliens living it up by the water hole, flora and fauna that looks and feels alive, and worlds that looked exciting to explore

What we got with the final release was a game that could not even compare to this trailer. Instead of the promised complexity, we got dead planets, poorly-generated aliens, empty worlds, and a clunky and messy UI.

It is sad, but No Man’s Sky is not the game we see in the initial reveal trailer.

Ubisoft Games

We would need a separate article just to cover the Ubisoft games that were downgraded at launch, so we will just mention them as a whole.

Ubisoft have had a knack for creating games which turn out to be very different from the first time we saw them.

This has been more predominant this generation, with games like Watch Dogs, The Division, and Assassin’s Creed Unity all drastically different from their initial showcase.

So much so, that most of these games actually looked like different games. Here is a video of every Ubisoft downgrade to date, and just how different they all look.

Xbox 360 Kinect

While the Xbox 360 Kinect was not actually a game, the hardware showed off some games when it was revealed that just blatantly lied.

Remember Milo, the tech demo which saw a lady chat to a character in the game, which then supposedly picked up emotions on your face and the tone of your voice? Well, that hardware still does not exist today.

The Xbox 360 Kinect promised some cool tech when it was first unveiled, but the moment we saw Peter Molyneux, we should have known that the hardware would be over-hyped.

Project Natal was not Xbox 360 Kinect, not by a long shot.

Pokemon GO

The world is in love with Pokemon GO, but the game is not what it set out to be when it was first revealed.

The reveal trailer shows off everything that the game is not. We see a player walking to find a Pikachu, and the meters drop as he approaches it.

When he gets near, it tells him it is in range.

As for the rest of the trailer, we see trading from player to player, battling between two player’s Pokemon, a raid-like boss fight against Mewtwo, and did I mention tracking?

The trailer keeps emphasizing “playing together” but besides gyms battles, you cannot really do that in the game.

Will we ever get this Pokemon GO we see in this trailer? We will never know.

Nintendo Wii U

Ah the Wii U… such a great console with so many features, it is hard to nail down one to use. How about we go with none of them?

Sure, the Wii U was somewhat a success – if you call 12 million consoles sold a success – but its reveal trailers showed a little more than we actually got to experience.

Many of the announcement features just failed to make it into any game.

Golf, shooting, fitness, and more were shown off in 2011 when the console was first revealed, but it seems that whatever game Nintendo was playing at the event did not make it to the market.

Even some of the hardware features like the casting and web browser rotation did not make it to the release.

Most disappointing of all, we will never get to fight that huge spider in The Legend of Zelda.


Peter Molyneux referred to Godus as “the ultimate God Game”. Godus was first revealed as a successor to the much acclaimed Populous, and a new step in innovation in gaming.

While we all got our hopes up, we were severely disappointed when the game launched on mobile, with pricey in-game purchases, no multiplayer, and no Linux version.

Now this might sound like a typical mobile game, but when the game was initially revealed, Peter Molyneux promised that it would be a PC game first, and then ported to mobiles.

After everything that happened, the game was a poor mobile game with no features, very little “God-like” feel, and a cheap way to make a few million.

Peter Molyneux still denies the game being a priority on mobile today, saying that the PC version was his primary concern.

His fellow developers however, have opened up saying it was meant to be a mobile game from the start.

Alien: Colonial Marines

We all know Alien: Colonial Marines is a disaster, but why? Well, the game suffered massive downgrades and gameplay changes between its initial reveal and final release.

In fact, fans of the series believed that the game reveal was actually a different game entirely.

The game was downgraded drastically from a visual point of view, but also from a gameplay perspective.

The reveal trailer showed off great fluid animations, with a half-decent shooting mechanic. The final release gave us something out of the twilight zone ,as the 3D objects, models, and animations were poor and looked nothing like the reveal.

The worst thing about it is that the demo was actual gameplay, so what happened to it? It was not like it was a CG trailer.

Regardless, the game will still go down as one of the worst launches in history.

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Games and hardware that failed to keep their promises

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