It has been a while since CD Projekt Red first revealed the existence of Cyberpunk 2077 four years ago and the company itself has certainly changed since then, growing into a solid fan-favourite and a massive game developer.
With development on The Witcher 3 finally wrapping up after the Game of the Year Edition release, CD Projekt Red has turned its sights on its upcoming collectible card game from the Witcher series, Gwent.
However, it is also steadily working on Cyberpunk 2077, with more developers devoted to the upcoming role-playing title than The Witcher 3 ever had, despite the 100 devs working solely on Gwent.
While most CD Projekt Red fans have seen the reveal trailer for the game, there is a lot more information about the sci-fi role-playing game out there if you dig around enough.
Luckily for you, we’ve collected everything we know about Cyberpunk 2077 right here for you to check out.
The Cyberpunk 2077 trailer does little more than set the tone of the game’s world, with no information or major plot points being divulged.
However, the head of CD Projekt Red explained the events of the trailer back when it was first released, stating the following:
The teaser shows how the Psycho Squad might acquire a new member. The Psycho Squad specializes in combating “psychos” — individuals who overuse implants and substances that boost or otherwise alter the human body. There comes a point when they overdose on these innovations, and their bodies start to rebel against their biological body parts as well as against all things organic around them. Simply put, they start killing people, who they now derisively call ‘meatbags’.
When a psycho goes on the rampage, strange things can happen. There’s going to be a lot of carnage, so the psycho might be taken down by regular police, but they’re not always able to get the job done. When things spin out of control, they call in MAX-TAC (Maximum Force Tactical Division), popularly called the ‘Psycho Squad’.
You can check out the trailer below:
Vehicles and Multiplayer
Not much is currently know about game features, despite the fact that the game is a role-playing title which will share certain mechanics with other games in the genre.
However, gamers recently got a glimpse into some of the more specific features of Cyberpunk 2077 via various job postings on the CD Projekt Red website, including certain “vehicle gameplay programmer” and “senior multiplayer designer” positions.
The descriptions of these open positions imply that the game will feature direct vehicle control and combat. The responsibilities of the vehicle gameplay programmer include “creating the whole architecture of vehicle related code and the physics of driving / flying in those vehicles”.
Although these postings do not mention the extent and scope of the game’s possible multiplayer features, it does mean that CD Projekt Red will have both vehicle combat and multiplayer features of some kind.
Cyberpunk 2077 is closely based on the Cyberpunk 2020 role-playing game written by Mike Pondsmith in 1988.
Pondsmith’s work sets the tone of Cyberpunk 2077, and he been working closely with CD Projekt Red since before the project was even announced.
CD Projekt Red has proven its skill at adapting written work for gaming platforms with the Witcher series, and looks set to continue this trend with Pondsmith’s Cyberpunk 2022.
Watch Pondsmith talk about Cyberpunk 2077 below:
Pen and Paper
Because Cyberpunk 2077 is heavily based on Pondsmith’s Cyberpunk 2022 role-playing game, CD Projekt Red has to transfer the core mechanics and gameplay concepts of the pen-and-paper game to virtual world it is creating.
The developers have expressed the difficulty with this transformation and the danger of changing Pondsmith’s work too drastically.
“Rest assured that we are working very closely with Mike Pondsmith to ensure that the unique feel of the original, paper game is preserved intact.”
“Of course we may need to change some things, add new elements or even drop the ones that simply do not work in a video game.”
Core elements of the pen and paper game that will likely make it into the video game include the ability to create your own character and a skill-based system in lieu of more traditional levelling.