Are you finding The Witcher 2: Assassins of Kings rather tough going? You and everybody else, apparently. But according to the project’s senior producer, Tomasz Gop, that’s kind of the point.
“Obviously we have been inspired by hardcore games, by difficult games, and maybe that might be the reason why it was not that obvious to us,” he tells Eurogamer.
“But we didn’t want the game to be a piece of cake at the beginning like, you know, an interactive movie. That wasn’t what we were aiming for. We definitely wanted to introduce at least some level of difficulty.
“I think the most common misunderstanding is that most people compare our ‘normal difficulty’ to other games’ ‘normal difficulty’. Since we are a hardcore game, we do require a hardcore approach on the ‘normal’ skill. The ‘easy’ skill is basically for the guys who want to take it light.”
Gamers were warned beforehand, though. Back in April already, Gop revealed that the game was inspired by the notoriously bastard-class hard Demon’s Souls.
There’s also a big update in the works over at CD Projekt HQ, and the company is “aiming toward this week” for a launch.
“It’s going to be a huge one and we’ve taken this last week really seriously and we’re trying to fix if not all then most of the important things,” says Gop. “It will definitely satisfy a huge number of gamers who are angry out there.”