SimCity developer Maxis has shared its views on User Generated Content (UGC) and is considering adding mod support to the troubled city-building game.
Maxis has taken to the Electronic Arts forums to get gamers’ feedback and opinions on the topic of mod support, with plans to create a final draft of the UGC guidelines before any tools are implemented.
“It’s difficult to determine what makes a ‘good’ or safe mod and what mods cross the line. Clarifying guidelines for UGC will help players understand where that line is and protect both our UGC and non-UGC community. Ultimately we want everyone to have fun with the game, no matter how you play it,” said Maxis.
User Generated Content Guidelines – first draft:
- Acceptable UGC and mods do not jeopardize the integrity of the gameplay or harm the experience of others.
- UGC that effects the simulation for multiplayer games and features are not allowed.
- Examples of acceptable UGC include swapping art assets, like buildings and vehicles.
- Maxis reserves the right to take disciplinary action against players who break the rules.
Here are some questions we have to get the conversation going:
- What kinds of UGC/mods are people interested in?
- What are your thoughts on the guidelines?
- How should we deal with cheating and players who break the rules?
- Are there game modes that would be acceptable to allow UGC in? Is Sandbox mode an acceptable UGC mode? Would tagging regions with UGC be an acceptable solution?
- Of the UGC/mods available today, what are you most excited about? Which ones do you consider negative?
Maxis also recently announced the SimCity expansion, Cities of Tomorrow.
More EA and SimCity news:
SimCity Cities of Tomorrow expansion release date announced
EA Origin offers 24-hour refund on games
EA announces new CEO, Andrew Wilson
SimCity update 2.0 adds ridiculous bugs
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