Oculus Rift will require four USB ports, three of them USB 3.0

18 December 2015
Oculus Rift will require four USB ports, three of them USB 3

How the heck is Oculus going to sell five million Oculus Rift headsets next year, as analysts have predicted, when it’s going to cost such a large sum of money to run?

Not only is it estimated to cost around $400 (R6, 000 locally), but it needs a beefy PC to run at all.

What you’ll need is a R5000 GPU, a shiny CPU and at least 8GB or RAM; and apparently, you’ll also need as many as three USB 3.0 ports and a single USB 2.0 port as well.

That’s right, the Oculus Rift just got costlier or more complicated to run.

Oculus Rift - Old vs. New Specifications

The redditers who revealed the newly discovered requirements suggest that the three USB 3.0 ports will be for the Oculus Rift’s two sensors, tracking headset data and powering audio, while the USB 2.0 will be used for the Xbox One wireless adapter, which thankfully now works on Windows 7 and 8.1.

They’re also right to predict the need for a USB 3.0 hub because we’re expecting most of you to have access to two USB 3.0 ports at most.

How many of you have PCs capable of using the retail release of the Oculus Rift right now?


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  1. R3v07v3R
    20.12.2015 at 08:19

    Easy mode – Just let me pull out that Titan GPU from under my bed… -_-

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