Game development can be a difficult industry at times, and developers constantly encounter challenges throughout the process of making a game.
Sometimes game developers face legal issues which force them to abandon their ideas, and sometimes the demise of a project is simply due to money issues.
The gaming industry has produced some great and memorable titles over the years, but some equally amazing games never made it to the public, despite the great promise they held.
Let’s take a look at some amazing video games that never should have been cancelled.
Star Wars 1313
Star Wars 1313 was the Star Wars game that all Boba Fett fans longed for.
Revolving around the bounty hunter in his youth, players would navigate through a relatively dark and gritty story set on the planet Coruscant.
Star Wars 1313 featured fast-paced third-person shooter gameplay which elected to focus more on gunplay and gadgets then lightsabers and the Force.
The game had a bright future ahead until Disney ceased production of all LucasArts titles on 3 April 2013.
Fallout Online was a Massive Multiplayer Online game based in the Fallout universe.
Now that Elder Scrolls fans have a AAA MMO created by Bethesda, we can get a glimpse at the type of game Fallout Online would have been.
Fallout Online was being developed by Interplay and was approaching completion when Bethesda attempted to acquire the Fallout Online title through legal battles.
The two companies eventually reached a settlement and the Fallout Online name eventually disappeared.
Daybreak Games’ EverQuest Next had a massive amount of potential when it was first announced.
The game had the potential to be an MMO which stayed true to the original EverQuest games while revolutionising the genre with a fully destructible voxel world.
Unfortunately, after releasing Landmark – the world-building tool for EverQuest Next – Daybreak Games cancelled the game and released Landmark as a standalone title.
Pirates of the Caribbean: Armada of the Damned
A unique role-playing game that never made it into circulation, Armada of the Damned was to be the ultimate pirate experience.
Featuring gorgeous graphics with a slightly cartoony art-style, Armada of the Damned offered open-world Pirates of the Caribbean gameplay.
The game looks like it could have been a modern take on Sid Meiers: Pirates! and seemed to be doing well until it was cancelled by Disney only months before its planned release date.
Star Wars: Battlefront III
Star Wars Battlefront III was the Battlefront sequel fans of the series deserved.
Instead, EA gave them something completely different, and players were left largely disappointed by the Battlefield-style gameplay and multiple DLCs which limited the game.
Take a look at the alpha footage of what could have been the sequel to Star Wars: Battlefront II.
The Lord of the Rings: The White Council
The Lord of the Rings: The White Council was an ambitious game developed by EA Redwood Shores.
The game was to be an open-world role-playing game set in Middle-Earth. Players would be able to explore the whole world that was populated by NPCs who gave out procedurally-generated in addition to the game’s main quests.
It was the closest thing to Elder Scrolls: Middle-Earth that players could hope for, and it was cancelled by EA in 2007.
Alright, so Fable Legends didn’t look like it was going to be an absolutely amazing game.
But with the recent closure of Lionhead Studios, it may be pertinent to reflect on the great games the studio has made, such as Fable 1, 2, and 3, and the unique Black & White franchise.
Fable Legends was not going to be an industry-changing game by any means, but its cancellation along with the closure of Lionhead Studios eliminates the possibility of another great role-playing game by the brilliantly quirky British development studio.