Despite being a brand long synonymous with Xbox gaming, Gears of War 4 will be at its best on PC.
In a recent interview with Eurogamer, Mike Rayner, technical director of The Coalition revealed the PC-exclusive features of the title:
“Our focus on PC is to deliver a highly optimised, customisable experience first and foremost,” said Rayner.
“Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one.”
“With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates.
“Single-player will not be locked to 30fps on PC.”
Other features include:
- Dynamic resolution support (any resolution will be supported with a sensible dynamic field of view – including ultra-wide).
- Increased texture resolution (up to 4K resolution for select texture groups).
- A benchmark mode.
- Full keyboard/mouse input remapping (including cover/run and roll split).
- Far more comprehensive video settings.
Provided the game doesn’t suffer from the same issues that affected Quantum Break and the Gears of War Remaster, this could truly be the return of Microsoft and PC gaming.
Gears of War 4 will release on 11 October 2016.
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