Middle-earth: Shadow of War review (PS4)

Shadow of War, the sequel to 2014’s surprisingly-brilliant Shadow of Mordor, is a dense, brutal, and well-produced adventure that fans and newcomers will love. Between hunting down and murdering orcs, building your very-own army, and enjoying a new story in the Lord of the Rings universe, there’s a lot to enjoy with this open-world action adventure.

The story picks up after the event of the first game (don’t worry if you haven’t played it, there’s a quick catch-up montage to fill you in), where Talion, still fused with elf lord Celebrimbor, crafts his own ring of power.

After it falls into the wrong hands, Talion gets a glimpse of a grim future and sets out to foil Sauron’s maniacal plans by taking out his armies and working his way into Mordor. It’s an epic and somewhat familiar story to what we’ve seen in the Lord of the Rings lore before, but there are some enjoyable cameos from notable characters from the LotR world too.

While there’s an incredible amount of main objectives and side-quests to do in Middle-earth, the majority of your time will be spent going toe-to-toe with orcs, using Shadow of War‘s Batman Arkham-inspired combat system to block, counter, and cut enemies down to size. The combat is incredibly satisfying, making the protagonist Talion look like a unrelenting badass, but is still challenging enough thanks to the game throwing a mix of tougher enemies and orcs with certain immunities into the mix.

This is where Shadow of War really stands tall, as each orc platoon has its own captain, with his own personality, strengths, and weaknesses. Most missions require you to hunt down orc captains in order to weaken Sauron’s army to complete a quest. Finding a lower-rank orc to interrogate for information on his captain, harks back to the eavesdropping process of early Assassin’s Creed games. Working out who the orc captain is, where he is, and how to kill him, is a fun and surprisingly dynamic process that doesn’t wear out its welcome throughout Shadow of War‘s duration.

If however you don’t manage to kill the captain or are killed yourself, this is where Shadow of War‘s much-talked about Nemesis system comes into play. Orc captains will remember you from your past fight, making snarky comments about your failure to finish the job, and how they’ve been promoted since the last time you met. Little details such as name changes, new armour, added strengths, and even missing limbs add a whole element of immersion to who you’re actually fighting.

Then there’s the Siege missions, which task you with defending or storming an enemy stronghold. This is where you put your army and skills to the test against tougher and more unpredictable enemies and beasts. It’s a culmination of the best bits of the Shadow games, and gives reminders of the big battle sequences from the Lord of the Rings games old (The Two Towers and Return of the King, particularly).

Of course, loot is important too, and throughout your campaign, you’ll upgrade your weapons and armour from notable orcs you’ve killed, along with upgrading and evolving your elven powers, such as improving your speed or Elven Rage, which sees you go full bezerk for a limited period of time.


Graphically, Shadow of War holds up fantastically, showing a breathtakingly vibrant world, but it’s real gems are in the production value and attention to details of the orcs you encounter. Every orc captain genuinely feels like a well-rounded character, with their own backstories and motivations, until you chop their heads off, of course.


Shadow of War is big, bold, and brutal in its design and execution, making one of the most well-rounded experiences of 2017. While there were a few hiccups due to its scale, it’s nothing that will detract you from enjoying the brilliant adventure Monolith Productions have crafted.

Review originally published on MenStuff.co.za.

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Forum discussion

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  • Martin Sibara

    This should be a awesome game. The first one was absolutely great.
    Till I finished and felt like I wasn’t playing towards something useful.

  • BeoTeK

    If you can overlook the in-game marketplace, this is a fantastic sequel. Does some new things with the story and lore and mixes it up nicely. I think it’s fantastic and have a tonne of fun.

  • WookieJebus

    I had massive suspicions of this game, specifically because of the marketplace. Turns out (30 hours in) that you really don’t need to pay for anything, I’ve used it once or twice, mostly because I have a ton of in-game currency and nothing else to blow it on. But there is definitely no reason to ever spend real money on this.

    As for the game itself, it is a great improvement over Shadow of Mordor, they smoothed out a lot of the kinks and added where adding makes sense. Overall, an excellent upgrade, with none of the old fun removed.
    Would recommend

  • Jose

    @MyGaming : Seeing that reviews can influence peoples decision on whether or not to purchase a game, do you not believe that it would be fair to your readers to highlight the marketplace/microtransaction/lootbox system in this game?

    You mentioned this title in a previous article on your website regarding the problems with microtransactions in the gaming industry: https://mygaming.co.za/news/pc/121040-microtransactions-are-ruining-video-games.html

    So why not mention it in a review of said game? Surely your readers have a right to know more about this.

  • Hey @jos6969:disqus, it’s a fair point you make, however, I didn’t make mention of it in the review because the microtransactions didn’t affect my personal playthrough in any way. It’s like mentioning microtransactions in Battlefield – it seems somewhat unnecessary in the current market. Yeah, they’re there, but as @BeoTeK:disqus
    said, they can be easily ignored. My personal opinion is microtransactions are ineffective to core gamers, but I’ve perhaps I’ve become quite good at just shooing them away when they peer out of the corner XD

  • Jose

    Fair enough. I’ve just started the game, but I’ve read rumors on some other major gaming sites on the web that there’s a last chapter 20+ hour grind that can be avoided/reduced by paying for lootboxes. Did you face a similar grind? If so, would we not conclude that by you not using the microtransactions your game may have been impacted in some negative way ?

Middle-earth: Shadow of War review (PS4)

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