Scribblenauts Remix Review (iOS)

If you’re fortunate enough to be making use of an American iTunes account (as anyone who has any sense would be doing, because SA’s iStore is embarrasingly bare) then you’d have probably squealed a bit with glee when Scribblenauts was released onto iOS a week ago.

Scribblenauts is a simple game with a simple premise – complete the objective for each level and collect the shining star, called “starite”, at the end.

How you go about it is entirely up to you.

Yup, how each level plays out is limited only by your imagination (well, that, and the vocabulary of the developers, I guess.)

Each new level presents a basic task for your character, Maxwell, to complete: these range from “equip the class for a new school year” to “help terraform this alien planet” – each instance giving you the opportunity to think outside the box.

By using your handy notepad, you type in a noun (as long as it isn’t a proper noun, place, or something vulgur) and it should appear on screen.

There weren’t many instances where what I wanted didn’t happen – though sometimes what actually pops up isn’t what you expect.

In Scribblenauts Remix, like Super Scribblenauts on the DS, adjectives are also recognized – adding an enitrely new dynamic to the game, with adjective-specific levels popping up every now and then as well.

While some levels require a more specific solution, you can’t really call the game boring or bland because it’s all based off of you; if you want to get the starite out of the tree by putting an obvious ladder there – that’s your prerogative.

I chose riding on the back of a ‘Massive Friendly Pink T-Rex’.

To encourage you to diversify your vocabulary a bit, the game also has close to 50 achievements, such as stringing 8 adjectives onto a word, or discovering the 5 “bonus” characters from the past.

There’s also a playground area where you can simply let your imagination run wild – pitting an ‘Angry Orange Cthulu’ against a ‘Gigantic Evil Rainbow Unicorn’, while you watch the battle from above using a ‘Jetpack’ – just as an example.

The only real gripe I have with the game is the somewhat dodgy touch recognition; selecting items and moving them about on our iPad’s screen wasn’t as refined as one would expect, and usually requires you to get an entire finger over it to register you’re picking it up.

It’s a bit of a pain at first, but you do get used to it as you go along – but unless your fingers are made from glass or something transparent, you’ll likely lose sight of smaller objects being moved around.

Not a trainsmash, but a niggle nonetheless.

It’s a game designed for portability, so it’s not the longest game ever – featuring 40 levels from Scribblnauts and Super Scribblenauts – plus 10 new levels exclusive to Remix.

But because of the very nature of the beast, there is replayability incentive in the form of pushing yourself to be more creative in solving a basic problem.

If you own an iOS device, and have access to the American iTunes store, there is simply no reason you shouldn’t get this game. For $4.99, you get access to a canvas where you can paint 80% of what your mind can dream up (make that 60% if your mind is in the gutter) – and then you get to interact with it.

If you’re wondering why the review score reflects 10 for originality – it’s because I’m super original in the way I played it; if you prefer being frank and boring, adjust the score accordingly.

If anything, this game will definitely make your bathroom breaks a bit more interesting.

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Scribblenauts Remix Review (iOS)
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