Dying Light released digitally for the PC, Xbox One, and PS4 on 27 January 2015. The game’s physical copies were scheduled to hit the shelves in SA on 30 January, but this has been delayed to 27 February.
This may actually work in your favour if you were planning on buying the disc version – because now there is a full month to research the game before you make the purchase.
For those of you unfamiliar with the title, Dying Light is a survival-horror zombie spectacular which merges the zombie-slaying mechanics of Dead Island and the parkour system from Mirror’s Edge.
The parkour system includes the ability to run across rooftops, scale trees, and even grapple from the ground up to the top of a building. This makes it easy to get away from a horde of Infected who threaten your brain matter.
Begin your Dying Light research with the Metacritic scores.
Let’s see what the reviewers had to say.
As a follow up to Dead Island, Dying Light represents an improvement on the technical front, but has lost some of its knockabout charm in the process.
It shares its predecessors pace and shape, as things start on a relative high as you explore into the game’s systems, but then tail off the hours tick by. Dying Light mixes up Techland’s own recipe to enjoyable effect, but can’t fully disguise its regurgitated flavour.
Dying Light often boils down to “Zombies: The Videogame,” but it’s fun to flip around like a ninja and cause havoc while you shuffle from one mission to the next. For many of you out there, that’s basically all you’ll need.
Despite your ability to sprint up and around both of the open-world maps in the game, it can still take a while to get around. The only fast travel option takes you between the two big maps, and you can’t drive cars like you could in Dead Island.
Dying Light is one of those games that could have easily disappointed. It could have been that game, but it isn’t. What it is, is a surprisingly well put together open-world survival game with a lot of moving parts, all of which add up to something pretty fun to play.
It’s not going to blow your mind in terms of story, and the mission structure of the campaign is certainly familiar, but Dying Light has cohesion between its parts that make it enjoyable.
Techland’s latest title is by no means perfect, nor is it one of the best zombie games, but it’s solid enough to warrant a playthrough. Even though its story will leave most players unsatisfied and its open-world design is questionable at best, its phenomenal side stories and often entertaining gameplay will prevent distaste.
This isn’t the next The Last of Us, and its narrative comes nowhere close to Telltale’s The Walking Dead, but the framework is in place for a generally good time. If Techland had simply expanded upon some of the risks it took with Dying Light‘s side missions, this could have been a truly special experience.