Sigh...cant figure out this district story. Guess I'll have to find a tutorial
How do I snap to grid/angles?
My inner OCD couldn't agree on crooked road layout as if drunken planner guy on drugs did it, including laying all by himself.![]()
Basically:
When you select the districts, you will see the variety of zones; agri, forestry, oil and ore of I'm not mistaken.
So then, on the left of your screen, at the statistical window (where you have the views for land value, traffic etc) there's a button to switch to natural resources view.
You can then see on the map, yellow for agri, black for oil and blue for ore.
The district build tool has a painter and 4 district selectors.
You have to build roads and industrial zones on those patches, then mark the area as a district with the district painter tool.
Then, click on the agri, oil or ore zone buttons in the district build menu and then click on the district you just painted. That should turn that district into a agri, oil or ore district ONLY, provided you built it on a natural resource patch.![]()
Shot man. THanks for taking the time to explain
There a button left of the road curvature types to toggle grid snap.
Thanks, figured that out.
Are there any terraforming tools??? I get "slope is too steep" on my roads.
Other uncomfortable thing I've found that income/expense calculated in really weird ways. At one point I have "$1000" income and somehow arrive at $40000 from $0 in couple minutes. Then, SUDDENLY (other point) my power/water/waste go out and I get "-$500" and arrive from that amount to game over. That's what I call random. Build 1 wind power enough for half of city, build a couple of coal powerplants and it is not enough!
That's terrible.![]()
I'm sure it will come, modding is getting much more extensive already. and the dev's are still making a lot of additions so I wouldn't be surprised if that comes soon.
TAre there any terraforming tools??? I get "slope is too steep" on my roads.
Finally managed to do something sensible...
Two more things could be useful:
1) District paint in resources view, so I could paint according to resource area.
2) Resources view not available right away, messes up initial planning, placing residential over ore/oil/farmland.
For #2 you can spot oil, farming and forestry relatively easily. Oil has yellowed grass with small greyish flower things if you zoom in. Woodland is just that, and farming has meadows but without the greyish stuff. Haven't figured out ore yet...
So is this game worth the purchase now or now playing the game could u have easily waited for it to go on sale?
Iv always loved city building games, like old ceaser (man I miss that developer, they made some great games...) and sim city series.
So is this game worth the purchase now or now playing the game could u have easily waited for it to go on sale?
Iv always loved city building games, like old ceaser (man I miss that developer, they made some great games...) and sim city series.
Definitely worth it, plenty of content and it's just growing with the huge community, they could easily have charged $50 for this.