Devs/Pubs are killing PC gaming

its one of the reasons, the other reason is that consoles are so much easier to dev for and the people who play console (mostly casual gamers) will buy anything that looks shiny, its a literal dumbing down or gamers

sure developing for the play station 3 for example is a breeze compared to the x86/x64 ;) you're forgetting about those who would just pick anything just to pass the time without paying for it as well.... on the pc.
 
sure developing for the play station 3 for example is a breeze compared to the x86/x64 ;) you're forgetting about those who would just pick anything just to pass the time without paying for it as well.... on the pc.

havn't you haerd how hard it is to dev for PC because you have to test for some meny hardware configs?
 
havn't you haerd how hard it is to dev for PC because you have to test for some meny hardware configs?

i've heard that spell checkers do wonders ;). however developing your base code for a pc VS ps3 would be a lot easier.
 
i've heard that spell checkers do wonders ;). however developing your base code for a pc VS ps3 would be a lot easier.

Base code (or "Engines") is easy for companies nowadays, they just copy and paste it from previous games and stick on some extra stuff. Development after that is alot harder for PCs, you have to make sure it works for nearly 30 different GFX cards, 10 different CPUs and 5 different OS's while still making sure that it doesn't clash with other games. (Or in EA's case, make sure it DOES)

But the problem for game developers is that all that used to be fun, but publishers made it un-fun. :mad:
 
Base code (or "Engines") is easy for companies nowadays, they just copy and paste it from previous games and stick on some extra stuff. Development after that is alot harder for PCs, you have to make sure it works for nearly 30 different GFX cards, 10 different CPUs and 5 different OS's while still making sure that it doesn't clash with other games. (Or in EA's case, make sure it DOES)
thanks thats what I meant
But the problem for game developers is that all that used to be fun, but publishers made it un-fun. :mad:

ja thats the problem ,devs used to be so in touch with their market, but now its a billion doller industry and games are rushed, shortcuts taken (among other things), as Tsar put very well like the music industry
 
Base code (or "Engines") is easy for companies nowadays, they just copy and paste it from previous games and stick on some extra stuff. Development after that is alot harder for PCs, you have to make sure it works for nearly 30 different GFX cards, 10 different CPUs and 5 different OS's while still making sure that it doesn't clash with other games. (Or in EA's case, make sure it DOES)

not arguing that point, but your base for your IP would always be easier to write for x86/x64 because it's been around for a long time. out of experience one don't always just do a "copy n paste" job for each project. at times you will have to write anew some of the methodology being used or at the very least bring improvements over what was actually in your core modules.

sure the secondary phase would be a bitch when you do scalability and fine tuning to make sure that your game as a whole or parts of it being your graphics, physics or sound engine works as it should in most given cases. only half-assed programmers would assume that something would just work because code was fine in the previous release.

the ps3 would be one known system, but that doesn't make it an easy job. it's still relatively "new" platform to develop for which one can clearly see as the titles coming out is a lot better than the first round of releases when the console just got out.

well written games are those who look great and preform great with a decent scalability.

you only fool yourself when you just blame the developers when there are more things at play that sink a game. just look at how flagship studios was ran into the ground by mismanagement.
 
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Again today I read of a game thats being fucked up for PC, bioshock 2, only 15 installs aloud, its the latest in a long list of games purposely being botched up on PC.

Purposely botched? No my friend blame your fellow PC gamers and Pirates for the current DRM situation on the PC why you may ask? One word Piracy go to any big LAN in South Africa jump on the DC++ and see how many people share pirated games. How many people playing games at LANS have their original CD`s in there drive?

I don't care what the bloody reason is, its not my fault.

Then why should developers care about PC gamers? I mean the games they develop get pirated to hell and back, and the food gets basically stolen off their tables. How would you like if your work gets stolen? And to prove my point even further:

Most Pirated games for 2008:

1 Spore (1,700,000)
2 The Sims 2 (1,150,000)
3 Assassins Creed (1,070,000)
4 Crysis (940,000) (Nov. 2007)
5 Command & Conquer 3 (860,000)
6 Call of Duty 4 (830,000)
7 GTA San Andreas (740,000)
8 Fallout 3 (645,000)
9 Far Cry 2 (585,000)
10 Pro Evolution Soccer 2009 (470,000)


http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/

Most Pirated games for 2009:

1 Call of Duty: Modern Warfare 2 (4,100,000)
2 The Sims 3 (3,200,000)
3 Prototype (2,350,000)
4 Need For Speed Shift (2,100,000)
5 Street Fighter IV (1,850,000)


http://torrentfreak.com/the-most-pirated-games-of-2009-091227/

Count those numbers up tpex that is a lot of money. Now you have to ask yourself if you were a developer for the PC platform and you saw these number what would your thoughts be? Why put your development efforts into a product for a platform when people are just going to pirate it. It just makes so much more business sense to develop for a platform which actually makes you money.

And to prove my point even further here is Amazons pre-order sales data for Call of Duty: Modern Warfare 2:

gallery_3017_167_6018.jpg

http://www.amazon.com/Call-of-Duty-..._m=ATVPDKIKX0DER&pf_rd_r=1CWY96M1ZS14M65W68A7

You should be seeing a trend right about now..

But I won't move to console, why? because I don't fucking like playing FPS on console, among other games, I don't like using the bloody gamepad to play every bloody genre you can thing of porting.

Your loss, limiting yourself to one platform is pure stupidity, if you cant accept that and adapt you will go extinct just like our friends the dinosaurs.

This is FBS and people shouldn't stand for it, they introduce it slowly so we don't even know it happening, before you know it, they only way to play that game you really want to play is by plugging in a fucking xbox or PS3 gamepad! :mad:

Its been happening slowly? I dont know under which rock you have been living but consoles have been gaining momentum since the PS1 and Gamecube days another as shown by the image below:

gallery_3017_167_390837.jpg
 
Purposely botched? No my friend blame your fellow PC gamers and Pirates for the current DRM situation on the PC why you may ask? One word Piracy go to any big LAN in South Africa jump on the DC++ and see how many people share pirated games. How many people playing games at LANS have their original CD`s in there drive?



Then why should developers care about PC gamers? I mean the games they develop get pirated to hell and back, and the food gets basically stolen off their tables. How would you like if your work gets stolen? And to prove my point even further:

Most Pirated games for 2008:

1 Spore (1,700,000)
2 The Sims 2 (1,150,000)
3 Assassins Creed (1,070,000)
4 Crysis (940,000) (Nov. 2007)
5 Command & Conquer 3 (860,000)
6 Call of Duty 4 (830,000)
7 GTA San Andreas (740,000)
8 Fallout 3 (645,000)
9 Far Cry 2 (585,000)
10 Pro Evolution Soccer 2009 (470,000)


http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/

Most Pirated games for 2009:

1 Call of Duty: Modern Warfare 2 (4,100,000)
2 The Sims 3 (3,200,000)
3 Prototype (2,350,000)
4 Need For Speed Shift (2,100,000)
5 Street Fighter IV (1,850,000)


http://torrentfreak.com/the-most-pirated-games-of-2009-091227/

Count those numbers up tpex that is a lot of money. Now you have to ask yourself if you were a developer for the PC platform and you saw these number what would your thoughts be? Why put your development efforts into a product for a platform when people are just going to pirate it. It just makes so much more business sense to develop for a platform which actually makes you money.

And to prove my point even further here is Amazons pre-order sales data for Call of Duty: Modern Warfare 2:

gallery_3017_167_6018.jpg

http://www.amazon.com/Call-of-Duty-..._m=ATVPDKIKX0DER&pf_rd_r=1CWY96M1ZS14M65W68A7

You should be seeing a trend right about now..



Your loss, limiting yourself to one platform is pure stupidity, if you cant accept that and adapt you will go extinct just like our friends the dinosaurs.



Its been happening slowly? I dont know under which rock you have been living but consoles have been gaining momentum since the PS1 and Gamecube days another as shown by the image below:

gallery_3017_167_390837.jpg

I know that piracy is a big cause of this problem, I read an article on tweak guides that really opened my eyes, unfortunately the majority of people that pirate are not the "try before you buy" type, or "we hate DRM" they are simply freeloaders who will carry on pirating even if games cost 10 rand and had no DRM, but in the ned it was a rant, but I still stand by the points I made

"Its been happening slowly?"
I seriously think that up to 3rd gen consoles nobody really thought they offered a viable alternative to the gaming PC, or maybe I've only noticed it now
 
but I still stand by the points I made

So your blaming consoles for the lack of good gaming on the PC platform? When the gamers themselves are the cause of the current situation.

"Its been happening slowly?" I seriously think that up to 3rd gen consoles nobody really thought they offered a viable alternative to the gaming PC, or maybe I've only noticed it now

Consoles have been a viable alternative for years you just need to look at the amount of games a single platform can push to see that. And that is were the money is at its a rather simple business principle go where the money is.
 
TBH, PC gamers are to blame for their own sad state of affairs. The rampant amount of piracy on the platform should be a huge detractor to any development studio.

Sadly if you're not into MMO's or RTS there is pretty much nothing really keeping you on the platform.
 
So your blaming consoles for the lack of good gaming on the PC platform? When the gamers themselves are the cause of the current situation.
are you as blind as necuno? why don't you read slowly through my OP, To see that I never said that

TBH, PC gamers are to blame for their own sad state of affairs. The rampant amount of piracy on the platform should be a huge detractor to any development studio.

Sadly if you're not into MMO's or RTS there is pretty much nothing really keeping you on the platform.
Why the blame game? we all know what the problem is, but insted of running away from it, dev/pubs should find solutions Like in game adverting.
 
Why the blame game? we all know what the problem is, but insted of running away from it, dev/pubs should find solutions Like in game adverting.

Out of Interest how would in-game ads help against this sort of thing? It would hurt the already fragile PC gaming market IMO, as people would go, "I don;t care about the cheap prices/free of the game, lemme just play the game!" Well, that's what I would do anyway. And of course if they do release a "premium, no ad game" it would get onto the net within 48 hours, so they might as well just release the full no ad game and hope to make a profit on the kind souls who don't believe in pirating.
 
Why the blame game? we all know what the problem is, but insted of running away from it, dev/pubs should find solutions Like in game adverting.

Why should dev/pubs do anything about it when it is not their fault? Why should they create a solution for greedy pirates and PC gamers who steal their hard earned work?
 
Honestly, PC die hards:

Get a console, get a really good exclusive for it in a genre you may like. Now play the game without trying to hate the game just because it is on a console. Now if the controller is an issue - learn, adapt, get used to it, it is actually quite enjoyable once you do.

I am sure once you get passed the pointless loathing towards consoles you will find something you like, or gasp, love about console gaming. But its just a suggestion.
 
Out of Interest how would in-game ads help against this sort of thing? It would hurt the already fragile PC gaming market IMO, as people would go, "I don;t care about the cheap prices/free of the game, lemme just play the game!" Well, that's what I would do anyway. And of course if they do release a "premium, no ad game" it would get onto the net within 48 hours, so they might as well just release the full no ad game and hope to make a profit on the kind souls who don't believe in pirating.
frankly I don't see what problem people have with ads in games, if it fits the theme and place, by all means

Why should dev/pubs do anything about it when it is not their fault? Why should they create a solution for greedy pirates and PC gamers who steal their hard earned work?
Not every one of us is a pirate! stop with your fucking generalizations


Honestly, PC die hards:

Get a console, get a really good exclusive for it in a genre you may like. Now play the game without trying to hate the game just because it is on a console. Now if the controller is an issue - learn, adapt, get used to it, it is actually quite enjoyable once you do.

I am sure once you get passed the pointless loathing towards consoles you will find something you like, or gasp, love about console gaming. But its just a suggestion.
I am not a "PC Die Hard" I simply don't want to end up playing cod10 on console, please read my OP and understand that I'm not against consoles, I'm against the killing of PC gaming, which is made possible by consoles
 
I am not a "PC Die Hard" I simply don't want to end up playing cod10 on console, please read my OP and understand that I'm not against consoles, I'm against the killing of PC gaming, which is made possible by consoles

How do you figure that the current predicaments of PC gaming is the fault of consoles?
 
How do you figure that the current predicaments of PC gaming is the fault of consoles?

Yeah I mean the thought process would be something like this :

-Not making predicted profit on pc
-Piracy being the main culprit impacting on potential sales
-Move to console as primary platform of focus
-More profit at the end of the day
-PC platform suffers lack of titles or poor ports

Don't make a mistake. The gaming industry is like any other business. At the end of the day it comes down to making money.

PC gamers (the pirating variety obviously) have dug the platform's grave, no-one else.
 
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