ChameleonDevil
New member
This thread has nearly reached the second page on MMO, so it needs a bump 
A Q&A I found, not much new information, but some interesting reveals :
Good to know they are keeping their original plan to keep levelling time capped from a certain point. 90 Minutes per level feels fine for me. And the WvWvW sounds cool
A Q&A I found, not much new information, but some interesting reveals :
Post: GW2 is using a new version of the Guild Wars engine, allowing for a truer creation of the things we've seen in concept art. How long have you guys worked on the engine? And can you tell us specifically what you've done to beef up the engine's prowess?
Eric Flannum: The Guild Wars 2 engine is an improved version of the engine we used in the first game. We’ve been working on Guild Wars 2 since 2007 so we’ve been working on it for almost 4 years now.
The number of improvements made to the engine is pretty staggering; our programmers have been doing a spectacular job. I’m probably the wrong person to get into technical details but some of the things players will notice include lighting improvements, true z axis, higher resolution textures, higher poly counts on models, a smoother animation system, really the list could keep going and going. Even with all of these improvements it should be noted that we aren’t relying on players having state of the art machines to run the game. As with the first game we want to keep our system requirements modest so that we can reach as broad an audience as possible.
Post: How big is the Guild Wars 2 world?
Eric Flannum: The world is quite large. Depending on the route taken, to walk from one side of the world to the other could take several hours.
Post: Guild Wars 2 has a maximum level cap of 80 -- which is pretty damn high. And with high level caps, there's always a feeling that players need to grind their butts off. Is there anything in place to prevent that urge or need to grind?
Eric Flannum: We regard leveling as a good measure of progress and not as the ultimate goal of the game. There is an amount of time at which a single level becomes useless as a measure of progress because you can’t make significant gains in a single play session. We are continuing to tweak and tune just how long we think that is but we currently put it at around 90 minutes. Since we aren’t interested in leveling as an end goal this allows us to cap our leveling time at around the 90 minute mark. This means that our leveling curve flattens out relatively early in the game. For example it currently takes about the same amount of time to progress from 79 to 80 as it does to go from 49 to 5o. This allows us to avoid the grind often associated with the later levels in an MMO.
Post: We know that there will be PvP, PvE and Guild v Guild, but can you explain what World v World (The Mists) combat is?
Eric Flannum: The best way to think of WvW combat is to think of a huge epic strategy game. Forces fight to control resources on the map including towers, fortresses, mines, lumber yards, and supply routes. Each player is one soldier in this massive fight. We do our best to provide a variety of different objectives to keep players involved regardless of whether they prefer going solo or travelling in a group of a hundred.
The three sides consist of three different worlds (what you might call a server in another game) that are matched up at the beginning of the week with one of the worlds emerging victorious.
Good to know they are keeping their original plan to keep levelling time capped from a certain point. 90 Minutes per level feels fine for me. And the WvWvW sounds cool