RPG Nerds Lend Me Your Ears!

The only gripe I have with the game so far is that it's confusing as hell. The sidequests aren't structured very well, so they have me running all across the map.
 
Only lvl 8 so far, haven't had much time this weekend =[

Just a few things though. If someone can clarify/help that would be awesome. [Xbox 360 version]
Please note that is not hate on the game. As it stands, I'm loving this game 99.8%. The 0.2% are the bugs/things that may improve gameplay

Weight of items issue: The items do not distinctively show their weight. If they do, please give a screenie cos I'm probably going blind. All I'm doing now is guessing what they weigh and selling it. Also, I don't know if components have any weight (alchemy and blacksmithing mats)

No/some weight of small items bug: I noticed that if I'm under full capacity, I can pick up quite a few small items (repair scrolls, pots etc) without it changing my capacity at all, but when I'm full I just can't pick anything up, yet I may still be able to harvest herbs. It's possible that they have a point weight (0.2, 0.1 etc), but I don't (see previous point of no weight values).
Other times I seem to have gone over capacity (72/70 capacity) without it complaining. Anyone else experience this?

Character Stats: A proper, simple character sheet may be a nice addition. Just so that all char stats can be display on one page. A single page that displays HP, mana, fate, total physical dmg, total bonus/elemental dmg, crit chance, crit dmg, dps, armour, block, resistances, etc all together. As is, all that data is there, just all over the place. If there is one, puhleese let me know where it is.

Again, note this is NOT hate on the game, just some possibles.....or I'm being blind
 
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Only lvl 8 so far, haven't had much time this weekend =[

Just a few things though. If someone can clarify/help that would be awesome. [Xbox 360 version]
Please note that is not hate on the game. As it stands, I'm loving this game 99.8%. The 0.2% are the bugs/things that may improve gameplay

Weight of items issue: The items do no distinctively show their weight. If they do, please give a screenie cos I'm probably going blind. All I'm doing now is guessing what they weigh and selling it. Also, I don't know if components have any weight (alchemy and blacksmithing mats)
No/some weight of small items bug: I noticed that if I'm under full capacity, I can pick up quite a few small items (repair scrolls, pots etc) without it changing my capacity at all, but it's possible that they have a point weight (0.2, 0.1 etc). Other times I seem to have gone over capacity (72/70 capacity). Anyone else experience this?
Stats: A proper, simple character sheet may be a nice addition. Just so that all char stats can be display on one page. A single page that displays HP, mana, fate, total physical dmg, total bonus/elemental dmg, crit chance, crit dmg, dps, armour, block, resistances, etc all together. As is, all that data is there, just all over the place. If there is one, puhleese let me know where it is.

Again, note this is NOT hate on the game.

Well the weight thing is simple.. The items don't have weights.. If limit is 70.. U can have 70 items.. But if they stack they do not take up extra space... The crystal, reagents and blacksmith items do not take up any space because they're in their own bag.. So if ur running out of space. Throw/sell some potions..:)

And the only thing I can think of for the stats is health, fate and mana are in pause menu and then u can reach skills and other stuff through the status menu(I think)
 
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Well the weight thing is simple.. The items don't have weights.. If limit is 70.. U can have 70 items.. But if they stack they do not take up extra space... The crystal, reagents and blacksmith items do not take up any space because they're in their own bag.. So if ur running out of space. Throw/sell some potions..:)

And the only thing I can think of for the stats is health, fate and mana are in pause menu and then u can reach skills and other stuff through the status menu(I think)

Now that's the thing, I am/was unsure if capacity is item slot/count or weight based. Unless there are some bugs with regards to refreshing it. When I'm on, let's say 79/80 capacity, I already have 1 repair kit and I go to the shop and buy 5 more, I am able to do so and nothing changes. I will still be on 79/80. If we're going on the item slot/count thing, this makes sense cos I'm just stacking on an item that's already there taking a slot.
The trouble I'm running into is when I'm on 79/80, have 1 repair kit already and then I find a chest with 1 item (armor or weapon) and 1 repair kit. As soon as my capacity goes to the limit (80/80), I can't pick up any more repair kits. I should be able to since it should just stack on an already existing item in inventory but it doesn't. Which is why I was confused on whether is was item count or weight.

Try this out for yourself and see if you experience the same issue

The stats thing I'm wondering about is more for dmg. I don't know what my actual dmg is after all bonuses.
For example,
- head: +10% dmg
- hands: +5% crit chance, +5 bleeding
- chest:+5 piercing dmg, + 10 phys dmg, +4 fire dmg, +2 burn dmg per sec for 5sec
- sword: 56 dmg, average speed etc
etc
where would a get a final tally of my dmg/dps?

You'll see when you compare items, it just compares the items and not the full effect on your character. Sometimes you will see on the dmg number of the item change color (red, white or green). I thought at first that this was the total dmg number, but this number doesn't change if I change put on/take off armour with dmg bonuses.
So if one item has +10 physical dmg and another has +10% physical dmg, how will I know which is actually better.

If my total dmg is 200 +10% > +10, but if my dmg is 50 +10 > +10%
 
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The trouble I'm running into is when I'm on 79/80, have 1 repair kit already and then I find a chest with 1 item (armor or weapon) and 1 repair kit. As soon as my capacity goes to the limit (80/80), I can't pick up any more repair kits.
Sounds like a bug, I would report it on their forums.
 
Sounds like a bug, I would report it on their forums.

Thanks for advice. I went to forums now and saw that others have had the same issue. There's currently a thread going about bugs and other "what we want in patch" things. Some of the sane, some not, but we'll have to wait until whenever patch till these get fixed.
Well at least there aren't any game breaking bugs and everyone should be enjoying this game.

Anyone know if there's a level cap, if so what is it?
 
i like the game to be honest... but i get really confused sometimes while playing. because of this, i have shelved kingdoms for a rainy day so i can finish Darkness 2 and try level a bit more in WoW
 
i like the game to be honest... but i get really confused sometimes while playing. because of this, i have shelved kingdoms for a rainy day so i can finish Darkness 2 and try level a bit more in WoW

WHAT! I've already spent over 20 hours in this and can't put it down. The story does get a bit high, high fantasy but the amazing combat and addictive gameplay keeps me nailed.

I've spent most of my points in the Finesse tree and can do some wicked damage with daggers and my bow. I have a few active abilities but mostly use spark, mark of flame, smoke bomb and lunge. I now want to start putting more points into the mage tree to make a nice hybrid class. I also found that I prefer Daggers to Faeblades but wouldn't mind using Chakrams more also.

I do have the odd criticism; the lockpicking skill is useless. I am able to pick just about any lock with a bit of patients and enough lock picks. Even on very hard locks I haven't wasted more than 3 or 4 picks. It far less sensitive than Fallout or Skyrim. Reckoning Mode is brilliant but its too easy to save it and use it on a boss character & if your good at combat filling the bar back up is easy peasy. I just feel it makes the boss battles (or at least the ones i've played) far less of a challenge than they are without it. I did choose to play on Hard and have found it closer to what Id call Normal except for boss battles where you don't have Reckoning Mode ready.
 
I'm with Omega on that, I can't put it down either. I'm literally using every waking moment I have when I get home from work to play. Playing until I wake up and see my char is randomly stuck walking into a wall/cliff/thing or until wife comes and asks WTF am I playing games and sleeping. It's a good game. Haven't had one that hooked me in the same way in a looooong time

well it's either a great game or I have a problem
 
So I remember someone askin what the level cap is.. Well I just reached it.. It's capped at lvl 40.. Was so numbed wen I hit it..:(
 
The only gripe I have with the game so far is that it's confusing as hell. The sidequests aren't structured very well, so they have me running all across the map.

Open like fallout or just generally all over the place ?
 
Open like fallout or just generally all over the place ?

The open is fine.. But yes.. All over the place.. And then also if u travel to a city u go to the main part.. U can't choose the different parts of the city..:/

Plus all the places are huge so it's just endless running...
 
Is anyone experiencing some serious audio lag?

Every time I engage in a fight my audio starts to lag about a second behind what's actually going on screen...
 
I've just spent the entire day playing Amalur and it was Awesome. Now at level 29 Having just finished the Scola Arcania Quest line. Im playing full Finess/Sorcery build with 159 dmps dealing chakrams and a 140 dps dealing bow. I also have Master Ranking in Blacksmiting and Sagecraft (rebuilt the char and spent the points i used on Stealth on Sagecraft instead.) as a result I have a health regen rate of about 12 points per second and a manage regen rate of about 5 - 8 points per second. I can remember the last time I had to take a mana postion. Also have the Archsage & Servant rings which boosts my elemental magic as well as the Spellcloak destiny. I've come to the point where I can charge into pretty much any combat senario and kill everything without my health dipping below half or 3/4, with the exception of major bosses.
 
I've just spent the entire day playing Amalur and it was Awesome. Now at level 29 Having just finished the Scola Arcania Quest line. Im playing full Finess/Sorcery build with 159 dmps dealing chakrams and a 140 dps dealing bow. I also have Master Ranking in Blacksmiting and Sagecraft (rebuilt the char and spent the points i used on Stealth on Sagecraft instead.) as a result I have a health regen rate of about 12 points per second and a manage regen rate of about 5 - 8 points per second. I can remember the last time I had to take a mana postion. Also have the Archsage & Servant rings which boosts my elemental magic as well as the Spellcloak destiny. I've come to the point where I can charge into pretty much any combat senario and kill everything without my health dipping below half or 3/4, with the exception of major bosses.

And I'm pretty sure a prismere troll will set u back to half or lower..:) I had a 300 dps hammer and 120 faeblades and it still took a lil while to take that beast down...:)
 
And I'm pretty sure a prismere troll will set u back to half or lower..:) I had a 300 dps hammer and 120 faeblades and it still took a lil while to take that beast down...:)

Not having faced one I can say. Will let you know when I do. Most trolls don't even get a chance to touche me. Blink + range of chakrams + full power Mark of Flame, Icebolder Hurler & Lightning bold and that hight mana regen rate means not only can I do massive damage from a distance with the chakrams I can also spam special attacks. But I'll let you know when I face one. :p
 
Not having faced one I can say. Will let you know when I do. Most trolls don't even get a chance to touche me. Blink + range of chakrams + full power Mark of Flame, Icebolder Hurler & Lightning bold and that hight mana regen rate means not only can I do massive damage from a distance with the chakrams I can also spam special attacks. But I'll let you know when I face one. :p

If you follow the main quest up until the point where you have to clear the nest of trolls, you will fight one. That was one of the toughest fights for me so far. I had to use 5 healing potions to survive, and it took several minutes to kill it. And then I got stuck on a piece of rock, which is the only bug I have found so far in the full game.

Luckily, I was playing a full Might/Finesse/Sorcery hybrid, so I managed to switch my destiny to Finesse/Sorc and blink out of the rocks.
 
If you follow the main quest up until the point where you have to clear the nest of trolls, you will fight one. That was one of the toughest fights for me so far. I had to use 5 healing potions to survive, and it took several minutes to kill it. And then I got stuck on a piece of rock, which is the only bug I have found so far in the full game.

Luckily, I was playing a full Might/Finesse/Sorcery hybrid, so I managed to switch my destiny to Finesse/Sorc and blink out of the rocks.

That is the feared troll? Took that down in one try before I had any of my epic gear. Fateshifted when its health was about half and finished it off getting a crap load of XP. Thoughts, non-boss, fight I've had was against 5 or 6 Ettin & that was almost 10 levels ago.
 
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