Guild Wars 2

WOW people are really getting heated and upset about the micro transaction system... Seriously?

Play the game and get all the shit you need, or use your money to get all the shit you need just faster... Who cares? Some people play games to get the best shit (this is Guild Wars so all shit is the SAME at max level).

I for one play the game, also this new system actually offers me (who DOESN'T spend REAL MONEY ON ANYTHING FOR THE GAME), the opportunity to actually buy in game shop items with my in-game gold. This is great since I don't like to spend my money on additional stuff for a game unless it is an expansion.
 
Yeah, people think its P2W if you have one hour karma boost from a consumable... seriously what huge difference will 20% karma boost make when you have a crap team, or you yourself is not skilled at all to beat the content, or you beat the content. Its for 1 hour only, and surely these items will also be available via in-game gold.

Here is a link to the (leaked) shop items.... http://www.guildwars2guru.com/forum/cash-shop-items-leak-t32319.html

I dont see unfair advantage anywhere... there is no exclusive +stats armor / weapon of warding +50, such type stuff. I do think the perfect salvage kit for instance is a bit dodge, 35 gems for 1x. /wonder How / what the value will be determined as in terms of ingame-gold...

New article, GW2 extended experience...
 
Yeah, people think its P2W if you have one hour karma boost from a consumable... seriously what huge difference will 20% karma boost make when you have a crap team, or you yourself is not skilled at all to beat the content, or you beat the content. Its for 1 hour only, and surely these items will also be available via in-game gold.

Here is a link to the (leaked) shop items.... http://www.guildwars2guru.com/forum/cash-shop-items-leak-t32319.html

I dont see unfair advantage anywhere... there is no exclusive +stats armor / weapon of warding +50, such type stuff. I do think the perfect salvage kit for instance is a bit dodge, 35 gems for 1x. /wonder How / what the value will be determined as in terms of ingame-gold...

New article, GW2 extended experience...

Thanks, I always like new things to read about this game, unlike some people...
 
Don't make it a habbit, I need someone to argue with. ;)

There is always someone to argue with, and sometimes to rage at too :P

On topic: Im still thinking about this:
- Gems to gold value.

How will the value be determined (for the start of the game for instance)?? If the first guy buying gems sells 1 @ 100,000 gold, he will not find buyers (because no one person will have that much money so fast). But, what Im trying to say is giving players the opportunity to 'make-up' a value could be disastrous. I think Im missing something ......
 
But, what Im trying to say is giving players the opportunity to 'make-up' a value could be disastrous. I think Im missing something ......
How is that different from any mmo's economy? You acquire an item that you wish to sell, you determine its value and estimate what people would be willing to pay for the item. Then obviously through the course of time inflation will take place and the gold value of gems will change as more gold enters into the economy via things like quest rewards and vendoring items and of course as more gems enter the economy.

You have to remember an MMO economy may be virtual but it still abides by many of the rules real life economies abide by, hell economists have even studied mmo economies to see how things might play out in the real world.
 
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There is always someone to argue with, and sometimes to rage at too :P

On topic: Im still thinking about this:
- Gems to gold value.

How will the value be determined (for the start of the game for instance)?? If the first guy buying gems sells 1 @ 100,000 gold, he will not find buyers (because no one person will have that much money so fast). But, what Im trying to say is giving players the opportunity to 'make-up' a value could be disastrous. I think Im missing something ......

If you ever played Guildwars you'll know that too much of something will kill it's price like the ele sword or some elite tomes. Specially with in pvp trade, merchant trading is different prices fluctuate with supply and demand.

For those of you who don't know about the technicality of elite skills, you can only have one in your bar at a time. Additionally, "Elite skills are especially powerful skills designed to be used infrequently and have a dramatic effect on the tide of battle" according to the official GW2 wiki. I don't know about you, but that sounds like buy to win to me. I think these bonuses sort of set the tone for their microtransaction items. Lets take a look at what you can buy with the influence boost you get from the Tome of Influence.

:FACEPALM:
All elites have cool downs.
 
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"Elite skills are especially powerful skills designed to be used infrequently and have a dramatic effect on the tide of battle" according to the official GW2 wiki. I don't know about you, but that sounds like buy to win to me.

That part actually hurt my brain...
 
Even when you look at the fundamentals, you have to ask, should you really be upset about the gear someone else has? Surely you're the 'richer' player if you put some effort and had a blast acquiring your gear than someone who just went and bought the stuff?

Fair enough. My concern is that in GW2 it is built into the economy and so making it a "standard" or default play value. By this I mean that everyone will be "expected" to pay for item x in short order rather than take their time in acquiring it. Sure, you will get the die hards that insist on doing everything with in game time and money rather. You see this in F2P games like DDO and LOTRO where people make alts just to make in game "gems" for use. Add to this the fact that the majority of the GW elitist fools will be going to GW2 and I will be faced with the reason I left GW in the first place, just multiplied:

In GW, if you did not have the "correct" skill loadout on your bar then you would be kicked from an instance group, simply because it was not the most efficient or required loadout, leaving no room for creativity etc. This happened to me more than I would care to mention and really irritated me. Now (have not played beta, so no idea if the same applies to GW2) I could be faced with the same narrow minded idiocy PLUS a kick from the group because I do not have item x (which you have to grind for or buy) since it will be standard practice for people to buy item x (not from a game shop, simply using real money to buy gems to trade for gold to buy item x) and those that choose not to will have to take weeks to get it. The same elitist idiocy that runs WoW.

Granted, your point on that GW2 is highly unlikely to make the best end game items BOE is true, meaning that they can be bought or sold but I bet you a gem and a half that the entry level items to the end game hamster race will be, resulting in the foolishness outlined above.

Having not played in a beta of GW2 yet and not read anything about the "end game" in GW2 I can but assume that the "end game" will involve the same embarrassing treadmill of needing gear x to do instance y to do raid z.

This is another totally separate issue, but when will MMOs stop equating gear with skill? No idea, maybe it will start happening in GW2.

Look, I am not trying to shoot GW2 down, I will be playing it for sure, not for the anime inspired looks (which I despise) but for the mere fact that they have abolished another one of the big cumbersome burdens of MMOs up to date: the holy trinity. I really want to see if player skill will allow groups to work in tough situations without relying on that old disease ridden mechanic.

All I am worried about is that elitism will be allowed to flourish in GW2 because of real money being used to buy items through gem selling.
 
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PS: has anyone read anything about a LFG system for instances at all? Every major MMO that has released in the last few years has come out without such an option and only put it in place much later after release (LOTRO, RIFT, SWTOR). This always frustrates me to no end as having to stand around shouting LFG all day long is a waste of my gaming time. If I can LFG in some global channel while questing that will be good, if I can queue up and be taken to an an instance while questing, even better.

Anything on that?
 
PS: has anyone read anything about a LFG system for instances at all? Every major MMO that has released in the last few years has come out without such an option and only put it in place much later after release (LOTRO, RIFT, SWTOR). This always frustrates me to no end as having to stand around shouting LFG all day long is a waste of my gaming time. If I can LFG in some global channel while questing that will be good, if I can queue up and be taken to an an instance while questing, even better.

Anything on that?

If you in a good helpful guild you don't need to "LFG" all day. Plus GW2 allows you to solo it id you want, that was a big concern when they stated to develop the game, they wanted groups of people to play as well as some one who just wants to wing it solo.

...Look, I am not trying to shoot GW2 down, I will be playing it for sure, not for the anime inspired looks (which I despise) but for the mere fact that they have abolished another one of the big cumbersome burdens of MMOs up to date: the holy trinity. I really want to see if player skill will allow groups to work in tough situations without relying on that old disease ridden mechanic...

It's so far from anime styled.... It's more like a impressionist type of art... With brush strokes and paint splashes.
 
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If you in a good helpful guild you don't need to "LFG" all day. Plus GW2 allows you to solo it id you want, that was a big concern when they stated to develop the game, they wanted groups of people to play as well as some one who just wants to wing it solo.



It's so far from anime styled.... It's more like a impressionist type of art... With brush strokes and paint splashes.

You have to admit, the human's, especially the females reek of anime influence. I'm not complaining though, I love me some anime. :)
 
You answered your own worry in the same post?But you are still worried?

I do not get it.

If there is no holy trinity, it means there are no set builds.No builds you have to have to get into a group.No items you need to be in a group for X dungeon.

And also, no items will be sold in the online shop that can give you that edge.Except maybe if a group forces you to wear a hat that can only be found there.

You are worrying too soon without even knowing the mechanics behind it.Read up on my previous posts, here and on the Guild Wars 2 SA site.No negativity, no speculations without having read facts or ideas posted by A-net themselves.

The gem and in-game gold system will function the same as in Guild Wars.As an example of this, the glob of ectoplasm.What or who made it cost as much as it did?The end result was people that had the currency to trade with it.But it was the game that made it into what it is.Difficult place to get them,rare drops.Used only in one thing, and the armor was an elite look of sorts.

As someone else mentioned above me somewhere.Supply and demand...pretty simple.The more there is the less it will cost etc etc.You get the idea.
Nothing in the online shop Arenanet designed is there to create elitism or douchebaggery.

It will come down the the people.If they kick you out of a group then blame them.Find another group, I am sure that will not be difficult.
I just don't understand some things, the info is there.In plain site yet some just interpret it completely different than intended.
I really wouldn't worry about anything anymore.Just spoiling shit for yourself and ruining your experience.

My philosophy is pretty simple.TRY IT, let the facts and reality sink in, think it over a while then formulate an opinion.
 
If you in a good helpful guild you don't need to "LFG" all day. Plus GW2 allows you to solo it id you want, that was a big concern when they stated to develop the game, they wanted groups of people to play as well as some one who just wants to wing it solo.

Everyone always brings up this thing called "good and helpful guild", fair enough if you happen to play whenever everyone else is on, fair enough if you don't mind being rolled through an instance by a higher level character, fair enough if everyone willing to help is not on some raid/group/PVP match. What if none of these conditions are true? I don't want to solo all the time but neither do I want to wait around for the few helpful people in my guild to be on or available and neither do I want to steamroll through an instance, I want to group up and experience it on equal challenging level.

I just hope they do not make the same mistake as other MMOs on release, not giving people who actually want to group in an MMO (a seemingly strange concept for some reason) the tools to do so easily.

You answered your own worry in the same post?But you are still worried?

I do not get it.

If there is no holy trinity, it means there are no set builds.No builds you have to have to get into a group.No items you need to be in a group for X dungeon.

Very, very good point, I admit. Please do not assume that I can spot the weakness in my own arguments when I make them, otherwise I would not make them, so tone down the condescension, pretty please. It is not like my posts are raving mad rants like some make.

My philosophy is pretty simple.TRY IT, let the facts and reality sink in, think it over a while then formulate an opinion.

Good philosophy, sadly trying it out means trying it in beta and an open beta means that it is too late to change anything until a LONG time after release, which means we are back to square one: having to shout LFG in a channel in a zone where the questing is either done or not done, like a city/hub, tedious to the extreme.
 
I agree with Shrike that the game needs a LFG tool from day one. Finding groups by other means like shouts is such an antiquated system that should have died a long time ago.

I mean, imagine a game with a LFG tool and no holy trinity. Finding groups won't be a matter of waiting hours for a healer or a tank any more.
 
Shrike.First off.No condescension.If you did pick it up, it was directed at the person commenting about the elite skills few posts above mine.

My post was confusing, should have made that clear.

Point I would like to make.In a game like GW and GW2 betas help a lot more than in other games.Let me explain.Take Call of Duty or Battlefield or any other game of the same formula, they have a beta test, work like mad men to get a day 1 patch out.And after that you only get patches at intervals.Fixing bugs etc.With GW this updating is always life, like file cloud.See a problem,fix it and roll it out.You are busy adventuring in a dungeon and wouldn't even notice something changing in a town or getting fixed.

Yes you get patches from time to time that require a restart, but I would prefer those to these 4gb patches we have every day.With A-net's system the updates are already streaming live, even the beta is streaming constantly.And the nice part about doing it properly like they are.Unlike other devs who hold open betas the month before the game releases, A-net is doing it far ahead of time, giving them time to fix things.No release date yet, meaning no items have been shipped, no copies produced.

Like I said before.No need to worry.

And the LFG thingy, doubt it will be much of a hassle.A-net wants you in groups, from what I have seen then encourage it more than the solo play by far, even if you are not in a group you are still fighting with other people in a group.Confusing but I like it.Feels more alive somehow.
 
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