Even when you look at the fundamentals, you have to ask, should you really be upset about the gear someone else has? Surely you're the 'richer' player if you put some effort and had a blast acquiring your gear than someone who just went and bought the stuff?
Fair enough. My concern is that in GW2 it is built into the economy and so making it a "standard" or default play value. By this I mean that everyone will be "expected" to pay for item x in short order rather than take their time in acquiring it. Sure, you will get the die hards that insist on doing everything with in game time and money rather. You see this in F2P games like DDO and LOTRO where people make alts just to make in game "gems" for use. Add to this the fact that the majority of the GW elitist fools will be going to GW2 and I will be faced with the reason I left GW in the first place, just multiplied:
In GW, if you did not have the "correct" skill loadout on your bar then you would be kicked from an instance group, simply because it was not the most efficient or required loadout, leaving no room for creativity etc. This happened to me more than I would care to mention and really irritated me. Now (have not played beta, so no idea if the same applies to GW2) I could be faced with the same narrow minded idiocy PLUS a kick from the group because I do not have item x (which you have to grind for or buy) since it will be standard practice for people to buy item x (not from a game shop, simply using real money to buy gems to trade for gold to buy item x) and those that choose not to will have to take weeks to get it. The same elitist idiocy that runs WoW.
Granted, your point on that GW2 is highly unlikely to make the best end game items BOE is true, meaning that they can be bought or sold but I bet you a gem and a half that the entry level items to the end game hamster race will be, resulting in the foolishness outlined above.
Having not played in a beta of GW2 yet and not read anything about the "end game" in GW2 I can but assume that the "end game" will involve the same embarrassing treadmill of needing gear x to do instance y to do raid z.
This is another totally separate issue, but when will MMOs stop equating gear with skill? No idea, maybe it will start happening in GW2.
Look, I am not trying to shoot GW2 down, I will be playing it for sure, not for the anime inspired looks (which I despise) but for the mere fact that they have abolished another one of the big cumbersome burdens of MMOs up to date: the holy trinity. I really want to see if player skill will allow groups to work in tough situations without relying on that old disease ridden mechanic.
All I am worried about is that elitism will be allowed to flourish in GW2 because of real money being used to buy items through gem selling.