ArchieChoke
New member
So if my ship blows up, I need to buy another?
When full release happens yeah, beta alpha no.but dude even if you loose it they a claimed you dont have to grind to get new one.also in game insurance will be available.
So if my ship blows up, I need to buy another?
When full release happens yeah, beta alpha no.but dude even if you loose it they a claimed you dont have to grind to get new one.also in game insurance will be available.
The Aurora with Alpha and Beta access is $35. I'm itching to play, but it won't bother me if I have to sit in the hanger for a few months![]()
When full release happens yeah, beta alpha no.but dude even if you loose it they a claimed you dont have to grind to get new one.also in game insurance will be available.
Not sure I entirely understand. Thing is I don't want to pay R500 for a ship which gets pwned by a guy with a R2000 ship, then have to buy another R500 ship.
But you have to fork out more money for this insurance? or use ingame earned credits?
$35 is less than most games.
Yeah, I took the plunge, as did my friend. We are now both proud Aurora LN owners!!![]()
they've raised more than $38mil! there should be no need to make the ships so expensive![]()
You will be able to buy any of the ships in game with in game currency. So don't back more than you feel comfortable with at the moment. The only difference is that if you buy them now you might get LTI (life time insurance) for free.
This games financing model is hilarious, and so effective.
Game: "Hey, pay $x for the base game, with a shitty ship! Or pay $xxx for the base game with a not so shitty ship!"
Gamers: "Nah, $xxx is WAY too much money, I'll go with $x."
Game: "Oh great, thanks for buying the game!"
A few days later:
Game: "Oh, by the way, since you bought our game, you get to participate in a special, one-time offer. You can UPGRADE the ship you got with the base game, if you pay $y. It's cheap!"
Gamer: "Oh wow, that's really not much money, what the hell, let me upgrade."
Game: "Great, they paid $y, which brings their total spend to $xxx anyway. Winning!"
Rinse. Repeat.
It's like the Verimark version of game pricing. And the best thing about this - effectively micro-transaction - model? They receive all the (DLC) capital up-front, and get to use that to make their DLC. Not only that, but they'll likely be able to charge more for DLC over time, because it's not like releasing a big chunk of content and having to charge a lowish price for it. Each piece they release has a relative low price, but cumulatively, it'll cost gamers more. Also, instead of having gamers use in-game funds to buy these ships (which doesn't really directly financially benefit them), they receive cold, hard cash.
Genius.
they've raised more than $38mil! there should be no need to make the ships so expensive![]()
Is Star Citizen “free to play� A subscription game?
To play Star Citizen you need only to buy the initial game. There will never be a monthly charge for usage. Some in-game items may be available as microtransactions, but we will NEVER sell anything that can’t be acquired through honest (and fun!) gameplay.
You will be able to buy any of the ships in game with in game currency. So don't back more than you feel comfortable with at the moment. The only difference is that if you buy them now you might get LTI (life time insurance) for free.
that's good, kinda like what Loadout is doing. then I'll start saving up for my Aurora LNThey are in deed since once the game is released you will be able to buy all the ships with in game money.(this can change anytime)
You will be able to buy any of the ships in game with in game currency. So don't back more than you feel comfortable with at the moment. The only difference is that if you buy them now you might get LTI (life time insurance) for free.
Don't get me wrong, I'm not hating on the funding model. As I said, I think it's completely brilliant. Whoever came up with it is a genius.
I'll just get the game when it's released, and buy upgrades with ingame money![]()