So... quick rant.
I'm pretty disappointed with this game. So much potential and yet... it feels so B-grade. It's "indie" in all the wrong ways. It's buggy, some quests and gameplay mechanics are terribly thought-out (read: accessing the Prison, siding with Diamondback Militia/MAD Monks, some NPC followers (not companions) with 50-odd health who charge off into 550HP spider bots who wipe the floor with them), the engine runs poorly when there's a lot of on-screen activity like explosions and the story is also absurdly linear.
Also, I struggle to see the legitimate value in a large number of skills and attributes--they seem almost entirely aesthetic.
It raises one very sore point for me: what the fuck can we expect inXile to do with Torment: Tides of Numenera
I am loving the game and just finished reading ghost book two a few minutes ago. On that note I can really highly recommend all three of the novellas. But that being said I have also encountered a few bugs this weekend. Mostly harmless camera related stuff so nothing that has actually broken my quests or stopped my progress. Worst case I had to reload the save and then everything worked fine the second time round.
NPCs have a charge to go rogue, that is there very nature and if you played Wasteland 1 you should be accustomed to this. It still sucks when it happens but it adds an awesome element of unpredictability. If you increase your leadership skill the chance that they go rogue will be less, and some characters will also go rogue more than others. If you want 100% obedience, stick with the four rangers.
I fail to see how the story is linear? It's an open world game like Wasteland 1. I've gone off on massive tangents and I have a handful of different quests that I'm working on at the moment. Heck I wiped out half of the rail nomads and then decided to turn back and go and gain more exp on another area instead before coming back to finish them off.
Which skills and attributes are you referring to? I've found cool uses for pretty much every skill in the book, although I do admit that I slightly prefer how some of the skills worked in wasteland 1.
Would you suggest I wait for some bug fixes before I really get into it?
As above, I've played about 15 hours so far and I haven't encountered any game-breaking bugs. The bugs that I've encountered have been stupid things. In one the camera got stuck, and I couldn't scroll the camera at all, but the shadows kept on moving as if the camera was moving. This finally resolved itself after I fired a shot. In another instance I tried to sell the junk my guys were carrying to the doctor in the guardian citadel and a message pops up saying that he only buys medical equipment. But said message popped up for every single item of junk that I tried to sell. So I had to click the OK button about 50 times before the game could resume.
I have already learned a great deal in this playthrough and I will probably restart it at some point anyway regardless of whether I encounter a game-breaking bug or not. That is just the nature of a Wasteland game. I recently finished Wasteland 1 and I restarted about 4 times, and only one of the restarts was because I had stuffed up something in the game and I could not finish the game without it.
I hope that you guys are playing the game for what it is and accepting some of the unforeseen consequences as they happen. You could really ruin the game for yourself if you load your previous save game every time to change the outcome to something more desirable. Heck, I've lost a ton of safes that I just couldn't open after a critical failure. I also accidentally killed the boy in the nomads camp causing a massive snowball effect which royally messed up my path of being the "good-guy rangers" but I stuck it out and I'm busy trying to see if I can salvage the situation.