FireFall

Wow, consider me hooked. When I got the beta client downloaded, will look into a founder pack. R200 does not seem like a bad idea to throw at this game to help it off the ground. See you in game sometime this week!

Yea, i was going to buy 2 Marvel Heroes Unlocks for $20, but i think i might as well use that on Firefall instead. At least Firefall is going for open beta, which is making me more interested again, before it was like eternal closed beta with no end in sight.
 
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Yeah I can confirm it's just over 4.3GB of downloading, and 8.11GB after installing, I didn't notice it downloading anything additionally, so it's probably compressed fairly well.
 
Yea, i was going to buy 2 Marvel Heroes Unlocks for $20, but i think i might as well use that on Firefall instead. At least Firefall is going for open beta, which is making me more interested again, before it was like eternal closed beta with no end in sight.

Now this is great news indeed, looking forward to sharing a MMO reality with you again. Looks like a solid SA community on there. Will only be able to by Monday/Tuesday, 4 gigs will take me a while ;-P
 
Now this is great news indeed, looking forward to sharing a MMO reality with you again. Looks like a solid SA community on there. Will only be able to by Monday/Tuesday, 4 gigs will take me a while ;-P

Indeed, hopefully this one is more sociable hehe. I'll probably be trying it out tomorrow, looks like it is downloading at max speed at least.
 
Our a motley crew are plenty sociable (and crazy ... but mainly sociable ... and crazy), ask Wyvern and MalicE. :)
Off-topic: Shrike, you'll never guess which game I dredged up from the bowels of my external HDD ... was playing last night ... :p
 
Bah, the installer download keeps stopping with an error: something about the server shutting the download down. Starting it again, this time in firefox and doing the full package download in 7zip. Yeay, 48 hours to go according to it ;-P

You are right Blackswan, I have no idea what the game is you dredged up, please awaken my nostalgia and tell me ;-)
 
Eeee! The game has engineers with turrets! The game has medics! *Feels flushes of nostalgia coming on* You have no idea how I LOVED Tabula Rasa and how pissed I was when it closed.

Asked a friend with a proper ADSL connection to download this for me, should have it by Monday I hope. I So want to play now.
 
Ok managed to play some last night.

This game is nothing like Defiance. The only thing that is the same is, they are both Shooters. Firefall is literally Sandbox and Defiance Themepark. There's no story or bunch of quests. There is a huge open world with random "public quests" appearing on the map. The rest seem to be this resource gathering thing with thumpers. So you search for ore/material to mine (by manually scanning as you wander around or watching on the map) and put down this thumper/automated miner which extracts stuff out of the ground. Of course, this will attract all the local wildlife so you have to defend your thumper.

So other than that, i have no clue what's going on. I don't even know why i'm gathering resources and what to do with them. The game is VERY vague as to what exactly are you suppose to be doing, other than exploring and finding "dynamic events" aka "public quests" and what seems to be "open world dungeons" (which also seems to get "populated" randomly, so a bunker is empty and randomly it will suddenly get mobs in it with objectives).

Also unlike Defiance, the world is very pretty and seems worthwhile exploring. I can already see you WANT a vehicle for this, i don't know how people get from one end of the map to the other without it taking classic WoW-style to run from the top of a continent to the bottom. I assume there's portals or something? I did not see anything, the gliders don't seem to take me very far.

As for the "classes". They seem to function identical to Planetside 2/Battlefield classes, in the sense that you don't actually pick a class during character creation, you pick a "suit" or "armor" aka "battleframe" and can switch at any town/hub between any of them at will . I assume the battleframe level as you wear/use it, again like Planetside (or maybe you gather xp and then upgrade whichever battleframe you want?, no idea).

The engineer definitely got alot of utility, the turret, the shield wall , explosives. The medic, well, heals and revives and so on. Defiance have nothing of this, i know Blackswan listed classes in that earlier post, but those are not classes , it's just a "character background". Defiance has zero classes.

Anyway, i'll wander around some more today and see if i can figure out what i'm suppose to do. Alot of players were asking the same questions. I think the problem is that there's literally nothing happening on the map, or on the starter map where most of the starter players begin. I assume there's signs of invasions if you got the entire map unlocked or something, but in the starter "province" there's absolutely no dynamic events, and no enemies. You see random critters and i did manage to find a dynamic event (a broken ship which needed 5 parts to be carried to it with a silly time limit, which i failed) but after i failed it was gone, i could not repeat it and not sure when it resets.....seems a little problematic if it is going to disappear every time 1 person does it. It also did not show on the map, i just ran into it (so the final tutorial message was something like "look on your map for dynamic events which are marked in PURPLE" but everything on the map is marked in PURPLE! And none of them are "dynamic events").

I suppose it's got a similar feeling as when you enter a game like EVE or Second Life for the first time, although EVE actually got a very detailed tutorial/beginner phase. Firefall only shows you how to shoot and walk and how to set up the thumper , but from there it's open world and there's no real clues whether i should be building something? Should i be building defences in the watch towers? Should i go fight somewhere specifically? Or do i just mindlessly gather ore ? . And it does not help if people answer this with "Yes and Yes, this is a sandbox you can do what you want" , yea, duh, just like EVE, there is actually "paths" like Mining,Business,Pirate Missions etc. How you go about doing those is up to you , but at least they tell you about them and what the input and output is for them, in Firefall i have zero info.

They'll really need to improve the tutorial or something with this. The actual gameplay mechanics is great, the Shooter part is nice , the jetpacking around is nice. I'm not too fond of the time to kill though, maybe it was just having noob gear, but the very first mob had me running back to town because i had to empty entire clips of ammo into it (multiple reloads) with alot of kiting before it went down. Fortunately there don't seem to be alot of mobs...so i guess it's ok, but if i had to fight 20 of those, it will not go well. Defiance's mobs drop very quickly, but usually there's more of them.
 
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Oh one of the more popular threads on the Firefall forums is this one:

http://forums.firefallthegame.com/community/threads/first-impressions.539241/


And i am agreeing with the poster herE:
2) Tutorial. Needs work. The very starting tutorial teaches you how to move and use your battle frames but that is it. I'd have love a more extensive tutorial on the ~ wheel works and how many features are tied to it. I wasted 15 minutes trying to figure out how to get my survey hammer out. Why? because the quick spoken tutorial came with no visual clues and I was being attacked to my attention was on the thing killing me not on the voice msg. So I tried to look for a journal to read about what my next step was and how to do it but couldn't find one. I was forced to go to my key bind menu and try and figure out what key might help me. Eventually I got it.

The next thing I was told to do was find a dynamic event by going to a purple marker on the map. Well that was 40 minutes of running around the map to try and figure out what I was meant to do that simply resulted in me saying Frak it. I still have no idea what I was meant to do. Every time I went to a purple marker it either was gone by the time I got there or it was a thumper and when I helped It didn't consider this doing a dynamic event.

One thing I have found is that Sandbox MMOs need a far superior tutorial than Theme park MMOs. The reason for this is that in the Theme park you have quest sand you are constantly shown what to do. With a sandbox MMO you are given the tools to find your own things to do. (I'm not here to debate which is better.) However you have to have a clear understanding of how to use the tools. I was frustrated because the tutorials were very unclear. When I get to a purple maker on the map what then? Obviously just showing up wasn't enough because I did that 10 times and no update.

and this:

*OPAQUE PROGRESSION PATH
I've been playing for two hours, and I have no idea if I've leveled up, what I will get for leveling up, how or if I am able to customize my skills, how to get new gear, or spend points (if there are any). I fear this has something to do with the crafting station. The only vendors I've found are "stock" equipment vendors that sell what I already have. If there are more vendors that sell upgrades in later area's of the game, ignore that.

and i had this happen to me too lol.

Seriously chaps you really need to do a better job of explaining your game. I ran into a cave that said threat level 3 guess what? That means nothing when you have no idea what the scale is. Is that 3 out of 100 3 out of 10 or 5? I don't know. Walked in to explore and was instantly killed. Okay so I died so what but it is indicative of my whole experience. I have no fraking idea what is going on. Why? because red 5 has not bothered to explain it.

Anyway i can see there's alot of potential for this game, it's definitely unlike any shooter i've played, but i can see alot of focus is still required. I'm still trying to figure out whether this is something like Guild Wars 2's WvWvW in disguise (but everything is PvE instead) implying you're gathering resources,crafting and building up defenses while fighting NPC enemies OR something more traditional like Defiance/PvE version of Planetside and i'm just not being told about it...OR maybe the game is simply nowhere near complete .
 
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@diablolus I completely agree. There are quite a few mechanics that need polish. But perhaps on Monday, when Shrike's ready to roll, we can all jam together so that you can see the game from a coop perspective. The game as it stands has limited solo gameplay, but becomes way more fun when playing as a team and on Team Speak 3. I'm also not setting my BETA expectations too high, but instead am waiting for that BETA road map marker to shift towards PvE content, which is ultimately what I enjoy best.

@Shrike The Secret World! ROFL!
 
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@diablolus I completely agree. There are quite a few mechanics that need polish. But perhaps on Monday, when Shrike's ready to roll, we can all jam together so that you can see the game from a coop perspective.

@Shrike The Secret World! ROFL!

Monday might be optimistic for me. As for solo content, I am hoping I can progress with that as I play at some weird times ;-P. I am REALLY looking forward to playing co-op with friends like you guys though.

@Blackswan, I was thinking along LOTRO/STO lines, but yeah, TSW is there. Might even go back to it one day ;-)
 
It would seem that I am going to be doing a LOT of reading on the forums between now and when my crawling internet delivers the beta client. I did the same in Eve as I played Eve before there was much of a tutorial. Good thing that in Eve there was a guild TOTALLY dedicated to training people (Eve Uni). Sort of a massive tutorial run by people, complete with lectures, notes and even exams if you wanted.

Maybe we should think of doing something similar, a Firefall University or Firefall Survival Academy.
 
Ok, i played some more and started to figure out how all this works.

It very much has a Fallen Earth vibe to it in terms of crafting, minus "quest givers". So it's kinda like GW2 where you pitch up in an area and there's these events on the map, except in Firefall it's all random .

I spent hours now in an invasion, alot of fun , it reminded me of Rift with the Zone Events where all the mobs starts to attack the towns and take them over. This happens here too. Haven't figured out how the defenses work in "towns" , i assume it's something you need to craft (i.e. to add turrets). There isn't a whole lot of players, so the NPCs quite easily run amock through a "town" .

So it kinda feels like a crafting game, ala Fallen Earth style combined with Rift's Zone Events, but they integrated more action into the resource gathering activity. Instead of node gathering, you have thumpers. I saw in the crafting shop there's bigger thumpers which states that it's recommended to have 5 players for it! So i assume while it gathers more minerals , it also attracts more mobs.

I really like the dynamic map effect, how things constantly change. There's this huge "fog" that seems to indicate the limits of the maps (you die if you go into it) , but this entire thing moves. So depending on your timing, entire zones can be covered by this and other zones revealed again.

I've found a ton of activity/quests after i decided to just explore the map from the one corner to the other (unlocking the towers) and with that i did a bunch of 5 minute quick missions (repairing random thumpers, gather data from something etc) and these Atlas Missions, turns out the "Threat" level seems to indicative of how many people you might need for it. Threat lvl 5 being the most difficult, but luckily you can just pitch up there and hopefully others are already there, similar to Defiance actually. They generally involve activating x-points, or carrying x-items somewhere or planting x-bombs, but you don't need to do all x yourself. Catch is, if it's done, the entire mission is done and no idea when it resets, so if you're too slow, you will get there and there will be nothing there.

There seems to be a variety of other types of quests too, like the one with a portable radar and you have to run from point to point while your emitter on your back attracts the entire area. Again, it seems to be GW2 style where you enter an area and you'll get info on your HUD about stuff happening in the vicinity (and visible on the map). Also had a thing with a tornado, i figured this is the equivalent of a roaming World Boss but i could not see how you "kill it" , yet everyone and their turrets were shooting at it , while it destroys anything in its path.

I actually did not even get to harvesting with a thumper in all this, i did start with some crafting, but my skills are too low for anything significant. But just like EVE, you have the workstation and you manufacture stuff and it can take hours/days etc.

Definitely enjoy running/flying around exploring the world. I bought one of those portable glider pads , makes a huge diff. So i can glide from wherever i want. The world is definitely more interesting with alot of little hidden gems around and unique looking spots, whereas Defiance was copy paste , nothing interesting.
 
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Definitely enjoy running/flying around exploring the world. I bought one of those portable glider pads , makes a huge diff. So i can glide from wherever i want. The world is definitely more interesting with alot of little hidden gems around and unique looking spots, whereas Defiance was copy paste , nothing interesting.

Sounds like you are having fun ;-). You bought? With beans?
 
Very interesting game, my only real complaint so far: streaming textures. I can see the need for it in a beta but sure hope I can download all 16gb of textures on release. My low bandwidth makes everything blurry, I like sharp edges on my textures, not a blur.
 
I should really just start playing it, didnt have that much time to play. I just did the tutorial so far.
 
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