Forced online play

The simple reason is that the development cost of D3 was far, far higher than that of TL2. If you have a look at the credits of both games, you will see the difference in the number of people involved. Also I know TL2 uses the Ogre engine (at least TL1 did), which would save the TL2.

But the thing is, you are right. Look at it from the consumers point of view - only immediate and obvious difference is the cutscenes, which I can watch on YouTube in HD. Other than that, similar number of characters, graphics look similar except for the style. So if I was looking to buy one, on what basis is D3 worth 3 times the money. Only 2 reasons - the name, and the fact that because of that name, more people will be playing the multiplayer. Number 2 matters not one white for me, I would rather LAN with friends. Or online multiplayer with friends, whatever.

Thats what I think the problem with the gaming industry is - the business model they use is not very clever. They invest so much into a game that they have to do all sorts of crazy things to break even.
 
Regardless of any arguments for or against the game requiring an internet connection, there's no reason (other than them wanting DRM) we shouldn't be able to play offline even if it means an offline character can never go online to avoid cheating.
 
So because we don't have a big voice we should just keep quiet? Nice!
No, but you could drop a little in the entitlement and "just because they make a lot of money" area. Seems there is an illusion of just because company X makes XXXXXXXX they have to sell at -X rate instead of XX.

You are the one who is continuously blaming all of our Internet related issues on our government and local infrastructure. So tell me, what latency are you expecting? What difference will it make to your d3 latency if our local network is on par with South Koreas?
So no links then, hey? Seems I didn't say those things you said I've said.

You might want to brush up on why our local grid needs attention over just cables and cables arriving. There's more than enough material on this. I'd suggest myadsl and its searching function.

Are you playing all of them on international servers? Or are you playing on local servers?
So now the question changed. First you wanted to know if they were online, but since most of my games are you cunningly changed it to INT/LOCAL split. Without connection I can safely say my games wont function and I'd be forced to play some of my older games.

IMO it will ruin the gaming industry in SA if we are forced to play online and the companies refuse to host local servers.
Is this now INT and or Local since you've changed the question quickly (see above)

Just have a look at the amount of people complaining about the latency on sites like http://www.metacritic.com/game/pc/diablo-iii/user-reviews?sort-by=date&num_items=100&page=1 or even the comments on http://mygaming.co.za/news/features/38130-diablo-iii-review-roundup.html

Do you think all of the people complaining are in countries outside of the US and EU?
And so was WoW and about every other game in its initial days. Please link an online title that ran flawlessly 24.7 on launch.

Numerous ISPs (MWEB, WA, etc) have offered their servers and bandwidth for hosting the game and have been in contact with Blizzard. But Blizzard didn't budge.

I think you need to sit down and think hard about all the costs involve. Just because its hosted here doesn't mean blizzard don't have to be involved ever. Ever done cross country sever setup and support? I doubt it.

Couldn't agree with you more. I have also decided that I won't be buying D3, and I have already bought Torchlight II en mass(8 copies and counting now).

I wonder how Blizzard can justify selling D3 with all of its issues for R450 when you can pick up Torchlight II (with Torchlight I thrown in for free, and none of the D3 issues) for $20, or $15 (if you buy the 4-pack).

I will PM my email address to you and we can join up in Torchlight some time :)
Once again another financial misconception. The scope of TL2 really isn't the same of Diablo3. If writing an application has is so many facets involved, how much more would a game that they had not only developed, but also implement a whole new bnet?

TL2 is simple in comparison. I would say so.
 
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I don`t have a problem with it if it works, in diablo`s case the login errors and latency is detracting from the experience of what it could have been.
Its blizzard`s right to implement whichever model they want, they could have made it a facebook game if they wanted to, as long as they fulfill their end of the bargain.
 
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No, but you could drop a little in the entitlement and "just because they make a lot of money" area. Seems there is an illusion of just because company X makes XXXXXXXX they have to sell at -X rate instead of XX.
I decided not to buy the game because Blizzard removed the features that I valued most. As for the entitlement I agree with http://www.destructoid.com/jimquisition-whining-about-diablo-iii-227792.phtml The people who bought the game ARE entitled to getting what they paid for.

So no links then, hey? Seems I didn't say those things you said I've said.
Sorry boet, life doesn't revolve around you. I actually have other stuff to do than go and read through all of the stuff you post.

You might want to brush up on why our local grid needs attention over just cables and cables arriving. There's more than enough material on this. I'd suggest myadsl and its searching function.
Nice attempt to dodge the actual question. How does the local grid negatively affect d3?

So now the question changed. First you wanted to know if they were online, but since most of my games are you cunningly changed it to INT/LOCAL split. Without connection I can safely say my games wont function and I'd be forced to play some of my older games.
Yes because local servers vs int servers make a fundamental difference. So please answer the question.

Is this now INT and or Local since you've changed the question quickly (see above)
It is primarily INT, however I don't agree with local only servers either if its not an MMO which actually justifies the servers.

If you look at the number of people complaining and actually read the comments you will see that it is not just people outside of the US and EU complaining. There are people in those countries who are unable to get good Internet connections for whatever reason. The US is also so enormous that you won't necessary get a good ping to servers everywhere in the US.

And so was WoW and about every other game in its initial days. Please link an online title that ran flawlessly 24.7 on launch.
It's not just the launch. It has been a week now and people are still complaining and the complaints won't suddenly stop once everything is running smoothly due to the reasons that I posted above. This model of theirs will always result in pissed off customers.

I think you need to sit down and think hard about all the costs involve. Just because its hosted here doesn't mean blizzard don't have to be involved ever. Ever done cross country sever setup and support? I doubt it.
That's only a problem if they force the always-online model. Those companies are willing to help with the costs because it will improve the experience for the customers. Isn't that suppose to be important?

Once again another financial misconception. The scope of TL2 really isn't the same of Diablo3. If writing an application has is so many facets involved, how much more would a game that they had not only developed, but also implement a whole new bnet?
They forced the customers to use the bnet. Not the customers problem.
 
Also if it were not forced online, a company could make a dedicated server program available, and allow people to run their own servers. So say Mweb could host a server here. But no, that would make it too easy for all the nasty pirates, says Blizzard, sheepishly ignoring the results of a Google search for Diablo 3 torrent.

Regarding battle.net 2, its a sunk cost anyway. It was paid for by the sales of Wow and SC2. That Diablo 3 has kept its higher than average price is just price gouging, and they get away with it because of their strong brand name and the fact consumers are sheep. As I said before though, D3 really cost so much because of things like cinematics.

EDIT: Really, I could swallow the price if the online part were optional. Prophet, why does it need to be forced online? Forget latencies and whether it works and prices and what not, why is it good for the consumer for blizzard to not allow me to plan LAN play with my friends?
 
tl;dr

If you are a gamer and you STILL do not have an always-on internet connection, then you do not deserve to play Diablo3 :D
 
tl;dr

If you are a gamer and you STILL do not have an always-on internet connection, then you do not deserve to play Diablo3 :D

That's not the point, most of us have always-on internet connections.

It sucks not being able to play when your line is down for 3 weeks.
It sucks not being able to play where you want to when you want to on the version that you want to. People still go on vacations to places where there aren't Internet and if you are bored why can't you play the game that you bought?
It sucks having to play with a 250ms latency when I could have played with the same people with a latency of 25ms.
It sucks not being able to play single-player with a 0ms latency.
It sucks having to "LAN" the game at the friends house with the best connection, not the friends house with the nicest setup...
 
Its sucks living in the country where the game was developed and still not being able to play the game you legally bought because Blizzard servers had a whoopsie.

Yes, even Americans are negatively affected by this. Its not just us with our terrible internet connections.

When we have cheap 100mbps cable connections that use wormholes to deliver sub 100ms latency to other parts of the world, I still want online play to optional. Why? Its about choice. I dont want to be forced to play online, I want to be able to play my single player games either with myself or with my friend in another room or the same room, without our traffic being routed to Kazakhstan and back.
 
It sucks that Blizzard made their problem (piracy) our problem (DRM)!

If you bought the game you aren't affected by piracy.
If you bought the game you are affected by DRM.
That doesn't compute!
 
Its sucks living in the country where the game was developed and still not being able to play the game you legally bought because Blizzard servers had a whoopsie.

Yes, even Americans are negatively affected by this. Its not just us with our terrible internet connections.

When we have cheap 100mbps cable connections that use wormholes to deliver sub 100ms latency to other parts of the world, I still want online play to optional. Why? Its about choice. I dont want to be forced to play online, I want to be able to play my single player games either with myself or with my friend in another room or the same room, without our traffic being routed to Kazakhstan and back.

You are not forced to do anything, you are not forced to buy the game. If you want to play the game that's what is being offered to you. It is clearly stated on the box.
 
You are not forced to do anything, you are not forced to buy the game. If you want to play the game that's what is being offered to you. It is clearly stated on the box.

I know, thats why I didnt buy it.

For those that did buy it, why do you think its okay for Blizzard to play your single player game online and when Blizzard deems it okay?
 
Because it was never sold as a single player game. It was marketed as an online game.

I received what was sold; An online game that I can mutli-play with my friends.
 
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I decided not to buy the game because Blizzard removed the features that I valued most. As for the entitlement I agree with http://www.destructoid.com/jimquisition-whining-about-diablo-iii-227792.phtml The people who bought the game ARE entitled to getting what they paid for.
Aah yes the self entitlement. What a bitch. I bought the game very well knowing it was an on-line only title, if you didn't knew that then I'd report to the nearest education centre for reevaluation.

Sorry boet, life doesn't revolve around you.
Unless your mother gave birth to me I'm not your boet.

I actually have other stuff to do than go and read through all of the stuff you post.
You did have enough time to read through my stuff and reply.

Nice attempt to dodge the actual question. How does the local grid negatively affect d3?
You think that just more and more cables are going to be great? lol? oh wait internet users stop at price and can't think ahead, right?

Yes because local servers vs int servers make a fundamental difference. So please answer the question.
Unfortunately for you most of my games are INT part 2 and of those two actually just one are local... quake live.

It is primarily INT, however I don't agree with local only servers either if its not an MMO which actually justifies the servers.

If you look at the number of people complaining and actually read the comments you will see that it is not just people outside of the US and EU complaining. There are people in those countries who are unable to get good Internet connections for whatever reason. The US is also so enormous that you won't necessary get a good ping to servers everywhere in the US.
Please link where I've said it was just locally.

It's not just the launch. It has been a week now and people are still complaining and the complaints won't suddenly stop once everything is running smoothly due to the reasons that I posted above. This model of theirs will always result in pissed off customers.
Only the stupid ones imho or the hizzy fitters like yourself that doesn't even own the title. Ow wait you won the CE... god what a waste of good merchandise.

That's only a problem if they force the always-online model. Those companies are willing to help with the costs because it will improve the experience for the customers. Isn't that suppose to be important?
Who is forced? No one was forced to buy the game, we are back at the retarded entitlement. I BOUGHT! I OWN IT! I MUST HAVE MY WAY 100% ALL OF THE TIME! UG UG UG! ALL LOGIC OUT OF DOOR!

They forced the customers to use the bnet. Not the customers problem.
Once again no one was forced to buy it or play it and it was very well stipulated. If you can't read properly or lack understanding... well it is not blizzards fault.

That's not the point, most of us have always-on internet connections.

It sucks not being able to play when your line is down for 3 weeks.
It sucks not being able to play where you want to when you want to on the version that you want to. People still go on vacations to places where there aren't Internet and if you are bored why can't you play the game that you bought?
It sucks having to play with a 250ms latency when I could have played with the same people with a latency of 25ms.
It sucks not being able to play single-player with a 0ms latency.
It sucks having to "LAN" the game at the friends house with the best connection, not the friends house with the nicest setup...
It sucks that Blizzard made their problem (piracy) our problem (DRM)!

If you bought the game you aren't affected by piracy.
If you bought the game you are affected by DRM.
That doesn't compute!
Seems you misunderstood what a value added service is. bnet is the steam for diablo, it's a system (not perfect) that was meant to bring interconnectivity. It is going to be used more and more. So what you don't have an option to play offline, didn't you read the box?

So you've never had a moments downtime? Lucky you!

I would suggest further reading as provided by RoosTa

 
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It would appear that it is impossible having a debate with you without you getting personal. You still keep on dodging the questions. Thank you for giving so much attention to my posts. You really make me feel special Pr⊕phet.

Like Ancalagon said before: In what way does it hurt you if Blizzard offers an offline experience for D3?

Did you buy the game? Yes
Would you have bought the game if it also had offline?

Did I buy the game? No, I've now won it (Hell I should be burnt at the stake for complaining about Blizzards DRM! What have I said negatively about the game itself?)
Would I have bough the game if it also had offline? Most certainly

Piracy is Blizzards problem, DRM is our problem. Why are you ok with them making their problem ours?

I will play the game now, and I will in all likelihood find that the game itself is a 9 or a 10. But because of the DRM it will never be more than a 7 or 8 game.
 
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