ChameleonDevil
New member
I was actually prepping myself when I came to this thread of the possibility of you beating me towards the postThat's why the post is so vanilla, I wanted the throne :evil:
Challenge accepted!
I was actually prepping myself when I came to this thread of the possibility of you beating me towards the postThat's why the post is so vanilla, I wanted the throne :evil:
Yeah we should also during beta petition ArenaNet for a local server. If we stand together we might actually pull it off.
This comes back to a post I thread I did a while ago regarding gaming discrimination.
The northern half of the planet gets treated like gods and because we sit on the other side of the proverbial rail tracks (equator) of the planet we get shafted. Why can't we just get a set of servers for the southern half of the planet? I'm sure that they'll be able to justify a server of two for the rest of the planet down here or am I wrong?
So, here it is Limited beta for the weekend. Monday, info come! (WvWvW footage please!)
Okay so today is Guild Wars 2 flood-the-interwebs-with-loads-of-new-and-shiny-information-and-videos day.
So post those links and share the info!
There are a couple of videos up on gamespots youtube channel. It's looking really fantastic so far.
Martin Kerstein said:I see some of you concentrate on the really important stuff.
Let me explain what an overflow server is and what it does. It is a technology we also use as our version of a queuing system. When a map or a world you want to log into is at capacity limit, the game will ask you if you want to play on an overflow server - so you can actually play while you are in a queue. Once space opens on your world, the game will ask you if you want to join your friends on your world. And you keep all the progress you made while you were playing on the overflow server.
http://www.youtube.com/playlist?list=UUY-T9lDJ2Mcob5YslazNjBw&feature=plcp
Character creation for those who have not seen it.
Based on a weekend of beta testing, it's clear ArenaNet is building an incredible game. Beautiful, imaginative landscapes stretch in all directions, free of the off-putting copy / paste feel of some virtual worlds. Run through the starting city of the cat-like Charr and you'll see dark towers twisting in front of a colossal globe covered in crude metallic stitching, a scene with many large, moving parts brought to life with such artistry that walking through is like exploring a painting. It's difficult to prevent such a fantastically realized fantasy setting from grabbing hold of the deepest fabric of imagination, and that's only one of Guild Wars 2's strengths.
This weekend, ArenaNet gave select members of the press a chance to see the current beta of Guild Wars 2. We had the opportunity to create Human, Charr, and Norn characters of any class, and play through each race's level 1-30 zones. Additionally, we had access to the Ascalon Catacombs, a level-30 dungeon, as well as the opportunity to play on all of the Player vs. Player battlegrounds and try out the World vs. World vs. World PvP.
I could use this preview to go into detail on the various systems (how combat works, what the classes are like, character creation, etc.), but you can find accurate information on most of those topics on ArenaNet's website. What I found most fascinating about my time with Guild Wars 2 is how different it feels from any other MMO I've played before, while still keeping most of the elements of the genre intact.