Guild Wars 2

Realism, or possibly a healthy dose of pessimism forces me to point out that this probably won't happen. NC/Anet is aware that we're down here and keen to play the game, but at the same time they know we don't have any real hassles playing on Euro servers (and I doubt an extra .2 - .3 seconds latency counts as a hassle).

So I don't see them laying down the cash to put in place infrastructure and staff down here if their sole action thus far has been to send down a crew of 2 people once a year to run a recorded demo.

Not that I'm slagging them off in any way, but I don't see it being financially viable for them.
 
This comes back to a post I thread I did a while ago regarding gaming discrimination.

The northern half of the planet gets treated like gods and because we sit on the other side of the proverbial rail tracks (equator) of the planet we get shafted. Why can't we just get a set of servers for the southern half of the planet? I'm sure that they'll be able to justify a server of two for the rest of the planet down here or am I wrong?
 
This comes back to a post I thread I did a while ago regarding gaming discrimination.

The northern half of the planet gets treated like gods and because we sit on the other side of the proverbial rail tracks (equator) of the planet we get shafted. Why can't we just get a set of servers for the southern half of the planet? I'm sure that they'll be able to justify a server of two for the rest of the planet down here or am I wrong?

I think it's mostly a case of where they see the money being.

NCSoft has branch offices spread across the N Hemisphere - and not a single branch south of the equator - not even in Australia. And when you get right down to it - how many 1st world countries can you name in the Southern Hemisphere? New Zealand and Australia, and there you go.

If you look at gaming population, I'm going to go out on a limb here and guess that 80%+ of their target audience are in Europe, Korea, Japan, SE Asia and North America. South Africa would be an absolute miniscule proportion of their total market. Even if they decided to set up servers, lacking branch offices, they'd have to source a 3rd party provider to manage it, which would drive up costs. Setting up an NC branch would be even more expensive.

And even if they did decide to move south, chances are they'd hit Australia first, and our latency to a server there would probably be even worse than a server in Europe.

It's just business unfortunately - they know we have a passionate crowd down here, the fact that they even sent reps all the way down here proves that, but our crowd is unfortunately on the small side.
 
Okay so today is Guild Wars 2 flood-the-interwebs-with-loads-of-new-and-shiny-information-and-videos day.

So post those links and share the info!
 
Martin Kerstein said:
I see some of you concentrate on the really important stuff.

Let me explain what an overflow server is and what it does. It is a technology we also use as our version of a queuing system. When a map or a world you want to log into is at capacity limit, the game will ask you if you want to play on an overflow server - so you can actually play while you are in a queue. Once space opens on your world, the game will ask you if you want to join your friends on your world. And you keep all the progress you made while you were playing on the overflow server.

Wait, what? No downtime? Even when servers are full...So I can play on release ? :D WHOOOT
 
IGN Preview and it makes me happier for every new word I read. :)

Based on a weekend of beta testing, it's clear ArenaNet is building an incredible game. Beautiful, imaginative landscapes stretch in all directions, free of the off-putting copy / paste feel of some virtual worlds. Run through the starting city of the cat-like Charr and you'll see dark towers twisting in front of a colossal globe covered in crude metallic stitching, a scene with many large, moving parts brought to life with such artistry that walking through is like exploring a painting. It's difficult to prevent such a fantastically realized fantasy setting from grabbing hold of the deepest fabric of imagination, and that's only one of Guild Wars 2's strengths.

http://pc.ign.com/articles/121/1219059p1.html
 
Destructoid preview:

This weekend, ArenaNet gave select members of the press a chance to see the current beta of Guild Wars 2. We had the opportunity to create Human, Charr, and Norn characters of any class, and play through each race's level 1-30 zones. Additionally, we had access to the Ascalon Catacombs, a level-30 dungeon, as well as the opportunity to play on all of the Player vs. Player battlegrounds and try out the World vs. World vs. World PvP.

I could use this preview to go into detail on the various systems (how combat works, what the classes are like, character creation, etc.), but you can find accurate information on most of those topics on ArenaNet's website. What I found most fascinating about my time with Guild Wars 2 is how different it feels from any other MMO I've played before, while still keeping most of the elements of the genre intact.

http://www.destructoid.com/guild-wars-2-isn-t-like-any-mmo-you-ve-played-before-222175.phtml
 
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