Okay, I'm officially 100% negative about MP. People are already pissing me off. Some people just stand there upon starting the match, not playing, but just mooching off our XP and credits, and even worse are the match quitters.
The moment someone quits a match, it is rarely possible to finish it. It's surprising how much difference just a single person can make, but usually within two waves of the person quitting we get swarmed and die.
Even worse, they're wasting more than just our time. Ammo/armor/weapon mods need to be unlocked by buying randomized crates, and if you're lucky enough to get a mod it can only be used for one mission. A person quitting halfway through that mission means you've essentially wasted a mod on a mission you're going to fail.
Don't be a dick. Matches rarely last over 20 minutes. Just stick it out until the end.
Hey I am one of those match quitters - but mine is not on purpose and I try to get back to the match if I can
The MP is actually loads of fun and I think most people are enjoying it, so far besides my dc's I havent seen a match quitter - but then again been playing with people I kinda know![]()
Hehehehe Jirre you should have heard me on sat eve and sundayI lost it completely at one point. Getting a test router in today to see what is up with the line, since WA just tells me its a problem on either the router, filters or something like that. I tested the line without the wifi router on, (I always blamed the wifi for the drops - but it still happened so yea new router is on its way)
Is anyone else finding the ingame voice very soft? Its really hard to hear people?
I like those dogs in the background ... Adds atmosphereI was struggling to hear all of you, I had the ingame sound down to 3% just to make out what you where saying. Was rather frustratingWill keep it on push to talk to keep the dogs barking out
Trust me you just heard a little bit
And there are 2 of them that goes bonkers over the neighbours cats
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You do NOT have to play multiplayer to get the best single-player endings.
Here’s a bit of clarification:
Your ending(s) are determined by your “Effective Military Strength†(let’s call it EMS for now) bar. Focus on that bar – that is your indicator of how well you will do in the end-game.
You can maximize your EMS just by collecting War Assets in the single-player game. There is a certain threshhold of these you would need to exceed (I can’t get too specific) but I can tell you there are MORE than the required amount that can be gathered in the single-player campaign.
“Galactic Readiness†is a modifier you can improve by playing multiplayer. That is to say, if you play a lot of multiplayer, you will need less War Assets from single-player to fill up your EMS bar (ie it will balance out the requirements to account for you playing in both modes). Single-player game play does not impact that bar.
EMS = success. EMS can be maximized via collecting war assets alone, even if your Galactic Readiness is 50%.
The dodge system is getting a bit annoying, tbh. It's still got the same issues where the game doesn't always do what you want to, ie roll when you want to duck, jump when you want to roll, etc.
Still, nothing gamebreaking, only keyboard-breaking from frustration.![]()
I really wished they'd've had the [Shift] = Sprint concept. Despite the amount of hours I've spent playing this game, habit'll eventually take over, and I'll find myself hitting [Shift] instead of [ S P A C E ] so often... :CI find myself shouting at the "space bar does it all" concept mostly during multiplayer.
The dodge system is getting a bit annoying, tbh. It's still got the same issues where the game doesn't always do what you want to, ie roll when you want to duck, jump when you want to roll, etc.
Still, nothing gamebreaking, only keyboard-breaking from frustration.![]()
I agree the A button does too much. Roll, cover, run. I find Shep popping out of cover for no good reason or refusing to popout when I try and aim.
Also getting a little annoyed with that. I find taking cover sometimes frustrating.