No Man's Sky

Yeah I didn't mean to! I saw the option, but then had to quit the game because reasons, then when i came back i forgot that I hadn't chosen to follow the path, but I had already left the planet!

So hopefully i will find an anomaly and will pick up the guidance from there.

why not just start again? 2 hours is a small start for a game of practically infinite length.
 
I found some valid points here and some interesting discussion, albeit I am getting tired of this stuff being covered again, and again...


 
I found some valid points here and some interesting discussion, albeit I am getting tired of this stuff being covered again, and again...



yeah I don't even watch this shit anymore, it's messing with my game time. twats are just using it now to generate traffic and views
 
...potato, tomato. it's light, then it get's dark, then it gets dark, etc. who the frak cares how it happens??

I think it's fair to bitch about what's being promised and what was delivered. It may not mean anything to you, but some people like the idea real physics are being applied to your environment (So did Hello Games). Why would they even say they going to have a night a day cycle defined by real physics if it doesn't matter to them?
 
I think it's fair to bitch about what's being promised and what was delivered. It may not mean anything to you, but some people like the idea real physics are being applied to your environment (So did Hello Games). Why would they even say they going to have a night a day cycle defined by real physics if it doesn't matter to them?

ja fair enough, but for me it's not a deal breaking issue. Like with many other things I didn't notice it till somebody pointed it out. I'm still enjoying what I got. If I want realism and physics I'll log into Elite and watch a dead rock spin :p
 
ja fair enough, but for me it's not a deal breaking issue. Like with many other things I didn't notice it till somebody pointed it out. I'm still enjoying what I got. If I want realism and physics I'll log into Elite and watch a dead rock spin :p

Of course, if you enjoy the game, ignore the hate, and just have fun. I can understand why so many people are upset though, Hello games seems to be the new Peter Molyneux. Promising the world and coming short. I enjoyed the Fable games, but they were nothing like what was promised which seems pretty similar to whats happened here.
 
Of course, if you enjoy the game, ignore the hate, and just have fun. I can understand why so many people are upset though, Hello games seems to be the new Peter Molyneux. Promising the world and coming short. I enjoyed the Fable games, but they were nothing like what was promised which seems pretty similar to whats happened here.

I was lucky in that drama. I didn't know what was promised so I absolutely loved Fable 3
 

I must say I agree with this. If you don't want to watch the video, the summary is that No Man's Sky has a lot of parts to it which don't connect, creating a very static, empty world. Lots of procedural generation, but no real emergent gameplay.

Having played the game now basically every day since launch - I've sunk many many hours into it - I'm kinda...just done. And I mean, that's fine, I never expected to play the game and see something new every time for all eternity, I guess I'm just a little surprised at how soon I'd have seen everything.

Even though you could never see every planet and every setup, it's hit the point where everything is just the same. All the colours of the game have mixed into a brown.

And hey, that's okay; it was a super fun trip while it lasted. I'm sure I'll return to it when Hello Games have run a few updates and added a few more features into the mix.

There are still things I hope to find / hope are in the game - like giant beasts or something truly *surprising* (a different kind of ruin / crashed starship / SOMETHING). But the more and more I explore, the more I realise that, well, this is it.

And it was good for a time, but I'm kinda over it now.

Here are some end-game realisations (spoilers below):

Spoiler: show

1. Credits kinda become useless once you've upgraded everything. Playing as a trader is fun for the sake of trading, but there's no real pay-off. Get more money, but for what?
2. The path of Atlas is, well, it's good for a nice long think about things. But I found the more I thought about it, the more I realised I should probably be doing something else...
3. Getting to the center of the galaxy had me like ¯\_(ツ)_/¯
4. For me, my journey started off slow - like a long walk, taking in all the awesome sights and builds, and ultimately ended in a rush to the center. Once I'd upgraded everything, the only thing left to really do was that.
5. Don't go through black holes if you have a fully upgraded warp drive, it's seriously not worth it.
6. The sentinals are a bit of a joke - even the big ones.
7. I'm sad you couldn't tunnel too deep using your grenades. I want LAVA.

Things seen/gathered:

Atlas interfaces, Anomalies (space station), went through black holes (bad idea), took part in space battles (distress signals).

Got all the blueprints except for Atlas Pass v2 and v3, despite hunting for them everywhere. I managed to see behind the doors with some creative camera angles. Didn't look like I was missing much.

Found planets with gravatino orbs, vortex cubes, sac venom and rare elements like murrine etc. They were fun to find and mine!

I didn't become fluent in any of the four main languages (including Atlas), but I didn't grind for it, I usually just picked up words as I came across them while exploring.

Saw some big animals - and what I thought was a giant worm sticking out of the ground (!) - but it ended up just being a large something else that looked like 1/10th of a worm jumping about.
 

That's a really reasonable write-up. For me all the parts of a good game is there, they just need to be built on or expanded. It would be nice if they add more ways to interact with creatures, like maybe having a living eco-system that you can influence. Right now creatures just kind of hang around chilling, sometimes killing each other. What if you could bring a creature over from another planet and it would reproduce in its new home and later maybe even shift the entire balance of the eco-system? It just feels like other than scanning them for units and feeding them stuff for minerals, they're just background dressing.

The other thing that killed the game for me is the way they handled outposts and ruins. They're all virtually identical and one is as good as another. I never felt any compelling reason to go check a place out that wasn't related to progressing my crafting, increasing my language or finding new ships. I would have really loved if we could have stuff like massive sprawling underground ruins for long-dead civilizations, or towns and cities (dead or alive) on the surface of planets. Their procedural algorithm and structure-placement code seem very solid, so it could very easily be done using modular parts cobbled together to create massive structures.

The very last planet I landed on was awesome- green grass as far as the eye could see, abundant flora and fauna, massive bodies of water everywhere. It was amazing when I first landed there, but after about 2 hours of running around on the planet I realised that I didn't really have any desire to keep exploring because I had seen most of what the planet had to offer and everything else was just more of the same. And that's pretty much when I realised that I was done with the game. The foundations are there. They just have to expand on it now.
 
That's a really reasonable write-up. For me all the parts of a good game is there, they just need to be built on or expanded. It would be nice if they add more ways to interact with creatures, like maybe having a living eco-system that you can influence. Right now creatures just kind of hang around chilling, sometimes killing each other. What if you could bring a creature over from another planet and it would reproduce in its new home and later maybe even shift the entire balance of the eco-system? It just feels like other than scanning them for units and feeding them stuff for minerals, they're just background dressing.
Yeah it should be more like Elite's creatures and eco-system.... oh, no, wait...... :p



The other thing that killed the game for me is the way they handled outposts and ruins. They're all virtually identical and one is as good as another. I never felt any compelling reason to go check a place out that wasn't related to progressing my crafting, increasing my language or finding new ships. I would have really loved if we could have stuff like massive sprawling underground ruins for long-dead civilizations, or towns and cities (dead or alive) on the surface of planets. Their procedural algorithm and structure-placement code seem very solid, so it could very easily be done using modular parts cobbled together to create massive structures.
just like Elite's planets and stations :D



The very last planet I landed on was awesome- green grass as far as the eye could see, abundant flora and fauna, massive bodies of water everywhere. It was amazing when I first landed there, but after about 2 hours of running around on the planet I realised that I didn't really have any desire to keep exploring because I had seen most of what the planet had to offer and everything else was just more of the same. And that's pretty much when I realised that I was done with the game. The foundations are there. They just have to expand on it now.
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All jokes aside. I was telling the group last night, I predict/hope that NMS is just this year's Diablo 3. "shitty" till they patch the poop out of it
 
All jokes aside. I was telling the group last night, I predict/hope that NMS is just this year's Diablo 3. "shitty" till they patch the poop out of it

I won't be surprised if they do that. It'll be interesting to see what the game looks like a year from now.

I've got some screenshots to share! Will do so a bit later.
 
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