MalicE
Party time! Excellent!
I'm on PC and there's definitely a day/night cycle. On some planets I take damage in the sun or vice versa.
so then it's as I thought, he's just flippen blind
I'm on PC and there's definitely a day/night cycle. On some planets I take damage in the sun or vice versa.
Yeah I didn't mean to! I saw the option, but then had to quit the game because reasons, then when i came back i forgot that I hadn't chosen to follow the path, but I had already left the planet!
So hopefully i will find an anomaly and will pick up the guidance from there.
Bought a new ship yesterday, at last!
I can't believe you guy's are playing this pos game.Shame on you guy's.
I found some valid points here and some interesting discussion, albeit I am getting tired of this stuff being covered again, and again...
...potato, tomato. it's light, then it get's dark, then it gets dark, etc. who the frak cares how it happens??
I think it's fair to bitch about what's being promised and what was delivered. It may not mean anything to you, but some people like the idea real physics are being applied to your environment (So did Hello Games). Why would they even say they going to have a night a day cycle defined by real physics if it doesn't matter to them?
ja fair enough, but for me it's not a deal breaking issue. Like with many other things I didn't notice it till somebody pointed it out. I'm still enjoying what I got. If I want realism and physics I'll log into Elite and watch a dead rock spin![]()
Of course, if you enjoy the game, ignore the hate, and just have fun. I can understand why so many people are upset though, Hello games seems to be the new Peter Molyneux. Promising the world and coming short. I enjoyed the Fable games, but they were nothing like what was promised which seems pretty similar to whats happened here.
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Yeah it should be more like Elite's creatures and eco-system.... oh, no, wait......That's a really reasonable write-up. For me all the parts of a good game is there, they just need to be built on or expanded. It would be nice if they add more ways to interact with creatures, like maybe having a living eco-system that you can influence. Right now creatures just kind of hang around chilling, sometimes killing each other. What if you could bring a creature over from another planet and it would reproduce in its new home and later maybe even shift the entire balance of the eco-system? It just feels like other than scanning them for units and feeding them stuff for minerals, they're just background dressing.
just like Elite's planets and stationsThe other thing that killed the game for me is the way they handled outposts and ruins. They're all virtually identical and one is as good as another. I never felt any compelling reason to go check a place out that wasn't related to progressing my crafting, increasing my language or finding new ships. I would have really loved if we could have stuff like massive sprawling underground ruins for long-dead civilizations, or towns and cities (dead or alive) on the surface of planets. Their procedural algorithm and structure-placement code seem very solid, so it could very easily be done using modular parts cobbled together to create massive structures.
The very last planet I landed on was awesome- green grass as far as the eye could see, abundant flora and fauna, massive bodies of water everywhere. It was amazing when I first landed there, but after about 2 hours of running around on the planet I realised that I didn't really have any desire to keep exploring because I had seen most of what the planet had to offer and everything else was just more of the same. And that's pretty much when I realised that I was done with the game. The foundations are there. They just have to expand on it now.

All jokes aside. I was telling the group last night, I predict/hope that NMS is just this year's Diablo 3. "shitty" till they patch the poop out of it