Post Your Torchlight Characters Here

This game is pretty fun for a while, but lacks any class depth like say Diablo 2.

and? what's wrong with the 3 arch types and their sub tree choices? i'm curious as to why you are using D2 as a comparison.

clearly torchlight is more of a simple yet enjoyable dungeon crawl...
 
Finally downloaded it :D, was about 500mb. How long is the game by the way?

Welcome to Torchlight. :D

The main campaign isn't that long. About 10 or so hours but then you can go down the endless dungeon or retire your character. I spent about 30 hours on it, since it has nice achievements in Steam but it does get a bit boring after so many hours.
 
and? what's wrong with the 3 arch types and their sub tree choices? i'm curious as to why you are using D2 as a comparison.

clearly torchlight is more of a simple yet enjoyable dungeon crawl...

The trees feel very generic and lacking choice.

You largely end up using the same skill over and over and over for all your career. In D2 the skills have synergies which makes a person really think. Also since D2 is pretty damn hard in the last difficulty, you really need to maximize those choices and synergies.

Given D2 did not start out with synergies, however it did give a person more to look forward to than the 10 points one can apply in Torchlight to a skill. Also considering many skills are shared it makes the trees feel even more sparse in terms of variety.

This genre is very simple, and personally I feel making it even more simple / streamlined makes it really really dull (I worry D3 will be like that).

I love niggling over optimal stats and skill choices for challenges ingame that actually require them. No point being able to hit for 9999999dps if the hardest boss is easily killed with 1000.

Another thing I read items levels stop at level 50 if I recall, which makes going much higher than that largely feel pointless.

I think this game is just a test and actually a taste of things to come; which seems very promising if done properly. Also at its price it is great buy, with a nice ARPG-lite play dynamic.
 
The trees feel very generic and lacking choice.

You largely end up using the same skill over and over and over for all your career. In D2 the skills have synergies which makes a person really think. Also since D2 is pretty damn hard in the last difficulty, you really need to maximize those choices and synergies.
so you would like to rather be a jack of all trades VS master of few? building my char on just the few that would work the best in what i want to achieve not to have many skills spread out and be weak in them. but yes this seems tad bit simplified- guess it was done so for a reason. hec just look over at dragon age's spell and skills VS i'ts old predecessors like baldurs gate. now that is over simplification in its best.

This genre is very simple, and personally I feel making it even more simple / streamlined makes it really really dull (I worry D3 will be like that).
possibility is great. just look at who they managed to easy-fy world of warcraft. once a great game now just a pass time for the casual player.

I love niggling over optimal stats and skill choices for challenges ingame that actually require them. No point being able to hit for 9999999dps if the hardest boss is easily killed with 1000.
have you tried it on the hardest difficulty with permadeath ? currently just doing the normal run. on rerun ill do both hard and hard + permadeath do see the difference.

Another thing I read items levels stop at level 50 if I recall, which makes going much higher than that largely feel pointless.
can always change with a content update. at least it's not hellgate fail where you are max level 50 char an some items drop that is level 50+.

I think this game is just a test and actually a taste of things to come; which seems very promising if done properly. Also at its price it is great buy, with a nice ARPG-lite play dynamic.
that is what it is and why i said classic dungeon crawl, simple yet fun to play. seriously at 19 usd it is not a kill or a rip off.

they are just a start off company and some seem to forget that and automatically just expect the impossible. there is no zomg big name behind them like blizzard and no matter if they previously did or didn't do some of the diablos they still need to carve out a start for them in the market and we all know that its not fun and games for a new gaming comp.

coming from previously sanked flagship studios, i would still support them even if torchlight is over simple and crap in some persons's opinions because the ground work they have done in hellgate was decent even though the over project was driven into the ground by bill roper. not to mention that mythos their original IP was really going to rock before flagshapped tanked.

in the end i still except great things from runic games to come and will support them in their "indie" startups...


...why d2 vs torch ?
i'm curious as to why you are using D2 as a comparison.
 
I got to agree with Necuno on this one. Remember that this is an indie game with a very small team who had to make a game in a very quick time. The cost reflects that.

Even though Diablo II and Torchlight share many familiarities they are completely different games. Torchlight is a much more lighthearted, almost casual Diablo clone. And notice I say Diablo and not Diablo II.

Torchlight is a game for all the people who were disappointed when Mythos was stopped and handed to Korean(?) developers. It's a stepping stone to the Torchlight MMO. A starter, something to get the appetite going.

I got 30 hours of good fun out of Torchlight and that at the cost of a budget title. It's not perfect, but it shows me what's coming. And that makes Torchlight a gem.
 
I was just trying to bring some balance to this topic.

All I was reading was how great this game is and not the reality that some now seem to agree with:

That due to the nature of this game being "Indie" it is lacking when compared to others in the genre.

I did not see anyone mention things like that which ARE valid points. A game like this when compared to Diablo II and the like, is lacking in many many ways. And I have no idea why I cannot compare Torchlight to Diablo II Necuno, since they are exactly in the same genre, yes, given this game is more like Diablo I, but then it is a downgrade in terms of gameplay if considered.

so you would like to rather be a jack of all trades VS master of few? building my char on just the few that would work the best in what i want to achieve not to have many skills spread out and be weak in them. but yes this seems tad bit simplified- guess it was done so for a reason. hec just look over at dragon age's spell and skills VS i'ts old predecessors like baldurs gate. now that is over simplification in its best.

No no that is not what I am saying. In the best example of this genre, Diablo II, which is what I am comparing it to, since most people will understand why I am, it gave you far more diversity. In Torchlight you very quickly reach your 'main' skill and from then on that is ALL you will use pretty much. And the fact that those skills stop at level 10 (hard points) makes it feel even worse.

have you tried it on the hardest difficulty with permadeath ? currently just doing the normal run. on rerun ill do both hard and hard + permadeath do see the difference.

Yes to the hardest difficulty, but no to permadeath; which just does not gel with me. This game is so easy that even on the hardest difficulty you will seldom battle. The bosses especially are push-overs.

can always change with a content update. at least it's not hellgate fail where you are max level 50 char an some items drop that is level 50+.

Fine, but again I feel that this needs to be made clear as a minus against the game.

Sure one 'may' get an update, or whatever, but it should not be that way. A game should be 'complete'. Again I understand this is an Indie game so I may be being to harsh, however when discussing this game it should be mentioned for people who do not have it yet. Just mentioning the good and neglecting the bad is what some call bias.

they are just a start off company and some seem to forget that and automatically just expect the impossible. there is no zomg big name behind them like blizzard and no matter if they previously did or didn't do some of the diablos they still need to carve out a start for them in the market and we all know that its not fun and games for a new gaming comp.

I fully agree, but like I have mentioned, I feel the need to bring up this games flaws, unlike most of you who only seem able of praise for any game. Balance. I try to mention the good and bad, but it seems that whenever people mention any bad on forums the (for the lack of a better word coming to mind), fanbois, get all defensive.

in the end i still except great things from runic games to come and will support them in their "indie" startups...

I am largely neutral until proven otherwise. I too hope they will do well due to their heritage and I feel my purchase of Torchlight was a good investment in a company that has good potential.

In the end all I wanted to do is bring balance to this discussion. I kept seeing only the good for this game, of which there is certainly, but I also wanted to reflect the bad as well.
 
Sorry man, I really do not want to come off as an a*s or anything :p, I just like to give the opposite side of a coin in any argument to make people consider (even when I do not necessarily agree with what I may be saying). ;)
 
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lol very funny
 
i just tried it on hard with perma death and died at lvl 3. (mage class) definitely not as "easy" as some would believe...
 
i just tried it on hard with perma death and died at lvl 3. (mage class) definitely not as "easy" as some would believe...

Okay maybe I am just good at games or something.

The Mage class is muuuuch harder than the Destroyer certainly. I have died a few times on him, but that was mainly when I had to teleport from a spot to another full of mobs.

Still the fact that one can start on Hard difficulty at lvl 1; which if done in any other ARPG you would be utter toast, says this game is easy.

Anyways I will say again so people don't jump down my throat for being totally negative:

This game is great on many levels, especially considering its price. Should you expect a fully fledged product with all the trimmings? No, but for what you pay it IS amazing quality.
 
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Okay maybe I am just good at games or something.

The Mage class is muuuuch harder than the Destroyer certainly. I have died a few times on him, but that was mainly when I had to teleport from a spot to another full of mobs.

Still the fact that one can start on Hard difficulty at lvl 1; which if done in any other ARPG you would be utter toast, says this game is easy.

Anyways I will say again so people don't jump down my throat for being totally negative:

This game is great on many levels, especially considering its price. Should you expect a fully fledged product with all the trimmings? No, but for what you pay it IS amazing quality.

that happened because i got boxed in by too many spiders and got killed after going into a phase portal while running the very starting levels of the mine.

going to do the perma death again with a fighter or the rouge thing.
 
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