Lycanthrope
New member
For many reasons people obviously prefer certain styles of games, even within a genre. The thing that pisses me off no end is that often the common demographic complain and subsequently changing a genre to suite them. This is largely done because they are the majority, and well the developers know money is gooooood.
Personally I do not mind many of the mass produced popular games, but damn, don't take away my niche games that often require more of a player! Games should not be largely homogenized, which I feel the gaming industry is verging on. But sadly flavour of the month and the money argument comes into play again.
There is too much pressure on the industry to perform each year. If they don't sell X copies, it can mean collapse. While high production values are great, they are also strangling the industry.
Yep. I do, however, believe that great games sell no matter what. This is evident in games like The Witcher, developed by a once completely unknown publisher with nothing more than a simple serial check on the disc which was eventually removed about three months later. It was a complex, mature game that didn't (in any way) target a casual audience, yet it was successful.
If they turn The Witcher into some WoW-esque fanfest I'd love to see how long its fans will stick around. 'tis something JoWood should've been aware of. Your fans are your market. The casual market will come to you, the moment you sellout and try to appeal to them you'll shoot yourself in the foot big time.