Fivel
New member
I've soft deleted the derailing posts on this thread. If you'd like context or reasoning - PM me, but I think it's evident.
Let me reiterate what this thread is for:
Nice cleanup of the thread, some of us lost it at times
I've soft deleted the derailing posts on this thread. If you'd like context or reasoning - PM me, but I think it's evident.
Let me reiterate what this thread is for:
Furries are a whole different kettle of fish![]()
Wow that was a very interesting TED talk - it really highlights how strange binary thinking is when it comes to stuff like sexuality.
Also the concept of describing the percentage of how gay you are, or rather, how gay you see yourself - that's actually an interesting way to approach it.
I wonder, is it even possible to find a fixed number? Do you take all your past experiences and feelings, weigh them up and say, "I'm x% gay" - or do you base it on current circumstances, how you feel right now or moment by moment?
It's an interesting question![]()
The introduction of gay protagonists in AAA video games won't be "for a while," according to Ubisoft Montreal lead writer Lucien Soulban in an interview posted on the official Ubisoft blog.
Soulban, whose work includes scripting Far Cry 3, notes that while game franchises like Mass Effect and Fable offer users the option to seek out relationships with the same sex, the current sales and marketing systems are the primary barrier to entry for the creation of gay protagonists in large-scale games.
"...when are we going to see that gay protagonist in a AAA game?" asked Soulban in response to a question posted on the website. "Not for a while, I suspect, because of fears that it'll impact sales.
"So either we'll see a bait-and-switch like the original Metroid with Samus Aran where we'll find out damn near after the fact (PS: And Dumbledore was gay), or it'll come out of left field with Rockstar, Valve, Naughty Dog or Telltale, perhaps. But when it happens, I hope it's a serious take on it and not played up for jokes."
Personally how I would want it is a main character that we play as with no reference no their preference until half way into the game. Imagine playing as the main character for 3-4 hours (a Hitman orEdward Kenway like persona), the scene is that he has to meet a contact inside a strip club. The topics turns to the woman on stage and he says it's not really his style, he prefers other guys. Something that makes you question how you perceive gay people and also also at the same time breaking stereotype roles.
This kind of scenario would be perfect, but I think the general concern (from publishers/developers etc) is that straight gamers would be turned off by playing as a gay character, as you need to in some way relate to the character you are playing, and straight guys are so worried about being considered even a little gay that they would rather avoid playing said game and being put in that position where people would be like, "Oooh, you're enjoying playing as a gay character? You must be a little gay!".
I'm not generalizing, I realize there are a lot of straight people who really wouldn't care either way as long as the game/story is good, but I do feel like that is one of the main reasons why it has not been put to the test yet. Publishers are too worried about spending the huge amounts of money it takes to develop a AAA title, and then fail abysmally because a large portion of gamers simply won't want to give it a chance because the character is gay. We won't know for sure until somebody does take that risk though, but the cost of that risk failing is sadly enough to close a company in today's gaming market, so it may be a long wait yet.
Wow that was a very interesting TED talk - it really highlights how strange binary thinking is when it comes to stuff like sexuality.
Also the concept of describing the percentage of how gay you are, or rather, how gay you see yourself - that's actually an interesting way to approach it.
I wonder, is it even possible to find a fixed number? Do you take all your past experiences and feelings, weigh them up and say, "I'm x% gay" - or do you base it on current circumstances, how you feel right now or moment by moment?
It's an interesting question![]()
Are you familiar with the Kinsey reports? I'm not sure how much of the science stood the test of time, but it is some fascinating reading.
http://en.wikipedia.org/wiki/Kinsey_Reports
There's a good movie about it featuring Liam Neeson.
http://www.imdb.com/title/tt0362269/?ref_=fn_al_tt_4
The reports were VERY controversial when it was first published.
There's a lot to it, but one of the things he published was a chart:
0 Exclusively heterosexual
1 Predominantly heterosexual, only incidentally homosexual
2 Predominantly heterosexual, but more than incidentally homosexual
3 Equally heterosexual and homosexual (bisexual)
4 Predominantly homosexual, but more than incidentally heterosexual
5 Predominantly homosexual, only incidentally heterosexual
6 Exclusively homosexual
X Asexual
Go read the wiki article. Fascinating stuff.
Yeah I'm quite familiar with Mr Kinsey and his work - it was/is one of the concepts that governed/governs my belief that binary sexuality simply isn't a thing for most people in the world.
Well that, and a good serving of life experience
It still remains though, is something like that fluid? Could you be a Kinsey 2 today, and end up at a Kinsey 5 in 10 years' time? Or is that just the journey - you start at the closest thing to what's considered "normal" and find where you are? What about the opposite?
I've had gay friends jump to Kinsey 5 or 6 - and over time learned, oh wait, I could actually be closer to Kinsey 4 or even 3.
I think the thing with percentages or even the Kinsey scale is that it's "self-inflicted" - wherever you feel you are is where you are, and it can change depending on wherever life takes you.
I think the foundation is "non-heterosexual" - you're born with a predisposition as being non-straight - and the many shades of grey extend from there; you define who you are by whatever criteria suits you.
This kind of scenario would be perfect, but I think the general concern (from publishers/developers etc) is that straight gamers would be turned off by playing as a gay character, as you need to in some way relate to the character you are playing, and straight guys are so worried about being considered even a little gay that they would rather avoid playing said game and being put in that position where people would be like, "Oooh, you're enjoying playing as a gay character? You must be a little gay!".
I always fine it curious when straight guys say they can't relate to a gay character. What happens in the case of straight guys playing female characters?
I always fine it curious when straight guys say they can't relate to a gay character. What happens in the case of straight guys playing female characters?
Do developers think we only relate to game characters based on their sexuality or gender? I just seems like a weak argument. Unless they make the character's sexuality overt, and the focus of the title (which, again, in my opinion is unnecessary), then most people won't even care.
Anyway, I've always found the concept of "relating" to characters in games a bit strange.
Aside from, as you mention, the slew of female characters on display - I don't find any characters directly relatable, to anyone. I mean who goes "yeah, I totally get Dante, I can't walk down the street without battling a horde of demon spawn". Also, did this game make straight gamers uncomfortable?
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Who are gamers relating to in GTA V? Michael? Franklin? Trevor? And how? Is it based on sexuality? This is where all those "games make kids turn to murder" theories come from.
Part of the whole process is to escape relatable space - to be someone else.
I guess I can understand where the whole "I don't wanna play no faggy character" mindset stems from, I'm just saying it's incredibly stupid. I like to think most people wouldn't care.