Destiny released on September 9th, 2014, and since its release, it’s received two expansion packs that brought new content and features along with them.
The first expansion, The Dark Below, saw players take on Crota and his armies in the depths of the moon.
Next up, The House of Wolves brought with it an arena based end-game activity that saw three players fight against waves of enemies to prove their worth, and all for glorious loot.
We’re slowly headed into the second year of Destiny, and Bungie’s upcoming release, The Taken King, will bring with it a ton of new content
Destiny: The Taken King is just under a month away and fans of the series, as well as newcomers alike, are pretty excited about the promise of new content and features that the expansion will bring to the Destiny universe.
I, myself, have been playing the game since day one, and recently it has become a bit dull due to the lack of activities and content to run through each week.
So with the release of The Taken King around the corner, let us get on board the hype train and go through everything that The Taken King will offer.
Bungie has stressed that they are dedicated to their mission of providing a better narrative for Destiny.
We all know that the past game and subsequent expansions lacked any story to write home about, and playing through the game became a tedious grind through bad voice acting and lore that just made no sense.
Oryx, Crota’s father, is seeking revenge for the death of his son. To do so, he has amassed and army of Taken, Fallen, Hive, Cabal and Vex.
Corrupt enemies that have been turned into pawns against their will are your major opponents as a result.
With an army at his side, Oryx now seeks the Guardians that were responsible for the death of his son, and plans to fight the entire solar system in order to have his redemption.
As far as narrative improvements go, the Ghost, your major companion throughout the game, is getting a complete voice acting overhaul.
Peter Dinklage, the previous voice artist for Ghost, is being removed from the game and replaced with Nolan North, the voice behind Nathan Drake from Uncharted, Desmond Miles from Assassin’s Creed and Penguin from the Batman: Arkham Knight series.
His voice will accompany you throughout the game whether you’re playing for the first time or you’re taking on Oryx’s armies in The Taken King.
New story missions and sidequests will play out that give you a background to the origin of Oryx as well as the galactic fight against his Taken army.
Moreover, instead of in-game cutscenes, CG cinematics will play throughout the main campaign after certain events starring a brand new cast of characters.
The Dreadnought brings with it a brand new location to the game. Think of it as a planet that you can explore, find loot and kill an absurd number of enemies.
The Dreadnought is situated in the rings of Saturn and will play host to the main game’s story. You will explore this massive ship while taking on quests, solving puzzles and uncovering secrets.
When you are not on the Dreadnought, planets like Venus and Earth will play homage to the Taken.
Old strikes from the previous releases will be revamped with Taken enemies, who will appear throughout the strike, mixing things up.
You will also get the opportunity to visit other planets while you play through the missions of The Taken King, which means more new locations or new adversaries in otherwise older locations.
It makes sense seeing as Oryx has invaded the Solar System, so why not have his tainted enemies in every location?
PvP, also known as Crucible, is getting a revamp, with new game modes and maps. Rift is your basic capture the flag match. You grab a spark and have to dunk it in the enemy’s rift to score a point.
When your enemy has the spark, killing them will make them drop it, and you can pick it up and take it home for the win.
Mayhem Clash is the classic clash match, but this time with increased super attack recharge, as well as melee and grenade recharge.
This probably means that you’re going to encounter your fair share of constant grenade tossing and that darn Titan slamming you down all the time.
Alongside the overall update to PvP, The Taken King will come with eight brand new maps to play through.
Bannerfall: Set in the Tower, this map is ideal for the new Rift mode
Frontier: Set on Earth, this map has a good mix of close combat and sniper spots
Crossroads: Set on Mars, this map allows players to launch themselves in the air and teleport away using the Vex teleporters.
Sector 618 (PlayStation 4 Exclusive): Set on Earth, this maps lets the player revisit the wall of the Cosmodrome, and brings the player back to the start of their journey.
Ghost Ship: Set on the Reef, this map is the first PvP map to feature on the Reef and is situated on a Fallen ship that was abandoned after the Hive took it.
Exile: Set on a Hive prison cell inside one of Oryx’s ships that orbit Saturn, this map will feature three main lanes that will intensify combat.
Memento: Set in the European DeadZone, this map is a small area that will provide limited spawn space and intense close combat.
Vertigo: Set on Mercury, this map will feature a teleporter that will spit you out on a large platform above the battleground, giving you the upper hand, until someone else gets on the platform.
Raid and Strikes
No much is known right now of the 6-player raid that will come with The Taken King, King’s End. All we know is that Bungie has stated that it will be the “biggest and best” raid that they have built in Destiny.
Obviously, it will see us going face to face with Oryx as we end his invasion on the Solar System.
As for the Strikes, the Taken King will come with a few new strikes as well as a revamp of the older ones, with Bungie’s focus on largely improving a number of aspects to each.
Echo Chamber is a PlayStation exclusive strike that will see players face off once again against the Nexus once more, as the Vex attempt to call it from the past into the future.
Level Cap and Gear
What we know right now is that the level cap has been bumped up to 40, and that there will be no more light levels. By defeating enemies and earning XP, you will level up your character past level 20.
When you start The Taken King, the first mission will require a high levelled guardian.
If you are not the right level, say you have just started the game and have not been playing since day one, 2014, you can use the one-time-only level booster which will allow you to instantly level up your character to the required level of The Taken King’s content.
Keeping in mind that you will only get one booster per expansion, so use it well.
Instead of focusing on light levels, you will be focusing on the gear’s strength, intellect and discipline.
You will need certain stats to be higher in order to take on certain missions, and focusing on each stat will improve your guardian’s chance at survival.
Not much else is known about the light level and level cap, but know that you will be grinding to level 40 with pure XP rather than restricted to raid gear to reach the level.
Each of the game’s classes will be getting a new sub-class come the launch of The Taken King.
These new sub-classes will not only come with new super moves, but new agility, armour and recovery stats, as well as new jumping styles and grenade and melee attacks.
You will not be able to use these classes at the start of The Taken King, rather they need to be unlocked through the story as they are described as “lost arts” that were, well, “lost” a long time ago.
Hunter – Nightstalker: a support class that wields a Void Bow, plummeting down arrows that burn enemies before exploding.
Titan – Sunbreaker: wielding a Solar hammer, it can be thrown at enemies or used to leap forward at them at a high speed. Think Thor.
Warlock – Stormcaller: levitating off the ground, the Warlock can move around the map calling down Arc electricity from the sky.
Some other changes to expect
- You can now take on 16 bounties and 32 quests at a time.
- Gear can now be re-rolled with new perks, these will focus on XP gained from certain enemies, accuracy increase with certain weapons, and other perks lie reload speed, ammo capacity and more.
- You will not be able to ascend your year-one guns past 365, rather you will be focusing on the new gear.
- The Strikes will feature new dynamic boss battles, that will be different every time you play the level
That is everything we know right now, and as the launch of The Taken King draws closer, we’ll undoubtedly learn more.
Are you looking forward to the game? Let us know in the comments and forum.