2016 has been an epic year for games. From the brilliant action of Uncharted 4: A Thief’s End to the brutality of DOOM, we’ve been treated to some great releases.
However, there have also been a few underwhelming releases. We’re not saying these games are “bad” per se, but rather failed to live up to the high expectations placed on them by gamers and critics alike.
Mirror’s Edge: Catalyst
A sequel to DICE’s 2008 free-running game was long overdue, so when Mirror’s Edge: Catalyst was announced, fans were extremely excited.
As beautiful as Catalyst is, and as fun as the gameplay can be, it was let down by moronic AI and cheesily-predictable story. DICE has so much potential with this franchise, but didn’t make a big enough leap with Catalyst to please hungry fans.
Teenage Mutant Ninja Turtles: Mutants in Manhattan
A Teenage Mutant Ninja Turtles game made by the team behind Bayonetta and Metal Gear Rising: Revengeance?
Sounds like a match-made in heaven. There’s so little that could’ve gone wrong with Mutants in Manhattan, but somehow it did.
Chaotic combat, a short campaign, and the fact that there’s no local co-op (in a TMNT game!?) got the highly-anticipated return of the half-shelled heroes off on the wrong foot.
Gamers loved the fan-service Mutants in Manhattan had to offer, but were perplexed at some of the design choices.
The issue with Battleborn is that nobody really seems to know what the heck it is, even after sitting down and playing with it.
Yes, it’s a character-based first-person shooter with a colourful art-style similar to that of Borderlands, there are MOBA elements in one of the modes and we know there’s campaign, competitive multiplayer and cooperative non-story modes, but it all comes together in a massive jumble of incoherency that left a lot of gamers deciding to not invest the time that could’ve made it great.