No Man's Sky

That's just painful to watch. Two people that are not articulate at all trying to explain and express ideas about a game no-one knows what it's about...

I think I have a good understanding of what it is and what it's about, so I don't think I'm gonna be disappointed. I am really looking forward to it.
 
I think I have a good understanding of what it is and what it's about, so I don't think I'm gonna be disappointed. I am really looking forward to it.

I still don't see the appeal. Something I think can make this game much more interesting, are more aggressive and predatory animals. None of the videos I've seen had anything like that, I suppose they're trying to keep it child friendly.
 
Well it's an exploratory game, not a survival crafting spoof.

Boooooring.

I'm not talking about survival, I'm talking about animals attacking each other (and you if you get too close). It's not like you're defenseless, what's the gun for?

What's the point of "exploring" if all you're going to encounter are sheep and pigeons in different sizes and shapes?
 
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Boooooring.

I'm not talking about survival, I'm talking about animals attacking each other (and you if you get to close), it's not like you're defenseless, what's the gun for?

What's the point of "exploring" if all you're going to encounter are sheep and pigeons in different sizes and shapes?

Valid point.

Well if you attack something, the world becomes hostile towards you. So in a sense you will need to become aggressive or defensive taking into account what you do (or did) in the world, you will need to change your stance.

I imagine you could play without attacking a thing, on the flip side you could also play while attacking everything. In terms of naturally aggressive creatures/beings is yet to be seen, not that I have seen/read anything like that from any source.
 
Boooooring.

I'm not talking about survival, I'm talking about animals attacking each other (and you if you get too close). It's not like you're defenseless, what's the gun for?

What's the point of "exploring" if all you're going to encounter are sheep and pigeons in different sizes and shapes?

Australians will love that game. It will probably be the best selling game there ever.

However it's still a long time before release and I'm sure they are working on the actual gameplay now. Making it interesting. Making it fun.

Personally I will wait for reviews and see what you guys think before I buy it.
 
I have also noticed that the "randomly generated" world looks pretty much the same in every demo they do
 
I have also noticed that the "randomly generated" world looks pretty much the same in every demo they do

Procedurally generated, not random.

Procedural generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually. In computer graphics it is commonly used for creating textures. In video games it is used for creating items, quests, and level geometry. Advantages of procedural generation include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.
 
Procedurally generated, not random.

Procedural generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually. In computer graphics it is commonly used for creating textures. In video games it is used for creating items, quests, and level geometry. Advantages of procedural generation include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.

Potato, tomato
 
I really want this game to be a success, because the idea behind it is incredibly interesting and something more developers should be researching and pursuing. Let's hope they've only showed a little bit of the game, because at the moment everything seems very similar and samey...
 
I really want this game to be a success, because the idea behind it is incredibly interesting and something more developers should be researching and pursuing. Let's hope they've only showed a little bit of the game, because at the moment everything seems very similar and samey...

This is what makes me so intrigued by it, that and the gorgeous art style/direction.
 
This is what makes me so intrigued by it, that and the gorgeous art style/direction.

Yeah, which is why I hope the game does well and other developers explore the technical idea behind the game, you know, flesh it out and create other games from the same technology. That would be awesome, and NMS has the potential to be that type of game.
 
Yeah, which is why I hope the game does well and other developers explore the technical idea behind the game, you know, flesh it out and create other games from the same technology. That would be awesome, and NMS has the potential to be that type of game.

I don't so much think it's new technology. The tech has always been there, it's just a new way of thinking, of working with it that is so revolutionary.
 
I don't so much think it's new technology. The tech has always been there, it's just a new way of thinking, of working with it that is so revolutionary.

Procedural stuff is not actually impressive. Its just a simple "for loop", or even get a random number and set = texture,mesh,base color, etc based on the value.

It would be impressive to me if the following accrued:-

Eg. Ark base building

They use a parent object (Pillar or Foundation), then do a for loop there after.
What would amaze me is if they took what was built, got the total size, then replace the instanced meshes into 1 static mesh that is equal in size and functionality. But I can understand the amount of logic that would go into that.
 
Potato, tomato

Elite Dangerous is procedurally generated. It's not random at all though...

Procedural generation is just a complex process, but for given inputs, the result will always be the same. F'r instance, if I used the number 5 as seed for the process, my answer might be 55510555, but it'll be 55510555 every time, and thus not random. Typically, the complexity of the process makes it seem random, though. In ED's case, they used procedural generation to generate solar system, and then inspected each one to determine fitness for use. Those that were pretty/interesting enough, made the cut, and were placed in world. Procedural generation increases level generation time for the developer, and improves the compression of a level, since you only have to give the game client the seed number, but it in no way implies randomness.
 
Elite Dangerous is procedurally generated. It's not random at all though...

Procedural generation is just a complex process, but for given inputs, the result will always be the same. F'r instance, if I used the number 5 as seed for the process, my answer might be 55510555, but it'll be 55510555 every time, and thus not random. Typically, the complexity of the process makes it seem random, though. In ED's case, they used procedural generation to generate solar system, and then inspected each one to determine fitness for use. Those that were pretty/interesting enough, made the cut, and were placed in world. Procedural generation increases level generation time for the developer, and improves the compression of a level, since you only have to give the game client the seed number, but it in no way implies randomness.

yeah, but in the case of No Man's Sky the worlds are randomly generated as players visit them for the first time. afaik
 
yeah, but in the case of No Man's Sky the worlds are randomly generated as players visit them for the first time. afaik

No. They are procedural. The same every time, for every player.

If I add 2+2 that makes four (4)... does the same not apply to you?
 
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