ShaneDoMacAttack
New member
im really excited for this game but i really need to get my pc in order to be able to run it.
That's just painful to watch. Two people that are not articulate at all trying to explain and express ideas about a game no-one knows what it's about...
That's just painful to watch. Two people that are not articulate at all trying to explain and express ideas about a game no-one knows what it's about...
I think I have a good understanding of what it is and what it's about, so I don't think I'm gonna be disappointed. I am really looking forward to it.
Well it's an exploratory game, not a survival crafting spoof.
Boooooring.
I'm not talking about survival, I'm talking about animals attacking each other (and you if you get to close), it's not like you're defenseless, what's the gun for?
What's the point of "exploring" if all you're going to encounter are sheep and pigeons in different sizes and shapes?
Boooooring.
I'm not talking about survival, I'm talking about animals attacking each other (and you if you get too close). It's not like you're defenseless, what's the gun for?
What's the point of "exploring" if all you're going to encounter are sheep and pigeons in different sizes and shapes?
I have also noticed that the "randomly generated" world looks pretty much the same in every demo they do
Procedural generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually. In computer graphics it is commonly used for creating textures. In video games it is used for creating items, quests, and level geometry. Advantages of procedural generation include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.
Procedurally generated, not random.
Procedural generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually. In computer graphics it is commonly used for creating textures. In video games it is used for creating items, quests, and level geometry. Advantages of procedural generation include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.
I really want this game to be a success, because the idea behind it is incredibly interesting and something more developers should be researching and pursuing. Let's hope they've only showed a little bit of the game, because at the moment everything seems very similar and samey...
This is what makes me so intrigued by it, that and the gorgeous art style/direction.
Yeah, which is why I hope the game does well and other developers explore the technical idea behind the game, you know, flesh it out and create other games from the same technology. That would be awesome, and NMS has the potential to be that type of game.
I don't so much think it's new technology. The tech has always been there, it's just a new way of thinking, of working with it that is so revolutionary.
Potato, tomato
Elite Dangerous is procedurally generated. It's not random at all though...
Procedural generation is just a complex process, but for given inputs, the result will always be the same. F'r instance, if I used the number 5 as seed for the process, my answer might be 55510555, but it'll be 55510555 every time, and thus not random. Typically, the complexity of the process makes it seem random, though. In ED's case, they used procedural generation to generate solar system, and then inspected each one to determine fitness for use. Those that were pretty/interesting enough, made the cut, and were placed in world. Procedural generation increases level generation time for the developer, and improves the compression of a level, since you only have to give the game client the seed number, but it in no way implies randomness.
yeah, but in the case of No Man's Sky the worlds are randomly generated as players visit them for the first time. afaik