jasong
New member
Yeah I edited my post above. I can't think of a single game that wouldn't be improved with well-implemented motion controls. RPGs? Well why not? Platformers? Mario Galaxy is a big check. FPS? Metroid Prime 3 and Red Steel 2. Adventure games? Zelda Skyward Sword/Twilight Princess. Rhythm/music games? Check out the Kinect dance dance game. RTS? Well I imagine when Pikmin comes out we'll get an idea how it could be done - that's one genre that does better with mouse/keyboard combo. Racing games? Turn 10 has one of those coming out. Sports games? Tiger Woods and Madden are excellent examples.
So which of your 'hardcore' games are you referring to? And remembering that motion control is still in its infancy - consider that by the next generation it will have evolved quite considerably, so the bugs will have been ironed out to some degree. The number of gimmicky shovelware games will have diminished and devs will be concentrating on how motion control can enhance their own games. Gaming luddites will be extirpated!
So which of your 'hardcore' games are you referring to? And remembering that motion control is still in its infancy - consider that by the next generation it will have evolved quite considerably, so the bugs will have been ironed out to some degree. The number of gimmicky shovelware games will have diminished and devs will be concentrating on how motion control can enhance their own games. Gaming luddites will be extirpated!
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