Four reasons (per device) why motion control is awesome

Yeah I edited my post above. I can't think of a single game that wouldn't be improved with well-implemented motion controls. RPGs? Well why not? Platformers? Mario Galaxy is a big check. FPS? Metroid Prime 3 and Red Steel 2. Adventure games? Zelda Skyward Sword/Twilight Princess. Rhythm/music games? Check out the Kinect dance dance game. RTS? Well I imagine when Pikmin comes out we'll get an idea how it could be done - that's one genre that does better with mouse/keyboard combo. Racing games? Turn 10 has one of those coming out. Sports games? Tiger Woods and Madden are excellent examples.

So which of your 'hardcore' games are you referring to? And remembering that motion control is still in its infancy - consider that by the next generation it will have evolved quite considerably, so the bugs will have been ironed out to some degree. The number of gimmicky shovelware games will have diminished and devs will be concentrating on how motion control can enhance their own games. Gaming luddites will be extirpated!
 
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So which of your 'hardcore' games are you referring to? And remembering that motion control is still in its infancy - consider that by the next generation it will have evolved quite considerably, so the bugs will have been ironed out to some degree. The number of gimmicky shovelware games will have diminished and devs will be concentrating on how motion control can enhance their own games. Gaming luddites will be extirpated!

I can't really see myself playing games like Bioshock, GTA, Dead Space, Burnout, Batman, etc. using motion control. Possible? Probably. Enjoyable? After a few hours, probably not.
 
I can't really see myself playing games like Bioshock, GTA, Dead Space, Burnout, Batman, etc. using motion control. Possible? Probably. Enjoyable? After a few hours, probably not.

that's because after a few hours you have probably passed out on the couch behind you :p

For now, I am looking at the motion control purely as one for a console platform and on a few select games. I do struggle to see a full on FPS being controlled this way standing up. My gad, gamers are going to end up being as fit as jocks!

I do think it is a first small step to prompt advanced changes with how we use/control our PC's in the near future. I doubt they will advance it so quickly, but in 5 years who knows. Soon they will be advancing smaller scale work stations with this type of control system. PC and console will be as one only difference is if you are on the big screen for leisure, or a smaller workstation for actual work. I really don't see this taking much longer to happen anymore. It is in phase 1 already.

Bring on the new controls! about time can get some exercise while gaming and get fully submerged into the alternate reality!
 
I can't really see myself playing games like Bioshock, GTA, Dead Space, Burnout, Batman, etc. using motion control. Possible? Probably. Enjoyable? After a few hours, probably not.

I think the test for that will come in the near future - but I don't have a problem playing mario galaxy 2 for long stretches of time. Motion control doesn't have to mean vigorous 1:1 movement - everything is down to proper implementation isn't it. A traditional controller takes you one step removed from the game - so it alienates you to some degree. Dead Space Extraction got great reviews though, but never played it myself. Seems to me that your inability to conceive of games being improved by motion control is a lack of imagination; too much time spent in one outdated paradigm.
 
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IMHO, I like the idea of having motion control as an interface. Scrolling, changing channels, turning the volume up and down, these are the things I'd like to see motion control take over. I'm not a big fan of motion control for games..... except for when you have a group of friends come over for a braai. Then some drunken motion control games are in order. :)
 
Like all new technologies (3D included) it will be bashed to death by people who've never even tried it. I cannot understand how people here can make such solid statements about how they definitely don't like it if they never even had the chance to try it for themselves yet.

The same thing will happen with motion controls, just like what will happen with 3D. The technology is going to become integral and those same people who bashed the crud out of it will simply, and VERY quietly, start using and enjoying the same technology.

I can take my prediction one step further: When you then ask one of these people who bashed the technology why they're now using and enjoying it; they'll say it's because the technology has finally "matured" and that somehow changed their minds radically. Even though though the technology never changed.

Why is this so predictable? Because it's human nature to be negative about something unknown rather than positive and optimistic.
 
Like all new technologies (3D included) it will be bashed to death by people who've never even tried it. I cannot understand how people here can make such solid statements about how they definitely don't like it if they never even had the chance to try it for themselves yet.

The same thing will happen with motion controls, just like what will happen with 3D. The technology is going to become integral and those same people who bashed the crud out of it will simply, and VERY quietly, start using and enjoying the same technology.

I can take my prediction one step further: When you then ask one of these people who bashed the technology why they're now using and enjoying it; they'll say it's because the technology has finally "matured" and that somehow changed their minds radically. Even though though the technology never changed.

Why is this so predictable? Because it's human nature to be negative about something unknown rather than positive and optimistic.

3d doesn't make you tired... this will and i'll be really surprised to see how long this is kept by the lazy part of the gamers. really why flap4action ? there is outside 1.0 for those kinda things and is much more real btw...
 
Like all new technologies (3D included) it will be bashed to death by people who've never even tried it. I cannot understand how people here can make such solid statements about how they definitely don't like it if they never even had the chance to try it for themselves yet.

I've tried the Wii. Move won't be vastly different so I think it's safe to say I have a right to bash something I will clearly not enjoy. Besides, I don't have to experience flailing around to know I won't enjoy it as a game mechanic.

Why is this so predictable? Because it's human nature to be negative about something unknown rather than positive and optimistic.

I'm pretty excited about the prospects of 3D gaming, however the high price and lack of supporting titles is currently the largest barrier.
 
Seems to me that your inability to conceive of games being improved by motion control is a lack of imagination; too much time spent in one outdated paradigm.

Or perhaps I'm simply expressing what's commonly referred to as preference? Time will tell, perhaps Move and related technologies will bring new arenas to gaming but I hardly think it will replace controllers.
 
Or perhaps I'm simply expressing what's commonly referred to as bias? Time will tell, perhaps Move and related technologies will bring new arenas to gaming but I hardly think it will replace controllers.

Fixed it for you.

It's one thing to say that you would prefer to game on a traditional controller - it's another thing completely to unequivocally claim that motion control will remain the fare of 'casual' gamers; i.e. whatever you play is hardcore - whatever someone else plays, with motion control, is casual. Have you tried Sin and Punishment 2?
 
It's one thing to say that you would prefer to game on a traditional controller - it's another thing completely to unequivocally claim that motion control will remain the fare of 'casual' gamers;

At the moment motion control is used predominantly by casual gamers. Nothing you say will change that.
 
At the moment the only console which uses motion control is the Wii which admittedly tends to have a slant towards casual gamers. Post hoc, ergo propter hoc? That doesn't mean Wii has no hardcore games - S&P2 being a great example. And where it's done well, the motion control in those games enhances them. Give it time, give it time. Let's see what Skyward Sword does with the MotionPlus controls. And in case you hadn't noticed, Mario Galaxy 2 got the highest Metacritic gaming score of all time - but of course no blood = casual gaming right?
 
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At the moment the only console which uses motion control is the Wii which admittedly tends to have a slant towards casual gamers. Post hoc, ergo propter hoc? That doesn't mean Wii has no hardcore games - S&P2 being a great example. And where it's done well, the motion control in those games enhances them. Give it time, give it time. Let's see what Skyward Sword does with the MotionPlus controls. And in case you hadn't noticed, Mario Galaxy 2 got the highest Metacritic gaming score of all time - but of course no blood = casual gaming right?

Look, I'm just agreeing to what the rest of the gaming community sees as "casual gaming". Whether you agree with this or not is really none of my concern.
 
No, you're creating a very narrow and subjective definition of casual vs hardcore gaming. Mario Galaxy is about as nails-tough as they get, and you'll be pushed to find a more beautifully crafted, multifaceted game anywhere. Hardcore gaming is what appeals to hardcore gamers. Adult themes/graphics have nothing to do with it. Katamari is just as hardcore as Dead Space in its own way. But in any case, I gave the example of S&P2 which is about as hardcore as they get - it's a Treasure shooter for goodness sake.

Still really my point is that motion control is in very early stages. Give it time; wait to see what happens with Kinect. All it'll take is a couple of 'serious' - whatever on earth that means - game developers getting on board and suddenly the potential will become clear.
 
No, you're creating a very narrow and subjective definition of casual vs hardcore gaming. Mario Galaxy is about as nails-tough as they get, and you'll be pushed to find a more beautifully crafted, multifaceted game anywhere. Hardcore gaming is what appeals to hardcore gamers. Adult themes/graphics have nothing to do with it. Katamari is just as hardcore as Dead Space in its own way. But in any case, I gave the example of S&P2 which is about as hardcore as they get - it's a Treasure shooter for goodness sake.

Still really my point is that motion control is in very early stages. Give it time; wait to see what happens with Kinect. All it'll take is a couple of 'serious' - whatever on earth that means - game developers getting on board and suddenly the potential will become clear.

Sjoe, that was well said :)
 
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