Glordit
Neo Zeon
Exactly. First world isn't concerned bout your pathetic connection![]()
Sad, but oh so, so... true.
Exactly. First world isn't concerned bout your pathetic connection![]()
Exactly. First world isn't concerned bout your pathetic connection![]()
Blizzard arent concerned with internet starved Africans! :-/
RSA is pathetic compared the the rest of the world, even some countries in Africa is better of. What you think is good, is rather seriously downscaled internet. It is not a development house duty to ensure telecommunications are great all over, no that is rather the government and bodies that place them there, that is to blame.Who said I have a pathetic connection. But that is still besides the point, having an uber adsl connection shouldn't be part of required pc spec.
Beta isn't Act 1 afaik it's only part of it.
Wow is a hotkey MMO where position is almost meaningless, D3 is an action RPG where you have to dodge and teleport out of the way of nasties, sometimes even moving out of the way of powerful attacks. Latency plays a far bigger factor in the gameplay performance.This is one game worth buying anyway and EU servers are fine for wow lag wise, should be fine for D3 as well.
Why, what difference does it make to you if I want to dupe the shit out of my offline only character just to see what it feels like? It's like complaining about people using godmode in Doom or Quake, coz you know "their cheating".I hope the always online stays forever.
Why, what difference does it make to you if I want to dupe the shit out of my offline only character just to see what it feels like? It's like complaining about people using godmode in Doom or Quake, coz you know "their cheating".
I fully support an always online, authenticated multi-player and ranked single player mode, I just don't see why people shouldn't be allowed offline only characters.
Wow is a hotkey MMO where position is almost meaningless, D3 is an action RPG where you have to dodge and teleport out of the way of nasties, sometimes even moving out of the way of powerful attacks. Latency plays a far bigger factor in the gameplay performance.
So I thought I knew a lot about diablo but I didn't realize it ran like an MMO with constant server pinging! I mean what's the point if you're not co-oping or pvping. It's not like you can randomly run into other people when playing solo! This sounds like bs anti piracy to me! So I there never going to be an entirely offline mode?
I tried to play the Diablo III beta last night, but as my internet connection goes through sporadic bouts of instability, I found it unplayable. If this is how the game is going to work [constant connection needed], I think I'll pass-as I did with StarCraft II. I hope that this sort of security measure does not become more commonplace. While I know that there are local server hacks out there, I am not THAT technically inclined and prefer not to tread on ActiBlizzard's toes.
RSA is pathetic compared the the rest of the world, even some countries in Africa is better of. What you think is good, is rather seriously downscaled internet. It is not a development house duty to ensure telecommunications are great all over, no that is rather the government and bodies that place them there, that is to blame.
I'm comparing Apples to Oranges, you're comparing Apples to genetically enhanced Oranges. Also you shouldn't assume stuff about people. In your example latency most certainly affects your performance and even your ability to succeed so it's not "just fine for wow" as was the point I was arguing.I beg to differ mate. Positioning plays a massive role in WOW... Its just about everything. Sure it does not really matter during leveling and questing, but the real part of WOW is in the raiding and with your comment I can just see that you have never raided hardcore in say a top 300 world guild where you compete for server 1st heroic kills etc.
1 lag spike or wrong positioning and you can wipe the raid for 24 other people...
And when you get into PVP latency plays a massive role also.
The fact is, Diablo 3 is just a bit more casual as a game (for obvious reasons), but latency does matter in both of these games.
Diablo 3 = USWhat I don't get is that my blizzard pings (wow/diablo) are around the 500ms mark, but my bioware ping (swtor) has been sitting around the 210ms mark. Same connection, same account.