I was pleasantly surprised yea! Next up is the conan one, which may have even more stuff in it, but that may be shipped as a 2-parter.
That...that is epic! The detail on that wolf is crazy. Nice to see the quality people get.
We'll want to see picks of that too please![]()
Does anyone know where to buy felt material? Self adhesive would be a nice plus.
You could probably get some at any arts/crafts shop. At worst you try and find a material shop, but I think those are few and far between these days. Planning on building a table?
I'd love to build a table. However I don't have the tools nor carpentering skill to do so
I saw the tables they are selling on http://www.geeknson.com/ and http://geekchichq.com/ and I'd love to have something similar. Strangely enough I cannot find anything like that in SA. Would be interesting to see what a wood working fabricator would charge to build something like that.
I need the felt for my dice tower drawer at the bottom. Failing to get a table I'd just like to make a gaming mat that I can use to throw over a table. You can use some of those rubber anti slip grip furniture mats and glue the felt on top. Makes a lovely gaming mat you can fold up and store etc.
From what I've seen and read up on, what works well is getting a roll of felt, baize or speed cloth - can get this from a pool or snooker accessories shop - and some kind of base mat to attach it too.I could also use a gaming mat of some kind (I don't have space for a table)...
From what I've seen and read up on, what works well is getting a roll of felt, baize or speed cloth - can get this from a pool or snooker accessories shop - and some kind of base mat to attach it too.
This seemed pretty decent.
http://m.instructables.com/id/Roll-Up-Board-Game-Card-Game-Surface/
Risk Legacy represents what is if not a new, at least a rare concept to board gaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs). What's different is that Risk Legacy changes over time based on the outcome of each game and the various choices made by players.
In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end. What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it - and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.
The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection. The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country. Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.
Those legacy games are really interesting. Just not sure how I'd feel mutilating my game O_O
It would be pretty awesome if you have a dedicated gaming group though.
Finally added Pandemic and On The Brink to my collection. Looking forward to breaking it in soon.
Found a great store in Plattekloof - Fanaticus - which have gaming days abd evenings every Tuesday and Saturday. Looks promising.
How big is the miniatures crowed here? Looking at getting into Corvus Belli's Infinity as it looks really fun.
I live in Durbanville. Would love to take my Eldritch Horror set and play a game or two on a Saturday. Such a time consuming game, but so fun!yeah we have a group, and I'm sure you can figure a workaround as to not mess with the board
Yeah Fanatics is pretty cool and they also have a nice selection of BG's for sale. do you live in the plattekloof area?
I live in Durbanville. Would love to take my Eldritch Horror set and play a game or two on a Saturday. Such a time consuming game, but so fun!
For sure!Cool
yeah we are all based around the northerns. Think Armi and I are the furthest in Parklands
If you like I can let you know when we are having a game day again. we're usually between about 8 to 10 people and we have it at a mate's place in Oakglen